delete docs/ travis and docker

This commit is contained in:
Tony031218 2021-01-02 19:12:54 +08:00
parent e59d839806
commit b54e9efccf
37 changed files with 0 additions and 1034 deletions

View file

@ -1,30 +0,0 @@
language: python
dist: xenial # required for Python 3.7 (travis-ci/travis-ci#9069)
python: "3.7"
cache: pip
addons:
apt:
packages:
- python3-sphinx
install:
- pip install --upgrade pip
- pip install -r requirements.txt
- pip install flake8
before_script:
# stop the build if there are Python syntax errors or undefined names
- flake8 manimlib/ --count --select=E9,F63,F72,F82 --show-source --statistics
# exit-zero treats all errors as warnings. The GitHub editor is 127 chars wide
- flake8 manimlib/ --count --exit-zero --max-complexity=10 --max-line-length=127 --statistics
script:
- python setup.py test
- python setup.py bdist_wheel
after_success:
- test $TRAVIS_BRANCH = "master" && test $TRAVIS_PULL_REQUEST = "false" && travis/build_docs.sh
deploy:
provider: pypi
user: eulertour
on:
tags: true
password:
secure: j5M2hiJo9kDWJhl0/iSuIQmfd2G2O1Qoc455AkUPMCheAcALnX9xJgFsYBmqfgOXTCtUCQf52XGdOIG4o4s5TY340NZ9eLKI9cWae+sTeSrDCkdwChUilm3D0jQf1FWPUf9ywScwGi20m0sRtzxEJyTuX+JMFd7PIa8bFoDXWPtEjoFOOJrfBusMsANzrI+j+vIMdJ48lc1J8UsQdZapwusTrYU9s12JLhKBPLavmaDKf0HDAJdEhFQ9SaINdkiW/QY8qbfJ/MVu5jHai168zXjD/IaswxoKqCO1G+fWlOq3KwVhG7gI7rwhnnuF+wcA7yLAaMdo0CjO2V7z15S6cG721V2Il2IIh1jq0F8irSH1ZOLOkv/fFk9hkSUQyEU0i8k4m1wE9L47a6GP/66+b+gI91PGfxBOqq4gE/1BdZJqceh0qc13KpcehtYrQwR05bSw0Ye5OoTkqAnCeON0B0Ur4ejfHd3TzkjgB06fw76cZtjAK8f/YjB3KyNCvysOixgzE4tRxlY92yX/tAKZ3iX3yD0MjsinSfwo52N5sIEaCS/FmPRMhJOQBa6ftkfbcUNQBTG9G3b134XXF/LbC4vBloCaTm5VSXagta+oY3SFKQxPAZXx7X+wcFGjqxDjZXG1e66QnA2JJH4aBDsRfSXmUtD8MblwFYdcCJWz+Ck=

View file

@ -1,19 +0,0 @@
FROM python:3.7
RUN apt-get update \
&& apt-get install -qqy --no-install-recommends \
apt-utils \
ffmpeg \
sox \
libcairo2-dev \
texlive \
texlive-fonts-extra \
texlive-latex-extra \
texlive-latex-recommended \
texlive-science \
tipa \
&& rm -rf /var/lib/apt/lists/*
COPY . /manim
RUN cd /manim \
&& python setup.py sdist \
&& python -m pip install dist/manimlib*
ENTRYPOINT ["/bin/bash"]

View file

@ -1,16 +0,0 @@
version: '3.1'
services:
manim:
# comment this line if you build the image to prevent overwriting the tag
image: eulertour/manim:latest
# uncomment this line to build rather than pull the image
# build: .
entrypoint:
- manim
- --media_dir=/tmp/output
volumes:
- ${INPUT_PATH:?INPUT_PATH environment variable isn't set}:/tmp/input
- ${OUTPUT_PATH:?OUTPUT_PATH environment variable isn't set}:/tmp/output
working_dir: /tmp/input
network_mode: "none"

View file

@ -1,19 +0,0 @@
# Minimal makefile for Sphinx documentation
#
# You can set these variables from the command line.
SPHINXOPTS =
SPHINXBUILD = sphinx-build
SOURCEDIR = source
BUILDDIR = build
# Put it first so that "make" without argument is like "make help".
help:
@$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
.PHONY: help Makefile
# Catch-all target: route all unknown targets to Sphinx using the new
# "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS).
%: Makefile
@$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)

View file

@ -1,35 +0,0 @@
@ECHO OFF
pushd %~dp0
REM Command file for Sphinx documentation
if "%SPHINXBUILD%" == "" (
set SPHINXBUILD=sphinx-build
)
set SOURCEDIR=source
set BUILDDIR=build
if "%1" == "" goto help
%SPHINXBUILD% >NUL 2>NUL
if errorlevel 9009 (
echo.
echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
echo.installed, then set the SPHINXBUILD environment variable to point
echo.to the full path of the 'sphinx-build' executable. Alternatively you
echo.may add the Sphinx directory to PATH.
echo.
echo.If you don't have Sphinx installed, grab it from
echo.http://sphinx-doc.org/
exit /b 1
)
%SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS%
goto end
:help
%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS%
:end
popd

View file

@ -1,11 +0,0 @@
About
=====
Animating technical concepts is traditionally pretty tedious, since it can be
difficult to make the animations precise enough to convey them accurately.
``Manim`` uses Python to generate animations programmatically, which makes it
possible to specify exactly how each one should run.
This project is still very much a work in progress, but I hope that the
information here will make it easier for newcomers to get started using
``Manim``.

View file

@ -1,210 +0,0 @@
Animation
=========
The simplest of which is ``Scene.add``. The object appears on the first frame
without any animation::
class NoAnimation(Scene):
def construct(self):
square = Square()
self.add(square))
Animation are used in conjunction with ``scene.Play``
Fade
----
.. raw:: html
<video width="560" height="315" controls>
<source src="_static/AnimationFadeIn.mp4" type="video/mp4">
</video>
.. code-block:: python
class AnimationFadeIn(Scene):
def construct(self):
square = Square()
anno = TextMobject("Fade In")
anno.shift(2 * DOWN)
self.add(anno)
self.play(FadeIn(square))
.. raw:: html
<video width="560" height="315" controls>
<source src="_static/AnimationFadeOut.mp4" type="video/mp4">
</video>
.. code-block:: python
class AnimationFadeOut(Scene):
def construct(self):
square = Square()
anno = TextMobject("Fade Out")
anno.shift(2 * DOWN)
self.add(anno)
self.add(square)
self.play(FadeOut(square))
.. raw:: html
<video width="560" height="315" controls>
<source src="_static/AnimationFadeInFrom.mp4" type="video/mp4">
</video>
.. code-block:: python
class AnimationFadeIn(Scene):
def construct(self):
square = Square()
for label, edge in zip(
["LEFT", "RIGHT", "UP", "DOWN"], [LEFT, RIGHT, UP, DOWN]
):
anno = TextMobject(f"Fade In from {label}")
anno.shift(2 * DOWN)
self.add(anno)
self.play(FadeIn(square, edge))
self.remove(anno, square)
.. raw:: html
<video width="560" height="315" controls>
<source src="_static/AnimationFadeOutAndShift.mp4" type="video/mp4">
</video>
.. code-block:: python
class AnimationFadeOut(Scene):
def construct(self):
square = Square()
for label, edge in zip(
["LEFT", "RIGHT", "UP", "DOWN"], [LEFT, RIGHT, UP, DOWN]
):
anno = TextMobject(f"Fade Out and shift {label}")
anno.shift(2 * DOWN)
self.add(anno)
self.play(FadeOut(square, edge))
self.remove(anno, square)
.. raw:: html
<video width="560" height="315" controls>
<source src="_static/AnimationFadeInFromLarge.mp4" type="video/mp4">
</video>
.. code-block:: python
class AnimationFadeInFromLarge(Scene):
def construct(self):
square = Square()
for factor in [0.1, 0.5, 0.8, 1, 2, 5]:
anno = TextMobject(f"Fade In from large scale\_factor={factor}")
anno.shift(2 * DOWN)
self.add(anno)
self.play(FadeInFromLarge(square, scale_factor=factor))
self.remove(anno, square)
.. raw:: html
<video width="560" height="315" controls>
<source src="_static/AnimationFadeInFromPoint.mp4" type="video/mp4">
</video>
.. code-block:: python
class AnimationFadeInFromPoint(Scene):
def construct(self):
square = Square()
for i in range(-6, 7, 2):
anno = TextMobject(f"Fade In from point {i}")
anno.shift(2 * DOWN)
self.add(anno)
self.play(FadeInFromPoint(square, point=i))
self.remove(anno, square)
Grow
----
.. raw:: html
<video width="560" height="315" controls>
<source src="_static/AnimationGrowFromEdge.mp4" type="video/mp4">
</video>
.. code-block:: python
class AnimationGrowFromEdge(Scene):
def construct(self):
for label, edge in zip(
["LEFT", "RIGHT", "UP", "DOWN"], [LEFT, RIGHT, UP, DOWN]
):
anno = TextMobject(f"Grow from {label} edge")
anno.shift(2 * DOWN)
self.add(anno)
square = Square()
self.play(GrowFromEdge(square, edge))
self.remove(anno, square)
.. raw:: html
<video width="560" height="315" controls>
<source src="_static/AnimationGrowFromCenter.mp4" type="video/mp4">
</video>
.. code-block:: python
class AnimationGrowFromCenter(Scene):
def construct(self):
square = Square()
anno = TextMobject("Grow from center")
anno.shift(2 * DOWN)
self.add(anno)
self.play(GrowFromCenter(square))
Diagonal Directions
-------------------
You can combine cardinal directions to form diagonal animations
.. raw:: html
<video width="560" height="315" controls>
<source src="_static/AnimationFadeInFromDiagonal.mp4" type="video/mp4">
</video>
.. code-block:: python
class AnimationFadeInFromDiagonal(Scene):
def construct(self):
square = Square()
for diag in [UP + LEFT, UP + RIGHT, DOWN + LEFT, DOWN + RIGHT]:
self.play(FadeIn(square, diag))
.. note::
You can also use the abbreviated forms like ``UL, UR, DL, DR``.
See :ref:`ref-directions`.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 20 KiB

View file

@ -1,53 +0,0 @@
# Configuration file for the Sphinx documentation builder.
#
# This file only contains a selection of the most common options. For a full
# list see the documentation:
# http://www.sphinx-doc.org/en/master/config
# -- Path setup --------------------------------------------------------------
# If extensions (or modules to document with autodoc) are in another directory,
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
#
# import os
# import sys
# sys.path.insert(0, os.path.abspath('.'))
# -- Project information -----------------------------------------------------
project = 'Manim'
copyright = '2019, EulerTour'
author = 'EulerTour'
# -- General configuration ---------------------------------------------------
master_doc = 'index'
# Add any Sphinx extension module names here, as strings. They can be
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
# ones.
extensions = [
]
# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']
# List of patterns, relative to source directory, that match files and
# directories to ignore when looking for source files.
# This pattern also affects html_static_path and html_extra_path.
exclude_patterns = []
# -- Options for HTML output -------------------------------------------------
# The theme to use for HTML and HTML Help pages. See the documentation for
# a list of builtin themes.
#
html_theme = 'sphinx_rtd_theme'
# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ['assets']

View file

@ -1,94 +0,0 @@
Manim Constants
===============
The ``constants.py`` under ``manimlib/`` contains variables that are used
during setup and running manim. Some variables are not documented here as they are
only used internally by manim.
Directories
-----------
MEDIA_DIR
The directory where ``VIDEO_DIR`` and ``TEX_DIR`` will be created,
if they aren't specified via flags.
VIDEO_DIR
Used to store the scenes rendered by Manim. When a scene is
finished rendering, it will be stored under
``VIDEO_DIR/module_name/scene_name/quality/scene_name.mp4``.
Created under ``MEDIA_DIR`` by default.
TEX_DIR
Files written by Latex are stored here. It also acts as a cache
so that the files aren't rewritten each time Latex is needed.
Those directories are created if they don't exist.
Tex
---
TEX_USE_CTEX
A boolean value. Change it to True if you need to use Chinese typesetting.
TEX_TEXT_TO_REPLACE
Placeholder text used by manim when generating tex files
TEMPLATE_TEX_FILE
By default ``manimlib/tex_template.tex`` is used. If ``TEX_USE_CTEX``
is set to True then ``manimlib/ctex_template.tex`` is used.
Numerical Constants
-------------------
PI
alias to ``numpy.pi``
TAU
PI * 2
DEGREES
TAU / 360
Camera Configuration
--------------------
Render setting presets
PRODUCTION_QUALITY_CAMERA_CONFIG
2560x1440 @ 60fps # This is the default when rendering a scene
HIGH_QUALITY_CAMERA_CONFIG
1920x1080 @ 60fps. # Used when the ``-h`` or ``--high_quality`` flag
is passed.
MEDIUM_QUALITY_CAMERA_CONFIG
1280x720 @ 30fps. # Used when the ``-m`` or ``--medium_quality``
flag is passed.
LOW_QUALITY_CAMERA_CONFIG
854x480 @ 15fps. # Used when the ``-l`` or ``--low_quality`` flag is
passed.
.. _ref-directions:
Coordinates
-----------
Used for 2d/3d animations and placements::
ORIGIN
UP
DOWN
RIGHT
LEFT
IN # 3d camera only, away from camera
OUT # 3d camera only, close to camera
UL = UP + LEFT # diagonal abbreviations. You can use either one
UR = UP + RIGHT
DL = DOWN + LEFT
DR = DOWN + RIGHT
TOP
BOTTOM
LEFT_SIDE
RIGHT_SIDE``
Colors
------
COLOR_MAP
A predefined color maps
PALETTE
A list of color hex strings, derived from COLOR_MAP

View file

@ -1,178 +0,0 @@
Coordinate
==========
By default, the scene in manim is made up by 8 x 14 grid. The grid is addressed using a numpy
array in the form of [x, y, z]. For 2D animations only the x and y axes are used.
.. code-block:: python
class DotMap(Scene):
def construct(self):
dots = dict()
annos = dict()
var_index = 0
for x in range(-7, 8):
for y in range(-4, 5):
annos[f"{x}{y}"] = TexMobject(f"({x}, {y})")
dots[f"{var_index}"] = Dot(np.array([x, y, 0]))
var_index = var_index + 1
for anno, dot in zip(annos.values(), dots.values()):
self.add(anno)
self.add(dot)
self.wait(0.2)
self.remove(anno)
.. raw:: html
<video width="700" height="394" controls>
<source src="_static/coordinate/DotMap.mp4" type="video/mp4">
</video>
.. note::
You can place objects outside this boundary, but it won't show up in the render.
Using Coordinates
-----------------
Coordinates are used for creating geometries (`VMobject` in manim) and animations.
Here coordinates are used to create this Polygon
.. code-block:: python
class CoorPolygon(Scene):
def construct(self):
for x in range(-7, 8):
for y in range(-4, 5):
self.add(Dot(np.array([x, y, 0]), color=DARK_GREY))
polygon = Polygon(
np.array([3, 2, 0]),
np.array([1, -1, 0]),
np.array([-5, -4, 0]),
np.array([-4, 4, 0]))
self.add(polygon)
.. Image:: assets/coordinate/CoorPolygon.png
:width: 700px
Coordinate Aliasing
-------------------
From some animations typing a ``np.array`` everytime you need a coordinate can be tedious.
Manim provides aliases to the most common coordinates::
UP == np.array([0, 1, 0])
DOWN == np.array([0, -1, 0])
LEFT == np.array([-1, 0, 0])
RIGHT == np.array([1, 0, 0])
UL == np.array([-1, 1, 0])
DL == np.array([-1, -1, 0])
UR == np.array([1, 1, 0])
DR == np.array([1, -1, 0])
Here coordinates are used for animations
.. code-block:: python
class CoorAlias(Scene):
def construct(self):
for x in range(-7, 8):
for y in range(-4, 5):
self.add(Dot(np.array([x, y, 0]), color=DARK_GREY))
aliases = {
"UP": UP,
"np.array([0,1,0])": np.array([0, 1, 0]),
"DOWN": DOWN,
"np.array([0,-1,0])": np.array([0, -1, 0]),
"LEFT": LEFT,
"np.array([-1,0,0])": np.array([-1, 0, 0]),
"RIGHT": RIGHT,
"np.array([1,0,0])": np.array([1, 0, 0]),
"UL": UL,
"np.array([-1,1,0])": np.array([-1, 1, 0]),
"DL": DL,
"np.array([-1,-1,0])": np.array([-1, -1, 0]),
"UR": UR,
"np.array([1,1,0])": np.array([1, 1, 0]),
"DR": DR,
"np.array([1,-1,0])": np.array([1, -1, 0])}
circle = Circle(color=RED, radius=0.5)
self.add(circle)
self.wait(0.5)
for text, aliase in aliases.items():
anno = TexMobject(f"\\texttt{{{text}}}")
self.play(Write(anno, run_time=0.2))
self.play(ApplyMethod(circle.shift, aliase))
self.wait(0.2)
self.play(FadeOut(anno, run_time=0.2))
.. raw:: html
<video width="700" height="394" controls>
<source src="_static/coordinate/CoorAlias.mp4" type="video/mp4">
</video>
Coordinate Arithmetic
---------------------
Numpy array allows arithmetic operations::
>>> numpy.array([2,2,0]) + 4
array([6, 6, 4])
>>> np.array([1, -3, 0]) + np.array([-4, 2, 0])
array([-3, -1, 0])
>>> np.array([2, 2, 0]) - np.array([3,6, 0])
array([-1, -4, 0])
>>> numpy.array([2,2,0]) - 3
array([-1, -1, -3])
>>> np.array([1, -3, 0]) * 3
array([ 3, -9, 0])
>>> numpy.array([2,2,0]) / 2
array([1., 1., 0.])
>>> numpy.array([2,2,0]) / numpy.array([1, 4, 0])
__main__:1: RuntimeWarning: invalid value encountered in true_divide
array([2. , 0.5, nan])
.. code-block:: python
class CoorArithmetic(Scene):
def construct(self):
for x in range(-7, 8):
for y in range(-4, 5):
self.add(Dot(np.array([x, y, 0]), color=DARK_GREY))
circle = Circle(color=RED, radius=0.5)
self.add(circle)
self.wait(0.5)
aliases = {
"LEFT * 3": LEFT * 3,
"UP + RIGHT / 2": UP + RIGHT / 2,
"DOWN + LEFT * 2": DOWN + LEFT * 2,
"RIGHT * 3.75 * DOWN": RIGHT * 3.75 * DOWN,
# certain arithmetic won't work as you expected
# In [4]: RIGHT * 3.75 * DOWN
# Out[4]: array([ 0., -0., 0.])
"RIGHT * 3.75 + DOWN": RIGHT * 3.75 + DOWN}
for text, aliase in aliases.items():
anno = TexMobject(f"\\texttt{{{text}}}")
self.play(Write(anno, run_time=0.2))
self.play(ApplyMethod(circle.shift, aliase))
self.wait(0.2)
self.play(FadeOut(anno, run_time=0.2))
.. raw:: html
<video width="700" height="394" controls>
<source src="_static/coordinate/CoorArithmetic.mp4" type="video/mp4">
</video>

View file

@ -1,4 +0,0 @@
Animating Mobjects
==================
Learn about animations.

View file

@ -1,18 +0,0 @@
Getting Started
===============
Todd Zimmerman put together `a very nice tutorial`_ on getting started with
``manim``, which has been updated to run on python 3.7. Note that you'll want
to change `from big_ol_pile_of_manim_imports import *` to `from
manimlib.imports import *` to work with the current codebase.
.. _a very nice tutorial: https://talkingphysics.wordpress.com/2019/01/08/getting-started-animating-with-manim-and-python-3-7/
.. toctree::
:caption: Contents
:maxdepth: 2
learning_by_example
mathematical_objects
animating_mobjects
making_a_scene

View file

@ -1,131 +0,0 @@
Learning by Example
===================
SquareToCircle
--------------
``example_scenes.py`` contains simple examples that we can use to learn about manim.
Go ahead and try out the ``SquareToCircle`` scene by running it with ``$ manim example_scenes.py SquareToCircle -p``
in manim directory.
.. code-block:: python
:linenos:
from manimlib.imports import *
class SquareToCircle(Scene):
def construct(self):
circle = Circle()
square = Square()
square.flip(RIGHT)
square.rotate(-3 * TAU / 8)
circle.set_fill(PINK, opacity=0.5)
self.play(ShowCreation(square))
self.play(Transform(square, circle))
self.play(FadeOut(square))
.. raw:: html
<video width="560" height="315" controls>
<source src="../_static/SquareToCircle.mp4" type="video/mp4">
</video>
.. note::
The flag ``-p`` plays the rendered video with default video player.
Other frequently used flags are:
* ``-l`` for rendering video in lower resolution (which renders faster)
* ``-s`` to show the last frame of the video.
Run ``manim -h`` all the available flags (``python -m manim -h`` if you installed it to a venv)
Let's step through each line of ``SquareToCircle``
.. code-block:: python
:lineno-start: 3
class SquareToCircle(Scene):
You create videos in manim by writing :class:`~scene.scene.Scene` classes.
Each :class:`~scene.scene.Scene` in manim is self-contained. That means everything
you created under this scene does not exist outside the class.
.. code-block:: python
:lineno-start: 4
def construct(self):
:meth:`~scene.scene.Scene.construct` specifies what is displayed on the screen
when the :class:`~scene.scene.Scene` is rendered to video.
.. code-block:: python
:lineno-start: 5
circle = Circle()
square = Square()
``Circle()`` and ``Square()`` create :class:`~mobject.geometry.Circle` and :class:`~mobject.geometry.Square`.
Both of these are instances of :class:`~mobject.mobject.Mobject` subclasses, the base class for objects in manim. Note
that instantiating a :class:`~mobject.mobject.Mobject` does not add it to the
:class:`~scene.scene.Scene`, so you wouldn't see anything if you were to render
the :class:`~scene.scene.Scene` at this point.
.. code-block:: python
:lineno-start: 7
square.flip(RIGHT)
square.rotate(-3 * TAU / 8)
circle.set_fill(PINK, opacity=0.5)
``flip()`` ``rotate()`` ``set_fill()`` apply various modifications to the mobjects before animating
them. The call to :meth:`~mobject.mobject.Mobject.flip` flips the
:class:`~mobject.geometry.Square` across the RIGHT vector. This is equivalent
to a refection across the x-axis.
The call to :meth:`~mobject.mobject.Mobject.rotate` rotates the
:class:`~mobject.geometry.Square` 3/8ths of a full rotation counterclockwise.
The call to :meth:`~mobject.mobject.Mobject.set_fill` sets
the fill color for the :class:`~mobject.geometry.Circle` to pink, and its opacity to 0.5.
.. code-block:: python
:lineno-start: 11
self.play(ShowCreation(square))
self.play(Transform(square, circle))
self.play(FadeOut(square))
To generated animation, :class:`~animation.animation.Animation` classes are used.
Each :class:`~animation.animation.Animation` takes one or more :class:`~mobject.mobject.Mobject` instances as arguments, which it animates
when passed to :meth:`~scene.scene.Scene.play`. This is how video is typically
created in manim.
:class:`~mobject.mobject.Mobject` instances are automatically
added to the :class:`~scene.scene.Scene` when they are animated. You can add a
:class:`~mobject.mobject.Mobject` to the :class:`~scene.scene.Scene` manually
by passing it as an argument to :meth:`~scene.scene.Scene.add`.
:class:`~animation.creation.ShowCreation` draws a :class:`~mobject.mobject.Mobject` to the screen.
:class:`~animation.transform.Transform` morphs one :class:`~mobject.mobject.Mobject` into another.
:class:`~animation.creation.FadeOut` fades a :class:`~mobject.mobject.Mobject` out of the :class:`~scene.scene.Scene`.
.. note::
Only the first argument to :class:`~animation.transform.Transform` is modified,
the second is not added to the :class:`~scene.scene.Scene`. :class:`~animation.tranform.Transform`
only changes the appearance but not the underlying properties.
After the call to ``transform()`` ``square`` is still a :class:`~mobject.geometry.Square` instance
but with the shape of :class:`~mobject.geometry.Circle`.

View file

@ -1,15 +0,0 @@
Making a Scene
==============
A scene is what renders when manim is executed. Each scene contains mobjects, which can then be animated as
previously explained. In code, a scene is a class that extends ``Scene`` and implements the ``construct``
function, like so. Manim will execute this function to render the scene.
.. code-block:: python
:linenos:
from manimlib.imports import *
class ExampleScene(Scene):
def construct(self):
# Add and animate mobjects here

View file

@ -1,13 +0,0 @@
Mathematical Objects
====================
Everything that appears on screen in a manim video is a
:class:`~mobject.mobject.Mobject`, or Mathematical Object. A
:class:`~mobject.mobject.Mobject`'s appearance is determined by 3
factors:
* ``m.points``, an Nx3 ``numpy.array`` specifying how to draw ``m``
* ``m``'s style attributes, such as ``m.color``, ``m.stroke_width``, and
``m.fill_opacity``
* ``m.submobjects``, a list of :class:`~mobject.mobject.Mobject` instances that
are considered part of ``m``

View file

@ -1,30 +0,0 @@
.. Manim documentation master file, created by
sphinx-quickstart on Mon May 27 14:19:19 2019.
You can adapt this file completely to your liking, but it should at least
contain the root `toctree` directive.
Welcome to Manim's documentation!
=================================
These docs are generated from the master branch of the
`Manim repo <https://github.com/3b1b/manim>`_. You can contribute by submitting
a pull request there.
.. toctree::
:maxdepth: 2
:caption: Contents
about
installation/index
getting_started/index
coordinate
animation
constants
Indices and tables
==================
* :ref:`genindex`
* :ref:`modindex`
* :ref:`search`

View file

@ -1,12 +0,0 @@
Installation
============
Instructions on installing Manim
.. toctree::
:maxdepth: 2
:caption: Contents
linux
mac
windows

View file

@ -1,64 +0,0 @@
Linux
=====
Ubuntu
------
Install system libraries::
# apt install sox ffmpeg libcairo2 libcairo2-dev
Install Latex distribution::
# apt install texlive-full
Install manim via pypi::
# pip3 install manimlib
OR Install manim via the git repository with venv::
$ git clone https://github.com/3b1b/manim
$ cd manim
$ python3 -m venv ./
$ source bin/activate
$ pip3 install -r requirement.txt
To use manim in virtual environment you need to activate the environment with
the ``activate`` binary by doing ``source bin/activate``, to exit use the ``deactivate`` command.
.. note:: The git repository is updated first before the one on pypi. The git repository also
includes project files used to produce 3b1b videos. Some of the old projects might not
work as due to api changes.
.. note:: The required latex packages are dictated by
``manimlib/tex_template.tex`` which ``texlive-full`` will satisfy. The download size
can be quite large. If you wish to install only the packages required to use
manim, substitude ``texlive-full`` with::
texlive texlive-latex-extra texlive-fonts-extra
texlive-latex-recommended texlive-science texlive-fonts-extra tipa
Arch Linux
----------
Install system libraries::
# pacman -S cairo ffmpeg opencv sox
Install Latex distribution::
# pacman -S texlive-most
OR install python-manimlib_:sup:`AUR` package::
$ git clone https://aur.archlinux.org/python-manimlib.git
$ cd python-manimlib
$ makepkg -si
You can use AUR helpers such as yay_:sup:`AUR`::
$ yay -S python-manimlib
.. _python-manimlib: https://aur.archlinux.org/packages/python-manimlib/
.. _yay: https://aur.archlinux.org/packages/yay/

View file

@ -1,12 +0,0 @@
Mac
===
The simplest way to install the system dependencies on Mac OS X is with Homebrew.
Mac come preinstalled with python2, but to use manim, python3 is required
1. Install python3 https://docs.python.org/3/using/mac.html
2. Install Cairo: ``brew install cairo``
3. Install Sox: ``brew install sox``
4. Install ffmpeg: ``brew install ffmpeg``
5. Install latex (MacTeX): ``brew cask install mactex``
6. Install manimlib ``pip install manimlib`` (or ``pip install --user manimlib`` to just yourself)

View file

@ -1,60 +0,0 @@
Windows
=======
Install System Libraries
------------------------
Make sure you have *Python 3* for Windows installed first:
https://www.python.org/downloads/windows/
Install ffmpeg:
https://ffmpeg.org/download.html#build-windows
Install sox:
http://sox.sourceforge.net/Main/HomePage
Install a latex distribution. On Windows MikTex is commonly used:
https://miktex.org/howto/install-miktex
Path configuration
------------------
To invoke commandline without supplying path to the binary
the PATH environment needs to be configured. Below are template examples, please change
the path according to your username and specific python version. Assuming all the
softwares are installed with no alteration to the installation paths::
C:\Users\$username\AppData\local\Programs\Python\Python$version\
C:\Users\$username\AppData\local\Programs\Python\Python$version\Scripts\
C:\MikTex\miktex\bin\x64\
C:\ffmpeg\bin\
The path entries should be separated by semicolon.
Installing python packages and manim
------------------------------------
Make sure you can start pip using ``pip`` in your commandline. Then do
``pip install pyreadline`` for the ``readline`` package.
Grab the pycairo wheel binary ``pycairo1.18.0cp37cp37mwin32.whl`` from https://www.lfd.uci.edu/~gohlke/pythonlibs/#pycairo
and install it via ``python -m pip install C:\absolute\path\to\the\whl\file``
clone the manim repository if you have git ``git clone https://github.com/3b1b/manim`` or download the zip file from
the repository page with ``Clone or download`` button and unzip it.
Open the commandline within the manim directory with ``Shift + Right click`` on an empty space in the folder and select ``open command window here``
Install manim python dependencies with ``pip install -r requirements.txt``
Test the installation
---------------------
Type in ``python -m manim -h`` and if nothing went wrong during the installation process you should see the help text.
Use ``python -m manim example_scenes.py SquareToCircle -pl`` to render the example scene and the file should play after rendering. The movie file should be
in ``media/videos/example_scenes/480p15``

View file

@ -1,10 +0,0 @@
#!/bin/bash
pip install sphinx_rtd_theme
make --directory docs/ html
openssl aes-256-cbc -K $encrypted_1b28e850a424_key \
-iv $encrypted_1b28e850a424_iv \
-in travis/crypt.enc \
-out travis/crypt -d
tar xf travis/crypt
travis/deploy_docs.sh

Binary file not shown.