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Fixed Succession bug which had resulted in incompletely drawn subanimations
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1 changed files with 9 additions and 0 deletions
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@ -452,11 +452,18 @@ class Succession(Animation):
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self.mobject.add(m)
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self.mobject.add(m)
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self.mobject.add(self.animations[index].mobject)
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self.mobject.add(self.animations[index].mobject)
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for i in range(index):
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self.animations[i].update(1)
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self.current_anim_index = index
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self.current_anim_index = index
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self.current_alpha = self.critical_alphas[index]
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self.current_alpha = self.critical_alphas[index]
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def update_mobject(self, alpha):
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def update_mobject(self, alpha):
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if alpha == self.current_alpha:
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return
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if self.num_anims == 0:
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if self.num_anims == 0:
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self.current_alpha = alpha
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return
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return
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i = 0
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i = 0
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@ -474,6 +481,7 @@ class Succession(Animation):
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alpha
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alpha
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)
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)
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self.animations[i].update(sub_alpha)
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self.animations[i].update(sub_alpha)
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self.current_alpha = alpha
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def clean_up(self, *args, **kwargs):
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def clean_up(self, *args, **kwargs):
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# We clean up as though we've played ALL animations, even if
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# We clean up as though we've played ALL animations, even if
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@ -514,3 +522,4 @@ class EmptyAnimation(Animation):
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def __init__(self, *args, **kwargs):
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def __init__(self, *args, **kwargs):
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return Animation.__init__(self, Group(), *args, **kwargs)
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return Animation.__init__(self, Group(), *args, **kwargs)
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