Add cursor location label

This commit is contained in:
Grant Sanderson 2022-04-22 10:17:29 -07:00
parent bb7fa2c8aa
commit b9751e9d06

View file

@ -3,15 +3,16 @@ import itertools as it
import pyperclip
from manimlib.animation.fading import FadeIn
from manimlib.constants import MANIM_COLORS, WHITE
from manimlib.constants import MANIM_COLORS, WHITE, GREY_C
from manimlib.constants import ORIGIN, UP, DOWN, LEFT, RIGHT, DL, UL, UR, DR
from manimlib.constants import FRAME_WIDTH, SMALL_BUFF
from manimlib.constants import SHIFT_SYMBOL, CTRL_SYMBOL, DELETE_SYMBOL, ARROW_SYMBOLS
from manimlib.constants import SHIFT_MODIFIER, COMMAND_MODIFIER
from manimlib.mobject.mobject import Mobject
from manimlib.mobject.geometry import Rectangle
from manimlib.mobject.geometry import Square
from manimlib.mobject.mobject import Group
from manimlib.mobject.mobject import Mobject
from manimlib.mobject.numbers import DecimalNumber
from manimlib.mobject.svg.tex_mobject import Tex
from manimlib.mobject.svg.text_mobject import Text
from manimlib.mobject.types.vectorized_mobject import VMobject
@ -31,6 +32,7 @@ HORIZONTAL_GRAB_KEY = 'h'
VERTICAL_GRAB_KEY = 'v'
RESIZE_KEY = 't'
COLOR_KEY = 'c'
CURSOR_LOCATION_KEY = 'l'
# Note, a lot of the functionality here is still buggy and very much a work in progress.
@ -65,16 +67,23 @@ class InteractiveScene(Scene):
selection_rectangle_stroke_width = 1.0
colors = MANIM_COLORS
selection_nudge_size = 0.05
cursor_location_config = dict(
font_size=14,
fill_color=GREY_C,
num_decimal_places=3,
)
def setup(self):
self.selection = Group()
self.selection_highlight = Group()
self.selection_rectangle = self.get_selection_rectangle()
self.color_palette = self.get_color_palette()
self.cursor_location_label = self.get_cursor_location_label()
self.unselectables = [
self.selection,
self.selection_highlight,
self.selection_rectangle,
self.cursor_location_label,
self.camera.frame
]
self.saved_selection_state = []
@ -83,6 +92,57 @@ class InteractiveScene(Scene):
self.is_selecting = False
self.add(self.selection_highlight)
def get_selection_rectangle(self):
rect = Rectangle(
stroke_color=self.selection_rectangle_stroke_color,
stroke_width=self.selection_rectangle_stroke_width,
)
rect.fix_in_frame()
rect.fixed_corner = ORIGIN
rect.add_updater(self.update_selection_rectangle)
return rect
def update_selection_rectangle(self, rect):
p1 = rect.fixed_corner
p2 = self.mouse_point.get_center()
rect.set_points_as_corners([
p1, [p2[0], p1[1], 0],
p2, [p1[0], p2[1], 0],
p1,
])
return rect
def get_color_palette(self):
palette = VGroup(*(
Square(fill_color=color, fill_opacity=1, side_length=1)
for color in self.colors
))
palette.set_stroke(width=0)
palette.arrange(RIGHT, buff=0.5)
palette.set_width(FRAME_WIDTH - 0.5)
palette.to_edge(DOWN, buff=SMALL_BUFF)
palette.fix_in_frame()
return palette
def get_cursor_location_label(self):
decimals = VGroup(*(
DecimalNumber(**self.cursor_location_config)
for n in range(3)
))
def update_coords(decimals):
for mob, coord in zip(decimals, self.mouse_point.get_location()):
mob.set_value(coord)
decimals.arrange(RIGHT, buff=decimals.get_height())
decimals.to_corner(DR, buff=SMALL_BUFF)
decimals.fix_in_frame()
return decimals
decimals.add_updater(update_coords)
return decimals
# Related to selection
def toggle_selection_mode(self):
self.select_top_level_mobs = not self.select_top_level_mobs
self.refresh_selection_scope()
@ -115,28 +175,6 @@ class InteractiveScene(Scene):
)
self.refresh_selection_highlight()
def get_selection_rectangle(self):
rect = Rectangle(
stroke_color=self.selection_rectangle_stroke_color,
stroke_width=self.selection_rectangle_stroke_width,
)
rect.fix_in_frame()
rect.fixed_corner = ORIGIN
rect.add_updater(self.update_selection_rectangle)
return rect
def get_color_palette(self):
palette = VGroup(*(
Square(fill_color=color, fill_opacity=1, side_length=1)
for color in self.colors
))
palette.set_stroke(width=0)
palette.arrange(RIGHT, buff=0.5)
palette.set_width(FRAME_WIDTH - 0.5)
palette.to_edge(DOWN, buff=SMALL_BUFF)
palette.fix_in_frame()
return palette
def get_corner_dots(self, mobject):
dots = DotCloud(**self.corner_dot_config)
radius = self.corner_dot_config["radius"]
@ -164,16 +202,6 @@ class InteractiveScene(Scene):
for mob in self.selection
])
def update_selection_rectangle(self, rect):
p1 = rect.fixed_corner
p2 = self.mouse_point.get_center()
rect.set_points_as_corners([
p1, [p2[0], p1[1], 0],
p2, [p1[0], p2[1], 0],
p1,
])
return rect
def add_to_selection(self, *mobjects):
mobs = list(filter(
lambda m: m not in self.unselectables and m not in self.selection,
@ -201,7 +229,7 @@ class InteractiveScene(Scene):
mob.make_movable()
super().add(*new_mobjects)
# Selection operations
# Functions for keyboard actions
def copy_selection(self):
ids = map(id, self.selection)
@ -288,6 +316,8 @@ class InteractiveScene(Scene):
self.add(self.color_palette)
else:
self.remove(self.color_palette)
elif char == CURSOR_LOCATION_KEY and modifiers == 0:
self.add(self.cursor_location_label)
# Command + c -> Copy mobject ids to clipboard
elif char == "c" and modifiers == COMMAND_MODIFIER:
self.copy_selection()
@ -350,7 +380,8 @@ class InteractiveScene(Scene):
for mob in reversed(self.get_selection_search_set()):
if mob.is_movable() and self.selection_rectangle.is_touching(mob):
self.add_to_selection(mob)
elif chr(symbol) == CURSOR_LOCATION_KEY:
self.remove(self.cursor_location_label)
elif symbol == SHIFT_SYMBOL:
if self.window.is_key_pressed(ord(RESIZE_KEY)):
self.prepare_resizing(about_corner=False)