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First few animation of clacks, with many variants on the block/wall setup
This commit is contained in:
parent
d98d1ec610
commit
a1c9e8dbb2
1 changed files with 245 additions and 33 deletions
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@ -3,26 +3,32 @@ import subprocess
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from pydub import AudioSegment
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from pydub import AudioSegment
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MIN_TIME_BETWEEN_FLASHES = 0.004
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class SlidingBlocks(VGroup):
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class SlidingBlocks(VGroup):
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CONFIG = {
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CONFIG = {
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"block1_config": {
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"block1_config": {
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"mass": 1,
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"mass": 1,
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"velocity": -2,
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"velocity": -2,
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"distance": 7,
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"distance": 7,
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"width": 1,
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"width": None,
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"color": None,
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},
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},
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"block2_config": {
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"block2_config": {
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"mass": 1,
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"mass": 1,
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"velocity": 0,
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"velocity": 0,
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"distance": 3,
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"distance": 3,
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"width": 1,
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"width": None,
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"color": None,
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},
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},
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"block_style": {
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"block_style": {
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"fill_opacity": 1,
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"fill_opacity": 1,
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"fill_color": (GREY, WHITE),
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"stroke_width": 3,
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"stroke_width": 3,
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"stroke_color": WHITE,
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"stroke_color": WHITE,
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"sheen_direction": UL,
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"sheen_direction": UL,
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"sheen_factor": 0.5,
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"sheen_direction": UL,
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}
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}
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}
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}
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@ -44,17 +50,19 @@ class SlidingBlocks(VGroup):
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self.clack_data = self.get_clack_data()
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self.clack_data = self.get_clack_data()
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def get_block(self, mass, width, distance, velocity):
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def get_block(self, mass, distance, velocity, width, color):
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if width is None:
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width = self.mass_to_width(mass)
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if color is None:
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color = self.mass_to_color(mass)
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block = Square(side_length=width)
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block = Square(side_length=width)
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block.mass = mass
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block.mass = mass
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block.velocity = velocity
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block.velocity = velocity
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block.set_style(**self.block_style)
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style = dict(self.block_style)
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block.set_fill(color=interpolate_color(
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style["fill_color"] = color
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block.get_fill_color(),
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BLUE_E,
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block.set_style(**style)
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(1 - 1.0 / (max(np.log10(mass), 1)))
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))
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block.move_to(
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block.move_to(
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self.floor.get_top()[1] * UP +
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self.floor.get_top()[1] * UP +
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(self.wall.get_right()[0] + distance) * RIGHT,
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(self.wall.get_right()[0] + distance) * RIGHT,
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@ -187,6 +195,23 @@ class SlidingBlocks(VGroup):
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clack_data.append((location, time))
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clack_data.append((location, time))
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return clack_data
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return clack_data
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def mass_to_color(self, mass):
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colors = [
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LIGHT_GREY,
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BLUE_B,
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BLUE_D,
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BLUE_E,
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BLUE_E,
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DARK_GREY,
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DARK_GREY,
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BLACK,
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]
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index = min(int(np.log10(mass)), len(colors) - 1)
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return colors[index]
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def mass_to_width(self, mass):
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return 1 + 0.25 * np.log10(mass)
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class ClackFlashes(ContinualAnimation):
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class ClackFlashes(ContinualAnimation):
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CONFIG = {
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CONFIG = {
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@ -202,7 +227,11 @@ class ClackFlashes(ContinualAnimation):
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digest_config(self, kwargs)
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digest_config(self, kwargs)
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self.flashes = []
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self.flashes = []
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group = Group()
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group = Group()
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last_time = 0
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for location, time in clack_data:
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for location, time in clack_data:
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if (time - last_time) < MIN_TIME_BETWEEN_FLASHES:
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continue
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last_time = time
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flash = Flash(location, **self.flash_config)
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flash = Flash(location, **self.flash_config)
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flash.start_time = time
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flash.start_time = time
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flash.end_time = time + flash.run_time
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flash.end_time = time + flash.run_time
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@ -229,8 +258,9 @@ class BlocksAndWallScene(Scene):
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"count_clacks": True,
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"count_clacks": True,
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"sliding_blocks_config": {},
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"sliding_blocks_config": {},
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"floor_y": -2,
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"floor_y": -2,
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"wall_x": -5,
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"wall_x": -6,
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"clack_counter_label": "\\# Collisions: "
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"counter_label": "\\# Collisions: ",
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"collision_sound": "clack.wav",
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}
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}
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def setup(self):
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def setup(self):
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@ -242,7 +272,7 @@ class BlocksAndWallScene(Scene):
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self.add(self.floor, self.wall, self.blocks, self.clack_flashes)
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self.add(self.floor, self.wall, self.blocks, self.clack_flashes)
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if self.count_clacks:
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if self.count_clacks:
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self.add_clack_counter()
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self.add_counter()
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self.track_time()
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self.track_time()
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def track_time(self):
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def track_time(self):
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@ -251,23 +281,23 @@ class BlocksAndWallScene(Scene):
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self.add(time_tracker)
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self.add(time_tracker)
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self.get_time = time_tracker.get_value
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self.get_time = time_tracker.get_value
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def add_clack_counter(self):
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def add_counter(self):
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self.n_clacks = 0
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self.n_clacks = 0
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clack_counter_label = TextMobject(self.clack_counter_label)
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counter_label = TextMobject(self.counter_label)
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clack_counter = Integer(self.n_clacks)
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counter_mob = Integer(self.n_clacks)
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clack_counter.next_to(
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counter_mob.next_to(
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clack_counter_label[-1], RIGHT,
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counter_label[-1], RIGHT,
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aligned_edge=DOWN,
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aligned_edge=DOWN,
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)
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)
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clack_group = VGroup(
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clack_group = VGroup(
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clack_counter_label,
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counter_label,
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clack_counter,
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counter_mob,
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)
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)
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clack_group.to_corner(UR)
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clack_group.to_corner(UR)
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clack_group.shift(LEFT)
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clack_group.shift(LEFT)
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self.add(clack_group)
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self.add(clack_group)
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self.clack_counter = clack_counter
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self.counter_mob = counter_mob
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def get_wall(self):
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def get_wall(self):
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wall = Line(self.floor_y * UP, FRAME_HEIGHT * UP / 2)
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wall = Line(self.floor_y * UP, FRAME_HEIGHT * UP / 2)
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@ -291,29 +321,33 @@ class BlocksAndWallScene(Scene):
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if hasattr(self, "n_clacks"):
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if hasattr(self, "n_clacks"):
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if n_clacks == self.n_clacks:
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if n_clacks == self.n_clacks:
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return
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return
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self.clack_counter.set_value(n_clacks)
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self.counter_mob.set_value(n_clacks)
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def create_sound_file(self, clack_data):
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def create_sound_file(self, clack_data):
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directory = get_scene_output_directory(self.__class__)
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directory = get_scene_output_directory(self.__class__)
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clack_file = os.path.join(directory, 'sounds', 'bell.wav')
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clack_file = os.path.join(
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directory, 'sounds', self.collision_sound,
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)
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output_file = self.get_movie_file_path(extension='.wav')
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output_file = self.get_movie_file_path(extension='.wav')
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times = [
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times = [
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time
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time
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for location, time in clack_data
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for location, time in clack_data
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if time < 30
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if time < 300 # In case of any extremes
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]
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]
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clack = AudioSegment.from_wav(clack_file)
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clack = AudioSegment.from_wav(clack_file)
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total_time = max(times) + 1
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total_time = max(times) + 1
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clacks = AudioSegment.silent(int(1000 * total_time))
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clacks = AudioSegment.silent(int(1000 * total_time))
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last_position = 0
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last_position = 0
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min_diff = 4
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min_diff = int(1000 * MIN_TIME_BETWEEN_FLASHES)
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for time in times:
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for time in times:
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position = int(1000 * time)
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position = int(1000 * time)
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d_position = position - last_position
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d_position = position - last_position
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last_position = position
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if d_position < min_diff:
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if d_position < min_diff:
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continue
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continue
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if time > self.get_time():
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break
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last_position = position
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clacks = clacks.fade(-50, start=position, end=position + 10)
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clacks = clacks.fade(-50, start=position, end=position + 10)
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clacks = clacks.overlay(
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clacks = clacks.overlay(
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clack,
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clack,
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@ -345,20 +379,198 @@ class BlocksAndWallScene(Scene):
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class MathAndPhysicsConspiring(Scene):
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class MathAndPhysicsConspiring(Scene):
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def construct(self):
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v_line = Line(DOWN, UP).scale(FRAME_HEIGHT)
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v_line.save_state()
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v_line.fade(1)
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v_line.scale(0)
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math_title = TextMobject("Math")
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math_title.set_color(BLUE)
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physics_title = TextMobject("Physics")
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physics_title.set_color(YELLOW)
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for title, vect in (math_title, LEFT), (physics_title, RIGHT):
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title.scale(2)
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title.shift(vect * FRAME_WIDTH / 4)
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title.to_edge(UP)
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math_stuffs = VGroup(
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TexMobject("\\pi = {:.16}\\dots".format(PI)),
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self.get_tangent_image(),
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)
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math_stuffs.arrange_submobjects(DOWN, buff=MED_LARGE_BUFF)
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math_stuffs.next_to(math_title, DOWN, LARGE_BUFF)
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to_fade = VGroup(math_title, *math_stuffs, physics_title)
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self.play(
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LaggedStart(
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FadeInFromDown, to_fade,
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lag_ratio=0.7,
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run_time=3,
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),
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Restore(v_line, run_time=2, path_arc=PI / 2),
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)
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self.wait()
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def get_tangent_image(self):
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axes = Axes(
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x_min=-1.5,
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x_max=1.5,
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y_min=-1.5,
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y_max=1.5,
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)
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circle = Circle()
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circle.set_color(WHITE)
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theta = 30 * DEGREES
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arc = Arc(angle=theta, radius=0.4)
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theta_label = TexMobject("\\theta")
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theta_label.scale(0.5)
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theta_label.next_to(arc.get_center(), RIGHT, buff=SMALL_BUFF)
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theta_label.shift(0.025 * UL)
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line = Line(ORIGIN, rotate_vector(RIGHT, theta))
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line.set_color(WHITE)
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one = TexMobject("1").scale(0.5)
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one.next_to(line.point_from_proportion(0.7), UL, 0.5 * SMALL_BUFF)
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tan_line = Line(
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line.get_end(),
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(1.0 / np.cos(theta)) * RIGHT
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)
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tan_line.set_color(RED)
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tan_text = TexMobject("\\tan(\\theta)")
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tan_text.rotate(tan_line.get_angle())
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tan_text.scale(0.5)
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tan_text.move_to(tan_line)
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tan_text.match_color(tan_line)
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tan_text.shift(0.2 * normalize(line.get_vector()))
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result = VGroup(
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axes, circle,
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line, one,
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arc, theta_label,
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tan_line, tan_text,
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)
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result.set_height(4)
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return result
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class LightBouncing(Scene):
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CONFIG = {
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"theta": np.arctan(0.1)
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}
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def construct(self):
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def construct(self):
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pass
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pass
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class BlocksAndWallExample(BlocksAndWallScene):
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class BlocksAndWallExampleSameMass(BlocksAndWallScene):
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CONFIG = {
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"sliding_blocks_config": {
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"block1_config": {
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"mass": 1e0,
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"velocity": -2,
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}
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},
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"wait_time": 10,
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}
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def construct(self):
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self.wait(self.wait_time)
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class BlocksAndWallExampleMass1e1(BlocksAndWallExampleSameMass):
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CONFIG = {
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"sliding_blocks_config": {
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"block1_config": {
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"mass": 1e1,
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"velocity": -1.5,
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}
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},
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"wait_time": 20,
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}
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class BlocksAndWallExampleMass1e2(BlocksAndWallExampleSameMass):
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CONFIG = {
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"sliding_blocks_config": {
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"block1_config": {
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"mass": 1e2,
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"velocity": -1,
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}
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},
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"wait_time": 20,
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}
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class BlocksAndWallExampleMass1e4(BlocksAndWallExampleSameMass):
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CONFIG = {
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CONFIG = {
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"sliding_blocks_config": {
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"sliding_blocks_config": {
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"block1_config": {
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"block1_config": {
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"mass": 1e4,
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"mass": 1e4,
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"width": 1.5,
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"velocity": -1.5,
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"velocity": -2,
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},
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}
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},
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}
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"wait_time": 25,
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}
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}
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def construct(self):
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self.wait(20)
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class BlocksAndWallExampleMass1e4SlowMo(BlocksAndWallExampleSameMass):
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CONFIG = {
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"sliding_blocks_config": {
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"block1_config": {
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"mass": 1e4,
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"velocity": -0.1,
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"distance": 4.1
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},
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},
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"wait_time": 50,
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"collision_sound": "slow_clack.wav",
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}
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class BlocksAndWallExampleMass1e6(BlocksAndWallExampleSameMass):
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CONFIG = {
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"sliding_blocks_config": {
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"block1_config": {
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"mass": 1e6,
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"velocity": -1,
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},
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},
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"wait_time": 20,
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}
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class BlocksAndWallExampleMass1e6SlowMo(BlocksAndWallExampleSameMass):
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CONFIG = {
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"sliding_blocks_config": {
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"block1_config": {
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"mass": 1e6,
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"velocity": -0.1,
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"distance": 4.1
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},
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},
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"wait_time": 60,
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"collision_sound": "slow_clack.wav",
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}
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|
|
||||||
|
class BlocksAndWallExampleMass1e8(BlocksAndWallExampleSameMass):
|
||||||
|
CONFIG = {
|
||||||
|
"sliding_blocks_config": {
|
||||||
|
"block1_config": {
|
||||||
|
"mass": 1e8,
|
||||||
|
"velocity": -1,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
"wait_time": 25,
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
class BlocksAndWallExampleMass1e10(BlocksAndWallExampleSameMass):
|
||||||
|
CONFIG = {
|
||||||
|
"sliding_blocks_config": {
|
||||||
|
"block1_config": {
|
||||||
|
"mass": 1e10,
|
||||||
|
"velocity": -1,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
"wait_time": 25,
|
||||||
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue