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Only update shader wrapper when stroke_behind genuinely changes
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1 changed files with 3 additions and 2 deletions
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@ -190,8 +190,9 @@ class VMobject(Mobject):
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if background is not None:
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if background is not None:
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for mob in self.get_family(recurse):
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for mob in self.get_family(recurse):
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mob.stroke_behind = background
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if mob.stroke_behind != background:
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mob.refresh_shader_wrapper_id()
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mob.refresh_shader_wrapper_id()
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mob.stroke_behind = background
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if flat is not None:
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if flat is not None:
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self.set_flat_stroke(flat)
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self.set_flat_stroke(flat)
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