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Don't use index buffer for fill
It turns out to be strangely slower
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1 changed files with 1 additions and 3 deletions
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@ -1134,7 +1134,6 @@ class VMobject(Mobject):
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self.stroke_data = np.zeros(0, dtype=self.stroke_dtype)
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self.fill_shader_wrapper = ShaderWrapper(
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vert_data=self.fill_data,
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vert_indices=np.zeros(0, dtype='i4'),
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uniforms=self.uniforms,
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shader_folder=self.fill_shader_folder,
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render_primitive=self.render_primitive,
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@ -1153,8 +1152,7 @@ class VMobject(Mobject):
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return self
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def get_fill_shader_wrapper(self) -> ShaderWrapper:
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self.fill_shader_wrapper.vert_indices = self.get_fill_shader_vert_indices()
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self.fill_shader_wrapper.vert_data = self.get_fill_shader_data()
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self.fill_shader_wrapper.vert_indices = self.get_fill_shader_vert_indices()[self.get_triangulation()]
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self.fill_shader_wrapper.uniforms = self.get_shader_uniforms()
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self.fill_shader_wrapper.depth_test = self.depth_test
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return self.fill_shader_wrapper
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