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ThreeDScene was still using continual animation constructs
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1 changed files with 2 additions and 5 deletions
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@ -42,6 +42,7 @@ class ThreeDScene(Scene):
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def stop_ambient_camera_rotation(self):
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def stop_ambient_camera_rotation(self):
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self.camera.theta_tracker.clear_updaters()
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self.camera.theta_tracker.clear_updaters()
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self.remove(self.camera.theta_tracker)
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def move_camera(self,
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def move_camera(self,
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phi=None,
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phi=None,
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@ -68,12 +69,8 @@ class ThreeDScene(Scene):
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self.camera.frame_center.move_to,
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self.camera.frame_center.move_to,
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frame_center
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frame_center
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))
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))
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is_camera_rotating = self.ambient_camera_rotation in self.continual_animations
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if is_camera_rotating:
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self.remove(self.ambient_camera_rotation)
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self.play(*anims + added_anims)
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self.play(*anims + added_anims)
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if is_camera_rotating:
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self.add(self.ambient_camera_rotation)
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def get_moving_mobjects(self, *animations):
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def get_moving_mobjects(self, *animations):
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moving_mobjects = Scene.get_moving_mobjects(self, *animations)
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moving_mobjects = Scene.get_moving_mobjects(self, *animations)
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