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add np.floating in type checking of Mobject.set_rgba_array_by_color and VMobject.set_stroke and removing the change in VFadeIn
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3 changed files with 4 additions and 4 deletions
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@ -164,10 +164,10 @@ class VFadeIn(Animation):
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alpha: float
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) -> None:
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submob.set_stroke(
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opacity=float(interpolate(0, start.get_stroke_opacity(), alpha))
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opacity=interpolate(0, start.get_stroke_opacity(), alpha)
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)
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submob.set_fill(
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opacity=float(interpolate(0, start.get_fill_opacity(), alpha))
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opacity=interpolate(0, start.get_fill_opacity(), alpha)
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)
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@ -1361,7 +1361,7 @@ class Mobject(object):
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rgbs = resize_with_interpolation(rgbs, len(data))
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data[name][:, :3] = rgbs
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if opacity is not None:
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if not isinstance(opacity, (float, int)):
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if not isinstance(opacity, (float, int, np.floating)):
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opacity = resize_with_interpolation(np.array(opacity), len(data))
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data[name][:, 3] = opacity
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return self
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@ -185,7 +185,7 @@ class VMobject(Mobject):
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if width is not None:
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for mob in self.get_family(recurse):
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data = mob.data if mob.get_num_points() > 0 else mob._data_defaults
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if isinstance(width, (float, int)):
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if isinstance(width, (float, int, np.floating)):
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data['stroke_width'][:, 0] = width
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else:
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data['stroke_width'][:, 0] = resize_with_interpolation(
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