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Lock uniform keys, the same way data keys are
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parent
e36719a21b
commit
ad2e7144b4
1 changed files with 22 additions and 10 deletions
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@ -97,6 +97,7 @@ class Mobject(object):
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self.family: list[Mobject] = [self]
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self.locked_data_keys: set[str] = set()
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self.const_data_keys: set[str] = set()
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self.locked_uniform_keys: set[str] = set()
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self.needs_new_bounding_box: bool = True
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self._is_animating: bool = False
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self.saved_state = None
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@ -1771,7 +1772,8 @@ class Mobject(object):
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md2 = md2[0]
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self.data[key] = func(md1, md2, alpha)
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for key in self.uniforms:
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keys = [k for k in self.uniforms if k not in self.locked_uniform_keys]
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for key in keys:
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if key not in mobject1.uniforms or key not in mobject2.uniforms:
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continue
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self.uniforms[key] = interpolate(
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@ -1805,10 +1807,16 @@ class Mobject(object):
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read into the shader_wrapper objects needlessly
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"""
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if self.has_updaters:
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return
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return self
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self.locked_data_keys = set(keys)
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return self
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def lock_uniforms(self, keys: Iterable[str]) -> Self:
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if self.has_updaters:
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return self
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self.locked_uniform_keys = set(keys)
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return self
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def lock_matching_data(self, mobject1: Mobject, mobject2: Mobject) -> Self:
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tuples = zip(
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self.get_family(),
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@ -1818,16 +1826,19 @@ class Mobject(object):
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for sm, sm1, sm2 in tuples:
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if not sm.data.dtype == sm1.data.dtype == sm2.data.dtype:
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continue
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names = sm.data.dtype.names
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sm.lock_data(filter(
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lambda name: arrays_match(sm1.data[name], sm2.data[name]),
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names,
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))
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sm.lock_data(
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key for key in sm.data.dtype.names
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if arrays_match(sm1.data[key], sm2.data[key])
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)
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sm.lock_uniforms(
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key for key in self.uniforms
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if all(listify(mobject1.uniforms.get(key, 0) == mobject2.uniforms.get(key, 0)))
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)
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sm.const_data_keys = set(
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name for name in names
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if name not in sm.locked_data_keys
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key for key in sm.data.dtype.names
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if key not in sm.locked_data_keys
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if all(
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array_is_constant(mob.data[name])
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array_is_constant(mob.data[key])
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for mob in (sm, sm1, sm2)
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)
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)
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@ -1838,6 +1849,7 @@ class Mobject(object):
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for mob in self.get_family():
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mob.locked_data_keys = set()
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mob.const_data_keys = set()
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mob.locked_uniform_keys = set()
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return self
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# Operations touching shader uniforms
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