Merge branch 'master' of github.com:3b1b/manim into video-work

This commit is contained in:
Grant Sanderson 2022-01-25 13:25:41 -08:00
commit a33df4ae9c
9 changed files with 95 additions and 35 deletions

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@ -4,11 +4,33 @@ Changelog
Unreleased
----------
Fixed bugs
^^^^^^^^^^
- `f1996f8 <https://github.com/3b1b/manim/pull/1697/commits/f1996f8479f9e33d626b3b66e9eb6995ce231d86>`__: Temporarily fixed ``Lightbulb``
New Features
^^^^^^^^^^^^
- `#1694 <https://github.com/3b1b/manim/pull/1694>`__: Added option to add ticks on x-axis in ``BarChart``
Refactor
^^^^^^^^
- `5aa8d15 <https://github.com/3b1b/manim/pull/1697/commits/5aa8d15d85797f68a8f169ca69fd90d441a3abbe>`__: Used ``FFMPEG_BIN`` instead of ``"ffmpeg"`` for sound incorporation
v1.3.0
------
Fixed bugs
^^^^^^^^^^
- `#1653 <https://github.com/3b1b/manim/pull/1653>`__: Fixed ``Mobject.stretch_to_fit_depth``
- `#1655 <https://github.com/3b1b/manim/pull/1655>`__: Fixed the bug of rotating camera
- `c73d507 <https://github.com/3b1b/manim/pull/1688/commits/c73d507c76af5c8602d4118bc7538ba04c03ebae>`__: Fixed ``SurfaceMesh`` to be evenly spaced
- `82bd02d <https://github.com/3b1b/manim/pull/1688/commits/82bd02d21fbd89b71baa21e077e143f440df9014>`__: Fixed ``angle_between_vectors`` add ``rotation_between_vectors``
- `a717314 <https://github.com/3b1b/manim/pull/1688/commits/a7173142bf93fd309def0cc10f3c56f5e6972332>`__: Fixed ``VMobject.fade``
- `fbc329d <https://github.com/3b1b/manim/pull/1688/commits/fbc329d7ce3b11821d47adf6052d932f7eff724a>`__: Fixed ``angle_between_vectors``
- `bcd0990 <https://github.com/3b1b/manim/pull/1688/commits/bcd09906bea5eaaa5352e7bee8f3153f434cf606>`__: Fixed bug in ``ShowSubmobjectsOneByOne``
- `7023548 <https://github.com/3b1b/manim/pull/1691/commits/7023548ec62c4adb2f371aab6a8c7f62deb7c33c>`__: Fixed bug in ``TransformMatchingParts``
New Features
^^^^^^^^^^^^
@ -21,12 +43,37 @@ New Features
- ``Difference(subject, clip, **kwargs)``
- ``Intersection(*vmobjects, **kwargs)``
- ``Exclusion(*vmobjects, **kwargs)``
- `81c3ae3 <https://github.com/3b1b/manim/pull/1688/commits/81c3ae30372e288dc772633dbd17def6e603753e>`__: Added reflectiveness
- `2c7689e <https://github.com/3b1b/manim/pull/1688/commits/2c7689ed9e81229ce87c648f97f26267956c0bc9>`__: Enabled ``glow_factor`` on ``DotCloud``
- `d065e19 <https://github.com/3b1b/manim/pull/1688/commits/d065e1973d1d6ebd2bece81ce4bdf0c2fff7c772>`__: Added option ``-e`` to insert embed line from the command line
- `0e78027 <https://github.com/3b1b/manim/pull/1688/commits/0e78027186a976f7e5fa8d586f586bf6e6baab8d>`__: Improved ``point_from_proportion`` to account for arc length
- `781a993 <https://github.com/3b1b/manim/pull/1688/commits/781a9934fda6ba11f22ba32e8ccddcb3ba78592e>`__: Added shortcut ``set_backstroke`` for setting black background stroke
- `0b898a5 <https://github.com/3b1b/manim/pull/1688/commits/0b898a5594203668ed9cad38b490ab49ba233bd4>`__: Added ``Suface.always_sort_to_camera``
- `e899604 <https://github.com/3b1b/manim/pull/1688/commits/e899604a2d05f78202fcb3b9824ec34647237eae>`__: Added getter methods for specific euler angles
- `407c53f <https://github.com/3b1b/manim/pull/1688/commits/407c53f97c061bfd8a53beacd88af4c786f9e9ee>`__: Hade ``rotation_between_vectors`` handle identical/similar vectors
- `49743da <https://github.com/3b1b/manim/pull/1688/commits/49743daf3244bfa11a427040bdde8e2bb79589e8>`__: Added ``Mobject.insert_submobject`` method
- `9dd1f47 <https://github.com/3b1b/manim/pull/1688/commits/9dd1f47dabca1580d6102e34e44574b0cba556e7>`__: Created single progress display for full scene render
- `264f7b1 <https://github.com/3b1b/manim/pull/1691/commits/264f7b11726e9e736f0fe472f66e38539f74e848>`__: Added ``Circle.get_radius``
- `83841ae <https://github.com/3b1b/manim/pull/1691/commits/83841ae41568a9c9dff44cd163106c19a74ac281>`__: Added ``Dodecahedron``
- `a1d5147 <https://github.com/3b1b/manim/pull/1691/commits/a1d51474ea1ce3b7aa3efbe4c5e221be70ee2f5b>`__: Added ``GlowDot``
- `#1678 <https://github.com/3b1b/manim/pull/1678>`__: Added ``MTex`` , see `#1678 <https://github.com/3b1b/manim/pull/1678>`__ for details
Refactor
^^^^^^^^
- `#1662 <https://github.com/3b1b/manim/pull/1662>`__: Refactored support for command ``A`` in path of SVG
- `#1662 <https://github.com/3b1b/manim/pull/1662>`__: Refactored ``SingleStringTex.balance_braces``
- `8b454fb <https://github.com/3b1b/manim/pull/1688/commits/8b454fbe9335a7011e947093230b07a74ba9c653>`__: Slight tweaks to how saturation_factor works on newton-fractal
- `317a5d6 <https://github.com/3b1b/manim/pull/1688/commits/317a5d6226475b6b54a78db7116c373ef84ea923>`__: Made it possible to set full screen preview as a default
- `e764da3 <https://github.com/3b1b/manim/pull/1688/commits/e764da3c3adc5ae2a4ce877b340d2b6abcddc2fc>`__: Used ``quick_point_from_proportion`` for graph points
- `d2182b9 <https://github.com/3b1b/manim/pull/1688/commits/d2182b9112300558b6c074cefd685f97c10b3898>`__: Made sure ``Line.set_length`` returns self
- `eea3c6b <https://github.com/3b1b/manim/pull/1688/commits/eea3c6b29438f9e9325329c4355e76b9f635e97a>`__: Better align ``SurfaceMesh`` to the corresponding surface polygons
- `ee1594a <https://github.com/3b1b/manim/pull/1688/commits/ee1594a3cb7a79b8fc361e4c4397a88c7d20c7e3>`__: Match ``fix_in_frame`` status for ``FlashAround`` mobject
- `ba23fbe <https://github.com/3b1b/manim/pull/1688/commits/ba23fbe71e4a038201cd7df1d200514ed1c13bc2>`__: Made sure ``Mobject.is_fixed_in_frame`` stays updated with uniforms
- `98b0d26 <https://github.com/3b1b/manim/pull/1691/commits/98b0d266d2475926a606331923cca3dc1dea97ad>`__: Made sure ``skip_animations`` and ``start_at_animation_number`` play well together
- `f8e6e7d <https://github.com/3b1b/manim/pull/1691/commits/f8e6e7df3ceb6f3d845ced4b690a85b35e0b8d00>`__: Updated progress display for full scene render
- `8f1dfab <https://github.com/3b1b/manim/pull/1691/commits/8f1dfabff04a8456f5c4df75b0f97d50b2755003>`__: ``VectorizedPoint`` should call ``__init__`` for both super classes
- `758f329 <https://github.com/3b1b/manim/pull/1691/commits/758f329a06a0c198b27a48c577575d94554305bf>`__: Used array copy when checking need for refreshing triangulation
Dependencies

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@ -83,22 +83,3 @@ Its value is a dictionary, passed in as ``kwargs`` when initializing the ``Camer
to modify the value of the properties of the ``Camera`` class.
So the nesting of the ``CONFIG`` dictionary **essentially** passes in the value as ``kwargs``.
Common usage
------------
When writing a class by yourself, you can add attributes or modify the attributes
of the parent class through ``CONFIG``.
The most commonly used is to modify the properties of the camera when writing a ``Scene``:
.. code-block:: python
class YourScene(Scene):
CONFIG = {
"camera_config": {
"background_color": WHITE,
},
}
For example, the above dictionary will change the background color to white, etc.

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@ -53,6 +53,7 @@ flag abbr function
``--config`` Guide for automatic configuration
``--file_name FILE_NAME`` Name for the movie or image file
``--start_at_animation_number START_AT_ANIMATION_NUMBER`` ``-n`` Start rendering not from the first animation, but from another, specified by its index. If you passing two comma separated values, e.g. "3,6", it will end the rendering at the second value.
``--embed LINENO`` ``-e`` Takes a line number as an argument, and results in the scene being called as if the line ``self.embed()`` was inserted into the scene code at that line number
``--resolution RESOLUTION`` ``-r`` Resolution, passed as "WxH", e.g. "1920x1080"
``--frame_rate FRAME_RATE`` Frame rate, as an integer
``--color COLOR`` ``-c`` Background color

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@ -274,7 +274,7 @@ class UpdatersExample(Scene):
square = Square()
square.set_fill(BLUE_E, 1)
# On all all frames, the constructor Brace(square, UP) will
# On all frames, the constructor Brace(square, UP) will
# be called, and the mobject brace will set its data to match
# that of the newly constructed object
brace = always_redraw(Brace, square, UP)

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@ -123,7 +123,7 @@ def parse_cli():
"the rendering at the second value",
)
parser.add_argument(
"-e", "--embed",
"-e", "--embed", metavar="LINENO",
help="Takes a line number as an argument, and results"
"in the scene being called as if the line `self.embed()`"
"was inserted into the scene code at that line number."

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@ -1,3 +1,4 @@
from abc import abstractmethod
import numpy as np
import numbers
@ -55,9 +56,11 @@ class CoordinateSystem():
def get_origin(self):
return self.c2p(*[0] * self.dimension)
@abstractmethod
def get_axes(self):
raise Exception("Not implemented")
@abstractmethod
def get_all_ranges(self):
raise Exception("Not implemented")
@ -334,6 +337,18 @@ class Axes(VGroup, CoordinateSystem):
def get_axes(self):
return self.axes
def get_axis(self, index):
return self.get_axes()[index]
def get_x_axis(self):
return self.get_axis(0)
def get_y_axis(self):
return self.get_axis(1)
def get_z_axis(self):
return self.get_axis(2)
def get_all_ranges(self):
return [self.x_range, self.y_range]

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@ -149,7 +149,9 @@ class BarChart(VGroup):
"height": 4,
"width": 6,
"n_ticks": 4,
"include_x_ticks": False,
"tick_width": 0.2,
"tick_height": 0.15,
"label_y_axis": True,
"y_axis_label_height": 0.25,
"max_value": 1,
@ -165,6 +167,7 @@ class BarChart(VGroup):
if self.max_value is None:
self.max_value = max(values)
self.n_ticks_x = len(values)
self.add_axes()
self.add_bars(values)
self.center()
@ -172,31 +175,42 @@ class BarChart(VGroup):
def add_axes(self):
x_axis = Line(self.tick_width * LEFT / 2, self.width * RIGHT)
y_axis = Line(MED_LARGE_BUFF * DOWN, self.height * UP)
ticks = VGroup()
y_ticks = VGroup()
heights = np.linspace(0, self.height, self.n_ticks + 1)
values = np.linspace(0, self.max_value, self.n_ticks + 1)
for y, value in zip(heights, values):
tick = Line(LEFT, RIGHT)
tick.set_width(self.tick_width)
tick.move_to(y * UP)
ticks.add(tick)
y_axis.add(ticks)
y_tick = Line(LEFT, RIGHT)
y_tick.set_width(self.tick_width)
y_tick.move_to(y * UP)
y_ticks.add(y_tick)
y_axis.add(y_ticks)
if self.include_x_ticks == True:
x_ticks = VGroup()
widths = np.linspace(0, self.width, self.n_ticks_x + 1)
label_values = np.linspace(0, len(self.bar_names), self.n_ticks_x + 1)
for x, value in zip(widths, label_values):
x_tick = Line(UP, DOWN)
x_tick.set_height(self.tick_height)
x_tick.move_to(x * RIGHT)
x_ticks.add(x_tick)
x_axis.add(x_ticks)
self.add(x_axis, y_axis)
self.x_axis, self.y_axis = x_axis, y_axis
if self.label_y_axis:
labels = VGroup()
for tick, value in zip(ticks, values):
for y_tick, value in zip(y_ticks, values):
label = Tex(str(np.round(value, 2)))
label.set_height(self.y_axis_label_height)
label.next_to(tick, LEFT, SMALL_BUFF)
label.next_to(y_tick, LEFT, SMALL_BUFF)
labels.add(label)
self.y_axis_labels = labels
self.add(labels)
def add_bars(self, values):
buff = float(self.width) / (2 * len(values) + 1)
buff = float(self.width) / (2 * len(values))
bars = VGroup()
for i, value in enumerate(values):
bar = Rectangle(
@ -205,7 +219,7 @@ class BarChart(VGroup):
stroke_width=self.bar_stroke_width,
fill_opacity=self.bar_fill_opacity,
)
bar.move_to((2 * i + 1) * buff * RIGHT, DOWN + LEFT)
bar.move_to((2 * i + 0.5) * buff * RIGHT, DOWN + LEFT * 5)
bars.add(bar)
bars.set_color_by_gradient(*self.bar_colors)

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@ -1,5 +1,6 @@
import numpy as np
import math
import copy
from manimlib.animation.composition import AnimationGroup
from manimlib.constants import *
@ -88,6 +89,7 @@ class BraceLabel(VMobject):
CONFIG = {
"label_constructor": Tex,
"label_scale": 1,
"label_buff": DEFAULT_MOBJECT_TO_MOBJECT_BUFFER
}
def __init__(self, obj, text, brace_direction=DOWN, **kwargs):
@ -104,7 +106,7 @@ class BraceLabel(VMobject):
if self.label_scale != 1:
self.label.scale(self.label_scale)
self.brace.put_at_tip(self.label)
self.brace.put_at_tip(self.label, buff=self.label_buff)
self.set_submobjects([self.brace, self.label])
def creation_anim(self, label_anim=FadeIn, brace_anim=GrowFromCenter):

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@ -1,6 +1,6 @@
[metadata]
name = manimgl
version = 1.2.0
version = 1.3.0
author = Grant Sanderson
author_email= grant@3blue1brown.com
description = Animation engine for explanatory math videos