Have selection_highlight refresh with an updater

This commit is contained in:
Grant Sanderson 2022-04-28 11:59:21 -06:00
parent e83ad785ca
commit ac08963fef

View file

@ -76,7 +76,7 @@ class InteractiveScene(Scene):
def setup(self):
self.selection = Group()
self.selection_highlight = Group()
self.selection_highlight = self.get_selection_highlight()
self.selection_rectangle = self.get_selection_rectangle()
self.color_palette = self.get_color_palette()
self.cursor_location_label = self.get_cursor_location_label()
@ -87,7 +87,7 @@ class InteractiveScene(Scene):
self.cursor_location_label,
self.camera.frame
]
self.select_top_level_mobs = False
self.select_top_level_mobs = True
self.regenerate_selection_search_set()
self.is_selecting = False
@ -104,7 +104,7 @@ class InteractiveScene(Scene):
rect.add_updater(self.update_selection_rectangle)
return rect
def update_selection_rectangle(self, rect):
def update_selection_rectangle(self, rect: Rectangle):
p1 = rect.fixed_corner
p2 = self.mouse_point.get_center()
rect.set_points_as_corners([
@ -114,6 +114,33 @@ class InteractiveScene(Scene):
])
return rect
def get_selection_highlight(self):
result = Group()
result.tracked_mobjects = []
result.add_updater(self.update_selection_highlight)
return result
def update_selection_highlight(self, highlight: Mobject):
if set(highlight.tracked_mobjects) == set(self.selection):
return
# Otherwise, refresh contents of highlight
highlight.tracked_mobjects = list(self.selection)
highlight.set_submobjects([
self.get_highlight(mob)
for mob in self.selection
])
try:
index = min((
i for i, mob in enumerate(self.mobjects)
for sm in self.selection
if sm in mob.get_family()
))
self.mobjects.remove(highlight)
self.mobjects.insert(index - 1, highlight)
except ValueError:
pass
def get_color_palette(self):
palette = VGroup(*(
Square(fill_color=color, fill_opacity=1, side_length=1)
@ -182,7 +209,6 @@ class InteractiveScene(Scene):
curr, exclude_pointless=True,
)
)
self.refresh_selection_highlight()
def get_corner_dots(self, mobject: Mobject) -> Mobject:
dots = DotCloud(**self.corner_dot_config)
@ -199,30 +225,17 @@ class InteractiveScene(Scene):
def get_highlight(self, mobject: Mobject) -> Mobject:
if isinstance(mobject, VMobject) and mobject.has_points() and not self.select_top_level_mobs:
result = VHighlight(mobject)
length = max([mobject.get_height(), mobject.get_width()])
result = VHighlight(
mobject,
max_stroke_addition=min([50 * length, 10]),
)
result.add_updater(lambda m: m.replace(mobject, stretch=True))
return result
else:
return self.get_corner_dots(mobject)
def refresh_selection_highlight(self):
if len(self.selection) > 0:
self.remove(self.selection_highlight)
self.selection_highlight.set_submobjects([
self.get_highlight(mob)
for mob in self.selection
])
try:
index = min((
i for i, mob in enumerate(self.mobjects)
for sm in self.selection
if sm in mob.get_family()
))
self.mobjects.insert(index, self.selection_highlight)
except ValueError:
pass
def add_to_selection(self, *mobjects):
def add_to_selection(self, *mobjects: Mobject):
mobs = list(filter(
lambda m: m not in self.unselectables and m not in self.selection,
mobjects
@ -230,31 +243,25 @@ class InteractiveScene(Scene):
if len(mobs) == 0:
return
self.selection.add(*mobs)
self.refresh_selection_highlight()
for sm in mobs:
for mob in self.mobjects:
if sm in mob.get_family():
mob.set_animating_status(True)
self.refresh_static_mobjects()
self.selection.set_animating_status(True)
def toggle_from_selection(self, *mobjects):
def toggle_from_selection(self, *mobjects: Mobject):
for mob in mobjects:
if mob in self.selection:
self.selection.remove(mob)
mob.set_animating_status(False)
else:
self.add_to_selection(mob)
self.refresh_selection_highlight()
self.refresh_static_mobjects()
def clear_selection(self):
for mob in self.selection:
mob.set_animating_status(False)
self.selection.set_submobjects([])
self.selection_highlight.set_submobjects([])
self.refresh_static_mobjects()
def add(self, *new_mobjects: Mobject):
super().add(*new_mobjects)
def add(self, *mobjects: Mobject):
super().add(*mobjects)
self.regenerate_selection_search_set()
def remove(self, *mobjects: Mobject):
@ -311,10 +318,6 @@ class InteractiveScene(Scene):
self.remove(*self.selection)
self.clear_selection()
def restore_state(self, mobject_states: list[tuple[Mobject, Mobject]]):
super().restore_state(mobject_states)
self.refresh_selection_highlight()
def enable_selection(self):
self.is_selecting = True
self.add(self.selection_rectangle)
@ -328,9 +331,6 @@ class InteractiveScene(Scene):
for mob in reversed(self.get_selection_search_set()):
if self.selection_rectangle.is_touching(mob):
additions.append(mob)
# If it was just a click, not a drag, add only one item
if self.selection_rectangle.get_width() < 1e-3:
break
self.add_to_selection(*additions)
def prepare_grab(self):
@ -493,15 +493,6 @@ class InteractiveScene(Scene):
self.selection.set_color(mob.get_color())
self.remove(self.color_palette)
def toggle_clicked_mobject_from_selection(self, point: np.ndarray):
mob = self.point_to_mobject(
point,
search_set=self.get_selection_search_set(),
buff=SMALL_BUFF
)
if mob is not None:
self.toggle_from_selection(mob)
def on_mouse_motion(self, point: np.ndarray, d_point: np.ndarray) -> None:
super().on_mouse_motion(point, d_point)
if self.is_grabbing:
@ -515,7 +506,13 @@ class InteractiveScene(Scene):
super().on_mouse_release(point, button, mods)
if self.color_palette in self.mobjects:
self.choose_color(point)
elif self.window.is_key_pressed(SHIFT_SYMBOL):
self.toggle_clicked_mobject_from_selection(point)
return
mobject = self.point_to_mobject(
point,
search_set=self.get_selection_search_set(),
buff=1e-4,
)
if mobject is not None:
self.toggle_from_selection(mobject)
else:
self.clear_selection()