Move all contents of once_useful_constructs out of this repo

And into 3b1b/videos
This commit is contained in:
Grant Sanderson 2022-12-16 10:43:59 -08:00
parent e4aebaf791
commit 9ad370a04b
9 changed files with 0 additions and 2205 deletions

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This folder contains a collection of various things that were built for a video at some point, but were really one-off and should be given more careful consideration before being brought into the main library. In particular, there is really no guarantee of these being fully functional.

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import numpy as np
from manimlib.animation.animation import Animation
from manimlib.constants import *
from manimlib.mobject.svg.tex_mobject import Tex
from manimlib.scene.scene import Scene
class RearrangeEquation(Scene):
def construct(
self,
start_terms,
end_terms,
index_map,
path_arc=np.pi,
start_transform=None,
end_transform=None,
leave_start_terms=False,
transform_kwargs={},
):
transform_kwargs["path_func"] = path
start_mobs, end_mobs = self.get_mobs_from_terms(
start_terms, end_terms
)
if start_transform:
start_mobs = start_transform(Mobject(*start_mobs)).split()
if end_transform:
end_mobs = end_transform(Mobject(*end_mobs)).split()
unmatched_start_indices = set(range(len(start_mobs)))
unmatched_end_indices = set(range(len(end_mobs)))
unmatched_start_indices.difference_update(
[n % len(start_mobs) for n in index_map]
)
unmatched_end_indices.difference_update(
[n % len(end_mobs) for n in list(index_map.values())]
)
mobject_pairs = [
(start_mobs[a], end_mobs[b])
for a, b in index_map.items()
] + [
(Point(end_mobs[b].get_center()), end_mobs[b])
for b in unmatched_end_indices
]
if not leave_start_terms:
mobject_pairs += [
(start_mobs[a], Point(start_mobs[a].get_center()))
for a in unmatched_start_indices
]
self.add(*start_mobs)
if leave_start_terms:
self.add(Mobject(*start_mobs))
self.wait()
self.play(*[
Transform(*pair, **transform_kwargs)
for pair in mobject_pairs
])
self.wait()
def get_mobs_from_terms(self, start_terms, end_terms):
"""
Need to ensure that all image mobjects for a tex expression
stemming from the same string are point-for-point copies of one
and other. This makes transitions much smoother, and not look
like point-clouds.
"""
num_start_terms = len(start_terms)
all_mobs = np.array(
Tex(start_terms).split() + Tex(end_terms).split())
all_terms = np.array(start_terms + end_terms)
for term in set(all_terms):
matches = all_terms == term
if sum(matches) > 1:
base_mob = all_mobs[list(all_terms).index(term)]
all_mobs[matches] = [
base_mob.copy().replace(target_mob)
for target_mob in all_mobs[matches]
]
return all_mobs[:num_start_terms], all_mobs[num_start_terms:]
class FlipThroughSymbols(Animation):
CONFIG = {
"start_center": ORIGIN,
"end_center": ORIGIN,
}
def __init__(self, tex_list, **kwargs):
mobject = Tex(self.curr_tex).shift(start_center)
Animation.__init__(self, mobject, **kwargs)
def interpolate_mobject(self, alpha):
new_tex = self.tex_list[np.ceil(alpha * len(self.tex_list)) - 1]
if new_tex != self.curr_tex:
self.curr_tex = new_tex
self.mobject = Tex(new_tex).shift(self.start_center)
if not all(self.start_center == self.end_center):
self.mobject.center().shift(
(1 - alpha) * self.start_center + alpha * self.end_center
)

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from manimlib.constants import *
from manimlib.mobject.numbers import Integer
from manimlib.mobject.svg.tex_mobject import Tex
from manimlib.mobject.types.vectorized_mobject import VMobject, VGroup
from manimlib.scene.scene import Scene
from manimlib.utils.simple_functions import choose
DEFAULT_COUNT_NUM_OFFSET = (FRAME_X_RADIUS - 1, FRAME_Y_RADIUS - 1, 0)
DEFAULT_COUNT_RUN_TIME = 5.0
class CountingScene(Scene):
def count(self, items, item_type="mobject", *args, **kwargs):
if item_type == "mobject":
self.count_mobjects(items, *args, **kwargs)
elif item_type == "region":
self.count_regions(items, *args, **kwargs)
else:
raise Exception("Unknown item_type, should be mobject or region")
return self
def count_mobjects(
self, mobjects, mode="highlight",
color="red",
display_numbers=True,
num_offset=DEFAULT_COUNT_NUM_OFFSET,
run_time=DEFAULT_COUNT_RUN_TIME,
):
"""
Note, leaves final number mobject as "number" attribute
mode can be "highlight", "show_creation" or "show", otherwise
a warning is given and nothing is animating during the count
"""
if len(mobjects) > 50: # TODO
raise Exception("I don't know if you should be counting \
too many mobjects...")
if len(mobjects) == 0:
raise Exception("Counting mobject list of length 0")
if mode not in ["highlight", "show_creation", "show"]:
raise Warning("Unknown mode")
frame_time = run_time / len(mobjects)
if mode == "highlight":
self.add(*mobjects)
for mob, num in zip(mobjects, it.count(1)):
if display_numbers:
num_mob = Tex(str(num))
num_mob.center().shift(num_offset)
self.add(num_mob)
if mode == "highlight":
original_color = mob.color
mob.set_color(color)
self.wait(frame_time)
mob.set_color(original_color)
if mode == "show_creation":
self.play(ShowCreation(mob, run_time=frame_time))
if mode == "show":
self.add(mob)
self.wait(frame_time)
if display_numbers:
self.remove(num_mob)
if display_numbers:
self.add(num_mob)
self.number = num_mob
return self
def count_regions(self, regions,
mode="one_at_a_time",
num_offset=DEFAULT_COUNT_NUM_OFFSET,
run_time=DEFAULT_COUNT_RUN_TIME,
**unused_kwargsn):
if mode not in ["one_at_a_time", "show_all"]:
raise Warning("Unknown mode")
frame_time = run_time / (len(regions))
for region, count in zip(regions, it.count(1)):
num_mob = Tex(str(count))
num_mob.center().shift(num_offset)
self.add(num_mob)
self.set_color_region(region)
self.wait(frame_time)
if mode == "one_at_a_time":
self.reset_background()
self.remove(num_mob)
self.add(num_mob)
self.number = num_mob
return self
def combinationMobject(n, k):
return Integer(choose(n, k))
class GeneralizedPascalsTriangle(VMobject):
CONFIG = {
"nrows": 7,
"height": FRAME_HEIGHT - 1,
"width": 1.5 * FRAME_X_RADIUS,
"portion_to_fill": 0.7,
"submob_class": combinationMobject,
}
def init_points(self):
self.cell_height = float(self.height) / self.nrows
self.cell_width = float(self.width) / self.nrows
self.bottom_left = (self.cell_width * self.nrows / 2.0) * LEFT + \
(self.cell_height * self.nrows / 2.0) * DOWN
self.coords_to_mobs = {}
self.coords = [
(n, k)
for n in range(self.nrows)
for k in range(n + 1)
]
for n, k in self.coords:
center = self.coords_to_center(n, k)
num_mob = self.submob_class(n, k) # Tex(str(num))
scale_factor = min(
1,
self.portion_to_fill * self.cell_height / num_mob.get_height(),
self.portion_to_fill * self.cell_width / num_mob.get_width(),
)
num_mob.center().scale(scale_factor).shift(center)
if n not in self.coords_to_mobs:
self.coords_to_mobs[n] = {}
self.coords_to_mobs[n][k] = num_mob
self.add(*[
self.coords_to_mobs[n][k]
for n, k in self.coords
])
return self
def coords_to_center(self, n, k):
x_offset = self.cell_width * (k + self.nrows / 2.0 - n / 2.0)
y_offset = self.cell_height * (self.nrows - n)
return self.bottom_left + x_offset * RIGHT + y_offset * UP
def generate_n_choose_k_mobs(self):
self.coords_to_n_choose_k = {}
for n, k in self.coords:
nck_mob = Tex(r"{%d \choose %d}" % (n, k))
scale_factor = min(
1,
self.portion_to_fill * self.cell_height / nck_mob.get_height(),
self.portion_to_fill * self.cell_width / nck_mob.get_width(),
)
center = self.coords_to_mobs[n][k].get_center()
nck_mob.center().scale(scale_factor).shift(center)
if n not in self.coords_to_n_choose_k:
self.coords_to_n_choose_k[n] = {}
self.coords_to_n_choose_k[n][k] = nck_mob
return self
def fill_with_n_choose_k(self):
if not hasattr(self, "coords_to_n_choose_k"):
self.generate_n_choose_k_mobs()
self.set_submobjects([])
self.add(*[
self.coords_to_n_choose_k[n][k]
for n, k in self.coords
])
return self
def generate_sea_of_zeros(self):
zero = Tex("0")
self.sea_of_zeros = []
for n in range(self.nrows):
for a in range((self.nrows - n) / 2 + 1):
for k in (n + a + 1, -a - 1):
self.coords.append((n, k))
mob = zero.copy()
mob.shift(self.coords_to_center(n, k))
self.coords_to_mobs[n][k] = mob
self.add(mob)
return self
def get_lowest_row(self):
n = self.nrows - 1
lowest_row = VGroup(*[
self.coords_to_mobs[n][k]
for k in range(n + 1)
])
return lowest_row
class PascalsTriangle(GeneralizedPascalsTriangle):
CONFIG = {
"submob_class": combinationMobject,
}

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from functools import reduce
import random
from manimlib.constants import *
# from manimlib.for_3b1b_videos.pi_creature import PiCreature
# from manimlib.for_3b1b_videos.pi_creature import Randolph
# from manimlib.for_3b1b_videos.pi_creature import get_all_pi_creature_modes
from manimlib.mobject.geometry import Circle
from manimlib.mobject.geometry import Polygon
from manimlib.mobject.geometry import RegularPolygon
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.mobject.types.vectorized_mobject import VMobject
from manimlib.utils.bezier import interpolate
from manimlib.utils.color import color_gradient
from manimlib.utils.config_ops import digest_config
from manimlib.utils.space_ops import center_of_mass
from manimlib.utils.space_ops import compass_directions
from manimlib.utils.space_ops import rotate_vector
from manimlib.utils.space_ops import rotation_matrix
def rotate(points, angle=np.pi, axis=OUT):
if axis is None:
return points
matrix = rotation_matrix(angle, axis)
points = np.dot(points, np.transpose(matrix))
return points
def fractalify(vmobject, order=3, *args, **kwargs):
for x in range(order):
fractalification_iteration(vmobject)
return vmobject
def fractalification_iteration(vmobject, dimension=1.05, num_inserted_anchors_range=list(range(1, 4))):
num_points = vmobject.get_num_points()
if num_points > 0:
# original_anchors = vmobject.get_anchors()
original_anchors = [
vmobject.point_from_proportion(x)
for x in np.linspace(0, 1 - 1. / num_points, num_points)
]
new_anchors = []
for p1, p2, in zip(original_anchors, original_anchors[1:]):
num_inserts = random.choice(num_inserted_anchors_range)
inserted_points = [
interpolate(p1, p2, alpha)
for alpha in np.linspace(0, 1, num_inserts + 2)[1:-1]
]
mass_scaling_factor = 1. / (num_inserts + 1)
length_scaling_factor = mass_scaling_factor**(1. / dimension)
target_length = get_norm(p1 - p2) * length_scaling_factor
curr_length = get_norm(p1 - p2) * mass_scaling_factor
# offset^2 + curr_length^2 = target_length^2
offset_len = np.sqrt(target_length**2 - curr_length**2)
unit_vect = (p1 - p2) / get_norm(p1 - p2)
offset_unit_vect = rotate_vector(unit_vect, np.pi / 2)
inserted_points = [
point + u * offset_len * offset_unit_vect
for u, point in zip(it.cycle([-1, 1]), inserted_points)
]
new_anchors += [p1] + inserted_points
new_anchors.append(original_anchors[-1])
vmobject.set_points_as_corners(new_anchors)
vmobject.set_submobjects([
fractalification_iteration(
submob, dimension, num_inserted_anchors_range)
for submob in vmobject.submobjects
])
return vmobject
class SelfSimilarFractal(VMobject):
CONFIG = {
"order": 5,
"num_subparts": 3,
"height": 4,
"colors": [RED, WHITE],
"stroke_width": 1,
"fill_opacity": 1,
}
def init_colors(self):
VMobject.init_colors(self)
self.set_color_by_gradient(*self.colors)
def init_points(self):
order_n_self = self.get_order_n_self(self.order)
if self.order == 0:
self.set_submobjects([order_n_self])
else:
self.set_submobjects(order_n_self.submobjects)
return self
def get_order_n_self(self, order):
if order == 0:
result = self.get_seed_shape()
else:
lower_order = self.get_order_n_self(order - 1)
subparts = [
lower_order.copy()
for x in range(self.num_subparts)
]
self.arrange_subparts(*subparts)
result = VGroup(*subparts)
result.set_height(self.height)
result.center()
return result
def get_seed_shape(self):
raise Exception("Not implemented")
def arrange_subparts(self, *subparts):
raise Exception("Not implemented")
class Sierpinski(SelfSimilarFractal):
def get_seed_shape(self):
return Polygon(
RIGHT, np.sqrt(3) * UP, LEFT,
)
def arrange_subparts(self, *subparts):
tri1, tri2, tri3 = subparts
tri1.move_to(tri2.get_corner(DOWN + LEFT), UP)
tri3.move_to(tri2.get_corner(DOWN + RIGHT), UP)
class DiamondFractal(SelfSimilarFractal):
CONFIG = {
"num_subparts": 4,
"height": 4,
"colors": [GREEN_E, YELLOW],
}
def get_seed_shape(self):
return RegularPolygon(n=4)
def arrange_subparts(self, *subparts):
# VGroup(*subparts).rotate(np.pi/4)
for part, vect in zip(subparts, compass_directions(start_vect=UP + RIGHT)):
part.next_to(ORIGIN, vect, buff=0)
VGroup(*subparts).rotate(np.pi / 4, about_point=ORIGIN)
class PentagonalFractal(SelfSimilarFractal):
CONFIG = {
"num_subparts": 5,
"colors": [MAROON_B, YELLOW, RED],
"height": 6,
}
def get_seed_shape(self):
return RegularPolygon(n=5, start_angle=np.pi / 2)
def arrange_subparts(self, *subparts):
for x, part in enumerate(subparts):
part.shift(0.95 * part.get_height() * UP)
part.rotate(2 * np.pi * x / 5, about_point=ORIGIN)
class PentagonalPiCreatureFractal(PentagonalFractal):
def init_colors(self):
SelfSimilarFractal.init_colors(self)
internal_pis = [
pi
for pi in self.get_family()
if isinstance(pi, PiCreature)
]
colors = color_gradient(self.colors, len(internal_pis))
for pi, color in zip(internal_pis, colors):
pi.init_colors()
pi.body.set_stroke(color, width=0.5)
pi.set_color(color)
def get_seed_shape(self):
return Randolph(mode="shruggie")
def arrange_subparts(self, *subparts):
for part in subparts:
part.rotate(2 * np.pi / 5, about_point=ORIGIN)
PentagonalFractal.arrange_subparts(self, *subparts)
class PiCreatureFractal(VMobject):
CONFIG = {
"order": 7,
"scale_val": 2.5,
"start_mode": "hooray",
"height": 6,
"colors": [
BLUE_D, BLUE_B, MAROON_B, MAROON_D, GREY,
YELLOW, RED, GREY_BROWN, RED, RED_E,
],
"random_seed": 0,
"stroke_width": 0,
}
def init_colors(self):
VMobject.init_colors(self)
internal_pis = [
pi
for pi in self.get_family()
if isinstance(pi, PiCreature)
]
random.seed(self.random_seed)
for pi in reversed(internal_pis):
color = random.choice(self.colors)
pi.set_color(color)
pi.set_stroke(color, width=0)
def init_points(self):
random.seed(self.random_seed)
modes = get_all_pi_creature_modes()
seed = PiCreature(mode=self.start_mode)
seed.set_height(self.height)
seed.to_edge(DOWN)
creatures = [seed]
self.add(VGroup(seed))
for x in range(self.order):
new_creatures = []
for creature in creatures:
for eye, vect in zip(creature.eyes, [LEFT, RIGHT]):
new_creature = PiCreature(
mode=random.choice(modes)
)
new_creature.set_height(
self.scale_val * eye.get_height()
)
new_creature.next_to(
eye, vect,
buff=0,
aligned_edge=DOWN
)
new_creatures.append(new_creature)
creature.look_at(random.choice(new_creatures))
self.add_to_back(VGroup(*new_creatures))
creatures = new_creatures
# def init_colors(self):
# VMobject.init_colors(self)
# self.set_color_by_gradient(*self.colors)
class WonkyHexagonFractal(SelfSimilarFractal):
CONFIG = {
"num_subparts": 7
}
def get_seed_shape(self):
return RegularPolygon(n=6)
def arrange_subparts(self, *subparts):
for i, piece in enumerate(subparts):
piece.rotate(i * np.pi / 12, about_point=ORIGIN)
p1, p2, p3, p4, p5, p6, p7 = subparts
center_row = VGroup(p1, p4, p7)
center_row.arrange(RIGHT, buff=0)
for p in p2, p3, p5, p6:
p.set_width(p1.get_width())
p2.move_to(p1.get_top(), DOWN + LEFT)
p3.move_to(p1.get_bottom(), UP + LEFT)
p5.move_to(p4.get_top(), DOWN + LEFT)
p6.move_to(p4.get_bottom(), UP + LEFT)
class CircularFractal(SelfSimilarFractal):
CONFIG = {
"num_subparts": 3,
"colors": [GREEN, BLUE, GREY]
}
def get_seed_shape(self):
return Circle()
def arrange_subparts(self, *subparts):
if not hasattr(self, "been_here"):
self.num_subparts = 3 + self.order
self.been_here = True
for i, part in enumerate(subparts):
theta = np.pi / self.num_subparts
part.next_to(
ORIGIN, UP,
buff=self.height / (2 * np.tan(theta))
)
part.rotate(i * 2 * np.pi / self.num_subparts, about_point=ORIGIN)
self.num_subparts -= 1
######## Space filling curves ############
class JaggedCurvePiece(VMobject):
def insert_n_curves(self, n):
if self.get_num_curves() == 0:
self.set_points(np.zeros((1, 3)))
anchors = self.get_anchors()
indices = np.linspace(
0, len(anchors) - 1, n + len(anchors)
).astype('int')
self.set_points_as_corners(anchors[indices])
class FractalCurve(VMobject):
CONFIG = {
"radius": 3,
"order": 5,
"colors": [RED, GREEN],
"num_submobjects": 20,
"monochromatic": False,
"order_to_stroke_width_map": {
3: 3,
4: 2,
5: 1,
},
}
def init_points(self):
points = self.get_anchor_points()
self.set_points_as_corners(points)
if not self.monochromatic:
alphas = np.linspace(0, 1, self.num_submobjects)
for alpha_pair in zip(alphas, alphas[1:]):
submobject = JaggedCurvePiece()
submobject.pointwise_become_partial(
self, *alpha_pair
)
self.add(submobject)
self.set_points(np.zeros((0, 3)))
def init_colors(self):
VMobject.init_colors(self)
self.set_color_by_gradient(*self.colors)
for order in sorted(self.order_to_stroke_width_map.keys()):
if self.order >= order:
self.set_stroke(width=self.order_to_stroke_width_map[order])
def get_anchor_points(self):
raise Exception("Not implemented")
class LindenmayerCurve(FractalCurve):
CONFIG = {
"axiom": "A",
"rule": {},
"scale_factor": 2,
"radius": 3,
"start_step": RIGHT,
"angle": np.pi / 2,
}
def expand_command_string(self, command):
result = ""
for letter in command:
if letter in self.rule:
result += self.rule[letter]
else:
result += letter
return result
def get_command_string(self):
result = self.axiom
for x in range(self.order):
result = self.expand_command_string(result)
return result
def get_anchor_points(self):
step = float(self.radius) * self.start_step
step /= (self.scale_factor**self.order)
curr = np.zeros(3)
result = [curr]
for letter in self.get_command_string():
if letter == "+":
step = rotate(step, self.angle)
elif letter == "-":
step = rotate(step, -self.angle)
else:
curr = curr + step
result.append(curr)
return np.array(result) - center_of_mass(result)
class SelfSimilarSpaceFillingCurve(FractalCurve):
CONFIG = {
"offsets": [],
# keys must awkwardly be in string form...
"offset_to_rotation_axis": {},
"scale_factor": 2,
"radius_scale_factor": 0.5,
}
def transform(self, points, offset):
"""
How to transform the copy of points shifted by
offset. Generally meant to be extended in subclasses
"""
copy = np.array(points)
if str(offset) in self.offset_to_rotation_axis:
copy = rotate(
copy,
axis=self.offset_to_rotation_axis[str(offset)]
)
copy /= self.scale_factor,
copy += offset * self.radius * self.radius_scale_factor
return copy
def refine_into_subparts(self, points):
transformed_copies = [
self.transform(points, offset)
for offset in self.offsets
]
return reduce(
lambda a, b: np.append(a, b, axis=0),
transformed_copies
)
def get_anchor_points(self):
points = np.zeros((1, 3))
for count in range(self.order):
points = self.refine_into_subparts(points)
return points
def generate_grid(self):
raise Exception("Not implemented")
class HilbertCurve(SelfSimilarSpaceFillingCurve):
CONFIG = {
"offsets": [
LEFT + DOWN,
LEFT + UP,
RIGHT + UP,
RIGHT + DOWN,
],
"offset_to_rotation_axis": {
str(LEFT + DOWN): RIGHT + UP,
str(RIGHT + DOWN): RIGHT + DOWN,
},
}
class HilbertCurve3D(SelfSimilarSpaceFillingCurve):
CONFIG = {
"offsets": [
RIGHT + DOWN + IN,
LEFT + DOWN + IN,
LEFT + DOWN + OUT,
RIGHT + DOWN + OUT,
RIGHT + UP + OUT,
LEFT + UP + OUT,
LEFT + UP + IN,
RIGHT + UP + IN,
],
"offset_to_rotation_axis_and_angle": {
str(RIGHT + DOWN + IN): (LEFT + UP + OUT, 2 * np.pi / 3),
str(LEFT + DOWN + IN): (RIGHT + DOWN + IN, 2 * np.pi / 3),
str(LEFT + DOWN + OUT): (RIGHT + DOWN + IN, 2 * np.pi / 3),
str(RIGHT + DOWN + OUT): (UP, np.pi),
str(RIGHT + UP + OUT): (UP, np.pi),
str(LEFT + UP + OUT): (LEFT + DOWN + OUT, 2 * np.pi / 3),
str(LEFT + UP + IN): (LEFT + DOWN + OUT, 2 * np.pi / 3),
str(RIGHT + UP + IN): (RIGHT + UP + IN, 2 * np.pi / 3),
},
}
# Rewrote transform method to include the rotation angle
def transform(self, points, offset):
copy = np.array(points)
copy = rotate(
copy,
axis=self.offset_to_rotation_axis_and_angle[str(offset)][0],
angle=self.offset_to_rotation_axis_and_angle[str(offset)][1],
)
copy /= self.scale_factor,
copy += offset * self.radius * self.radius_scale_factor
return copy
class PeanoCurve(SelfSimilarSpaceFillingCurve):
CONFIG = {
"colors": [PURPLE, TEAL],
"offsets": [
LEFT + DOWN,
LEFT,
LEFT + UP,
UP,
ORIGIN,
DOWN,
RIGHT + DOWN,
RIGHT,
RIGHT + UP,
],
"offset_to_rotation_axis": {
str(LEFT): UP,
str(UP): RIGHT,
str(ORIGIN): LEFT + UP,
str(DOWN): RIGHT,
str(RIGHT): UP,
},
"scale_factor": 3,
"radius_scale_factor": 2.0 / 3,
}
class TriangleFillingCurve(SelfSimilarSpaceFillingCurve):
CONFIG = {
"colors": [MAROON, YELLOW],
"offsets": [
LEFT / 4. + DOWN / 6.,
ORIGIN,
RIGHT / 4. + DOWN / 6.,
UP / 3.,
],
"offset_to_rotation_axis": {
str(ORIGIN): RIGHT,
str(UP / 3.): UP,
},
"scale_factor": 2,
"radius_scale_factor": 1.5,
}
# class HexagonFillingCurve(SelfSimilarSpaceFillingCurve):
# CONFIG = {
# "start_color" : WHITE,
# "end_color" : BLUE_D,
# "axis_offset_pairs" : [
# (None, 1.5*DOWN + 0.5*np.sqrt(3)*LEFT),
# (UP+np.sqrt(3)*RIGHT, 1.5*DOWN + 0.5*np.sqrt(3)*RIGHT),
# (np.sqrt(3)*UP+RIGHT, ORIGIN),
# ((UP, RIGHT), np.sqrt(3)*LEFT),
# (None, 1.5*UP + 0.5*np.sqrt(3)*LEFT),
# (None, 1.5*UP + 0.5*np.sqrt(3)*RIGHT),
# (RIGHT, np.sqrt(3)*RIGHT),
# ],
# "scale_factor" : 3,
# "radius_scale_factor" : 2/(3*np.sqrt(3)),
# }
# def refine_into_subparts(self, points):
# return SelfSimilarSpaceFillingCurve.refine_into_subparts(
# self,
# rotate(points, np.pi/6, IN)
# )
class UtahFillingCurve(SelfSimilarSpaceFillingCurve):
CONFIG = {
"colors": [WHITE, BLUE_D],
"axis_offset_pairs": [
],
"scale_factor": 3,
"radius_scale_factor": 2 / (3 * np.sqrt(3)),
}
class FlowSnake(LindenmayerCurve):
CONFIG = {
"colors": [YELLOW, GREEN],
"axiom": "A",
"rule": {
"A": "A-B--B+A++AA+B-",
"B": "+A-BB--B-A++A+B",
},
"radius": 6, # TODO, this is innaccurate
"scale_factor": np.sqrt(7),
"start_step": RIGHT,
"angle": -np.pi / 3,
}
def __init__(self, **kwargs):
LindenmayerCurve.__init__(self, **kwargs)
self.rotate(-self.order * np.pi / 9, about_point=ORIGIN)
class SierpinskiCurve(LindenmayerCurve):
CONFIG = {
"colors": [RED, WHITE],
"axiom": "B",
"rule": {
"A": "+B-A-B+",
"B": "-A+B+A-",
},
"radius": 6, # TODO, this is innaccurate
"scale_factor": 2,
"start_step": RIGHT,
"angle": -np.pi / 3,
}
class KochSnowFlake(LindenmayerCurve):
CONFIG = {
"colors": [BLUE_D, WHITE, BLUE_D],
"axiom": "A--A--A--",
"rule": {
"A": "A+A--A+A"
},
"radius": 4,
"scale_factor": 3,
"start_step": RIGHT,
"angle": np.pi / 3,
"order_to_stroke_width_map": {
3: 3,
5: 2,
6: 1,
},
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
self.scale_factor = 2 * (1 + np.cos(self.angle))
LindenmayerCurve.__init__(self, **kwargs)
class KochCurve(KochSnowFlake):
CONFIG = {
"axiom": "A--"
}
class QuadraticKoch(LindenmayerCurve):
CONFIG = {
"colors": [YELLOW, WHITE, MAROON_B],
"axiom": "A",
"rule": {
"A": "A+A-A-AA+A+A-A"
},
"radius": 4,
"scale_factor": 4,
"start_step": RIGHT,
"angle": np.pi / 2
}
class QuadraticKochIsland(QuadraticKoch):
CONFIG = {
"axiom": "A+A+A+A"
}
class StellarCurve(LindenmayerCurve):
CONFIG = {
"start_color": RED,
"end_color": BLUE_E,
"rule": {
"A": "+B-A-B+A-B+",
"B": "-A+B+A-B+A-",
},
"scale_factor": 3,
"angle": 2 * np.pi / 5,
}
class SnakeCurve(FractalCurve):
CONFIG = {
"start_color": BLUE,
"end_color": YELLOW,
}
def get_anchor_points(self):
result = []
resolution = 2**self.order
step = 2.0 * self.radius / resolution
lower_left = ORIGIN + \
LEFT * (self.radius - step / 2) + \
DOWN * (self.radius - step / 2)
for y in range(resolution):
x_range = list(range(resolution))
if y % 2 == 0:
x_range.reverse()
for x in x_range:
result.append(
lower_left + x * step * RIGHT + y * step * UP
)
return result

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@ -1,566 +0,0 @@
import itertools as it
from manimlib.animation.creation import Write, DrawBorderThenFill, ShowCreation
from manimlib.animation.transform import Transform
from manimlib.animation.update import UpdateFromAlphaFunc
from manimlib.constants import *
from manimlib.mobject.functions import ParametricCurve
from manimlib.mobject.geometry import Line
from manimlib.mobject.geometry import Rectangle
from manimlib.mobject.geometry import RegularPolygon
from manimlib.mobject.number_line import NumberLine
from manimlib.mobject.svg.tex_mobject import Tex
from manimlib.mobject.svg.tex_mobject import TexText
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.mobject.types.vectorized_mobject import VectorizedPoint
from manimlib.scene.scene import Scene
from manimlib.utils.bezier import interpolate
from manimlib.utils.color import color_gradient
from manimlib.utils.color import invert_color
from manimlib.utils.space_ops import angle_of_vector
# TODO, this class should be deprecated, with all its
# functionality moved to Axes and handled at the mobject
# level rather than the scene level
class GraphScene(Scene):
CONFIG = {
"x_min": -1,
"x_max": 10,
"x_axis_width": 9,
"x_tick_frequency": 1,
"x_leftmost_tick": None, # Change if different from x_min
"x_labeled_nums": None,
"x_axis_label": "$x$",
"y_min": -1,
"y_max": 10,
"y_axis_height": 6,
"y_tick_frequency": 1,
"y_bottom_tick": None, # Change if different from y_min
"y_labeled_nums": None,
"y_axis_label": "$y$",
"axes_color": GREY,
"graph_origin": 2.5 * DOWN + 4 * LEFT,
"exclude_zero_label": True,
"default_graph_colors": [BLUE, GREEN, YELLOW],
"default_derivative_color": GREEN,
"default_input_color": YELLOW,
"default_riemann_start_color": BLUE,
"default_riemann_end_color": GREEN,
"area_opacity": 0.8,
"num_rects": 50,
}
def setup(self):
self.default_graph_colors_cycle = it.cycle(self.default_graph_colors)
self.left_T_label = VGroup()
self.left_v_line = VGroup()
self.right_T_label = VGroup()
self.right_v_line = VGroup()
def setup_axes(self, animate=False):
# TODO, once eoc is done, refactor this to be less redundant.
x_num_range = float(self.x_max - self.x_min)
self.space_unit_to_x = self.x_axis_width / x_num_range
if self.x_labeled_nums is None:
self.x_labeled_nums = []
if self.x_leftmost_tick is None:
self.x_leftmost_tick = self.x_min
x_axis = NumberLine(
x_min=self.x_min,
x_max=self.x_max,
unit_size=self.space_unit_to_x,
tick_frequency=self.x_tick_frequency,
leftmost_tick=self.x_leftmost_tick,
numbers_with_elongated_ticks=self.x_labeled_nums,
color=self.axes_color
)
x_axis.shift(self.graph_origin - x_axis.number_to_point(0))
if len(self.x_labeled_nums) > 0:
if self.exclude_zero_label:
self.x_labeled_nums = [x for x in self.x_labeled_nums if x != 0]
x_axis.add_numbers(self.x_labeled_nums)
if self.x_axis_label:
x_label = TexText(self.x_axis_label)
x_label.next_to(
x_axis.get_tick_marks(), UP + RIGHT,
buff=SMALL_BUFF
)
x_label.shift_onto_screen()
x_axis.add(x_label)
self.x_axis_label_mob = x_label
y_num_range = float(self.y_max - self.y_min)
self.space_unit_to_y = self.y_axis_height / y_num_range
if self.y_labeled_nums is None:
self.y_labeled_nums = []
if self.y_bottom_tick is None:
self.y_bottom_tick = self.y_min
y_axis = NumberLine(
x_min=self.y_min,
x_max=self.y_max,
unit_size=self.space_unit_to_y,
tick_frequency=self.y_tick_frequency,
leftmost_tick=self.y_bottom_tick,
numbers_with_elongated_ticks=self.y_labeled_nums,
color=self.axes_color,
line_to_number_vect=LEFT,
label_direction=LEFT,
)
y_axis.shift(self.graph_origin - y_axis.number_to_point(0))
y_axis.rotate(np.pi / 2, about_point=y_axis.number_to_point(0))
if len(self.y_labeled_nums) > 0:
if self.exclude_zero_label:
self.y_labeled_nums = [y for y in self.y_labeled_nums if y != 0]
y_axis.add_numbers(self.y_labeled_nums)
if self.y_axis_label:
y_label = TexText(self.y_axis_label)
y_label.next_to(
y_axis.get_corner(UP + RIGHT), UP + RIGHT,
buff=SMALL_BUFF
)
y_label.shift_onto_screen()
y_axis.add(y_label)
self.y_axis_label_mob = y_label
if animate:
self.play(Write(VGroup(x_axis, y_axis)))
else:
self.add(x_axis, y_axis)
self.x_axis, self.y_axis = self.axes = VGroup(x_axis, y_axis)
self.default_graph_colors = it.cycle(self.default_graph_colors)
def coords_to_point(self, x, y):
assert(hasattr(self, "x_axis") and hasattr(self, "y_axis"))
result = self.x_axis.number_to_point(x)[0] * RIGHT
result += self.y_axis.number_to_point(y)[1] * UP
return result
def point_to_coords(self, point):
return (self.x_axis.point_to_number(point),
self.y_axis.point_to_number(point))
def get_graph(
self, func,
color=None,
x_min=None,
x_max=None,
**kwargs
):
if color is None:
color = next(self.default_graph_colors_cycle)
if x_min is None:
x_min = self.x_min
if x_max is None:
x_max = self.x_max
def parameterized_function(alpha):
x = interpolate(x_min, x_max, alpha)
y = func(x)
if not np.isfinite(y):
y = self.y_max
return self.coords_to_point(x, y)
graph = ParametricCurve(
parameterized_function,
color=color,
**kwargs
)
graph.underlying_function = func
return graph
def input_to_graph_point(self, x, graph):
return self.coords_to_point(x, graph.underlying_function(x))
def angle_of_tangent(self, x, graph, dx=0.01):
vect = self.input_to_graph_point(
x + dx, graph) - self.input_to_graph_point(x, graph)
return angle_of_vector(vect)
def slope_of_tangent(self, *args, **kwargs):
return np.tan(self.angle_of_tangent(*args, **kwargs))
def get_derivative_graph(self, graph, dx=0.01, **kwargs):
if "color" not in kwargs:
kwargs["color"] = self.default_derivative_color
def deriv(x):
return self.slope_of_tangent(x, graph, dx) / self.space_unit_to_y
return self.get_graph(deriv, **kwargs)
def get_graph_label(
self,
graph,
label="f(x)",
x_val=None,
direction=RIGHT,
buff=MED_SMALL_BUFF,
color=None,
):
label = Tex(label)
color = color or graph.get_color()
label.set_color(color)
if x_val is None:
# Search from right to left
for x in np.linspace(self.x_max, self.x_min, 100):
point = self.input_to_graph_point(x, graph)
if point[1] < FRAME_Y_RADIUS:
break
x_val = x
label.next_to(
self.input_to_graph_point(x_val, graph),
direction,
buff=buff
)
label.shift_onto_screen()
return label
def get_riemann_rectangles(
self,
graph,
x_min=None,
x_max=None,
dx=0.1,
input_sample_type="left",
stroke_width=1,
stroke_color=BLACK,
fill_opacity=1,
start_color=None,
end_color=None,
show_signed_area=True,
width_scale_factor=1.001
):
x_min = x_min if x_min is not None else self.x_min
x_max = x_max if x_max is not None else self.x_max
if start_color is None:
start_color = self.default_riemann_start_color
if end_color is None:
end_color = self.default_riemann_end_color
rectangles = VGroup()
x_range = np.arange(x_min, x_max, dx)
colors = color_gradient([start_color, end_color], len(x_range))
for x, color in zip(x_range, colors):
if input_sample_type == "left":
sample_input = x
elif input_sample_type == "right":
sample_input = x + dx
elif input_sample_type == "center":
sample_input = x + 0.5 * dx
else:
raise Exception("Invalid input sample type")
graph_point = self.input_to_graph_point(sample_input, graph)
points = VGroup(*list(map(VectorizedPoint, [
self.coords_to_point(x, 0),
self.coords_to_point(x + width_scale_factor * dx, 0),
graph_point
])))
rect = Rectangle()
rect.replace(points, stretch=True)
if graph_point[1] < self.graph_origin[1] and show_signed_area:
fill_color = invert_color(color)
else:
fill_color = color
rect.set_fill(fill_color, opacity=fill_opacity)
rect.set_stroke(stroke_color, width=stroke_width)
rectangles.add(rect)
return rectangles
def get_riemann_rectangles_list(
self,
graph,
n_iterations,
max_dx=0.5,
power_base=2,
stroke_width=1,
**kwargs
):
return [
self.get_riemann_rectangles(
graph=graph,
dx=float(max_dx) / (power_base**n),
stroke_width=float(stroke_width) / (power_base**n),
**kwargs
)
for n in range(n_iterations)
]
def get_area(self, graph, t_min, t_max):
numerator = max(t_max - t_min, 0.0001)
dx = float(numerator) / self.num_rects
return self.get_riemann_rectangles(
graph,
x_min=t_min,
x_max=t_max,
dx=dx,
stroke_width=0,
).set_fill(opacity=self.area_opacity)
def transform_between_riemann_rects(self, curr_rects, new_rects, **kwargs):
transform_kwargs = {
"run_time": 2,
"lag_ratio": 0.5
}
added_anims = kwargs.get("added_anims", [])
transform_kwargs.update(kwargs)
curr_rects.align_family(new_rects)
x_coords = set() # Keep track of new repetitions
for rect in curr_rects:
x = rect.get_center()[0]
if x in x_coords:
rect.set_fill(opacity=0)
else:
x_coords.add(x)
self.play(
Transform(curr_rects, new_rects, **transform_kwargs),
*added_anims
)
def get_vertical_line_to_graph(
self,
x, graph,
line_class=Line,
**line_kwargs
):
if "color" not in line_kwargs:
line_kwargs["color"] = graph.get_color()
return line_class(
self.coords_to_point(x, 0),
self.input_to_graph_point(x, graph),
**line_kwargs
)
def get_vertical_lines_to_graph(
self, graph,
x_min=None,
x_max=None,
num_lines=20,
**kwargs
):
x_min = x_min or self.x_min
x_max = x_max or self.x_max
return VGroup(*[
self.get_vertical_line_to_graph(x, graph, **kwargs)
for x in np.linspace(x_min, x_max, num_lines)
])
def get_secant_slope_group(
self,
x, graph,
dx=None,
dx_line_color=None,
df_line_color=None,
dx_label=None,
df_label=None,
include_secant_line=True,
secant_line_color=None,
secant_line_length=10,
):
"""
Resulting group is of the form VGroup(
dx_line,
df_line,
dx_label, (if applicable)
df_label, (if applicable)
secant_line, (if applicable)
)
with attributes of those names.
"""
kwargs = locals()
kwargs.pop("self")
group = VGroup()
group.kwargs = kwargs
dx = dx or float(self.x_max - self.x_min) / 10
dx_line_color = dx_line_color or self.default_input_color
df_line_color = df_line_color or graph.get_color()
p1 = self.input_to_graph_point(x, graph)
p2 = self.input_to_graph_point(x + dx, graph)
interim_point = p2[0] * RIGHT + p1[1] * UP
group.dx_line = Line(
p1, interim_point,
color=dx_line_color
)
group.df_line = Line(
interim_point, p2,
color=df_line_color
)
group.add(group.dx_line, group.df_line)
labels = VGroup()
if dx_label is not None:
group.dx_label = Tex(dx_label)
labels.add(group.dx_label)
group.add(group.dx_label)
if df_label is not None:
group.df_label = Tex(df_label)
labels.add(group.df_label)
group.add(group.df_label)
if len(labels) > 0:
max_width = 0.8 * group.dx_line.get_width()
max_height = 0.8 * group.df_line.get_height()
if labels.get_width() > max_width:
labels.set_width(max_width)
if labels.get_height() > max_height:
labels.set_height(max_height)
if dx_label is not None:
group.dx_label.next_to(
group.dx_line,
np.sign(dx) * DOWN,
buff=group.dx_label.get_height() / 2
)
group.dx_label.set_color(group.dx_line.get_color())
if df_label is not None:
group.df_label.next_to(
group.df_line,
np.sign(dx) * RIGHT,
buff=group.df_label.get_height() / 2
)
group.df_label.set_color(group.df_line.get_color())
if include_secant_line:
secant_line_color = secant_line_color or self.default_derivative_color
group.secant_line = Line(p1, p2, color=secant_line_color)
group.secant_line.scale(
secant_line_length / group.secant_line.get_length()
)
group.add(group.secant_line)
return group
def add_T_label(self, x_val, side=RIGHT, label=None, color=WHITE, animated=False, **kwargs):
triangle = RegularPolygon(n=3, start_angle=np.pi / 2)
triangle.set_height(MED_SMALL_BUFF)
triangle.move_to(self.coords_to_point(x_val, 0), UP)
triangle.set_fill(color, 1)
triangle.set_stroke(width=0)
if label is None:
T_label = Tex(self.variable_point_label, fill_color=color)
else:
T_label = Tex(label, fill_color=color)
T_label.next_to(triangle, DOWN)
v_line = self.get_vertical_line_to_graph(
x_val, self.v_graph,
color=YELLOW
)
if animated:
self.play(
DrawBorderThenFill(triangle),
ShowCreation(v_line),
Write(T_label, run_time=1),
**kwargs
)
if np.all(side == LEFT):
self.left_T_label_group = VGroup(T_label, triangle)
self.left_v_line = v_line
self.add(self.left_T_label_group, self.left_v_line)
elif np.all(side == RIGHT):
self.right_T_label_group = VGroup(T_label, triangle)
self.right_v_line = v_line
self.add(self.right_T_label_group, self.right_v_line)
def get_animation_integral_bounds_change(
self,
graph,
new_t_min,
new_t_max,
fade_close_to_origin=True,
run_time=1.0
):
curr_t_min = self.x_axis.point_to_number(self.area.get_left())
curr_t_max = self.x_axis.point_to_number(self.area.get_right())
if new_t_min is None:
new_t_min = curr_t_min
if new_t_max is None:
new_t_max = curr_t_max
group = VGroup(self.area)
group.add(self.left_v_line)
group.add(self.left_T_label_group)
group.add(self.right_v_line)
group.add(self.right_T_label_group)
def update_group(group, alpha):
area, left_v_line, left_T_label, right_v_line, right_T_label = group
t_min = interpolate(curr_t_min, new_t_min, alpha)
t_max = interpolate(curr_t_max, new_t_max, alpha)
new_area = self.get_area(graph, t_min, t_max)
new_left_v_line = self.get_vertical_line_to_graph(
t_min, graph
)
new_left_v_line.set_color(left_v_line.get_color())
left_T_label.move_to(new_left_v_line.get_bottom(), UP)
new_right_v_line = self.get_vertical_line_to_graph(
t_max, graph
)
new_right_v_line.set_color(right_v_line.get_color())
right_T_label.move_to(new_right_v_line.get_bottom(), UP)
# Fade close to 0
if fade_close_to_origin:
if len(left_T_label) > 0:
left_T_label[0].set_fill(opacity=min(1, np.abs(t_min)))
if len(right_T_label) > 0:
right_T_label[0].set_fill(opacity=min(1, np.abs(t_max)))
Transform(area, new_area).update(1)
Transform(left_v_line, new_left_v_line).update(1)
Transform(right_v_line, new_right_v_line).update(1)
return group
return UpdateFromAlphaFunc(group, update_group, run_time=run_time)
def animate_secant_slope_group_change(
self, secant_slope_group,
target_dx=None,
target_x=None,
run_time=3,
added_anims=None,
**anim_kwargs
):
if target_dx is None and target_x is None:
raise Exception(
"At least one of target_x and target_dx must not be None")
if added_anims is None:
added_anims = []
start_dx = secant_slope_group.kwargs["dx"]
start_x = secant_slope_group.kwargs["x"]
if target_dx is None:
target_dx = start_dx
if target_x is None:
target_x = start_x
def update_func(group, alpha):
dx = interpolate(start_dx, target_dx, alpha)
x = interpolate(start_x, target_x, alpha)
kwargs = dict(secant_slope_group.kwargs)
kwargs["dx"] = dx
kwargs["x"] = x
new_group = self.get_secant_slope_group(**kwargs)
group.become(new_group)
return group
self.play(
UpdateFromAlphaFunc(
secant_slope_group, update_func,
run_time=run_time,
**anim_kwargs
),
*added_anims
)
secant_slope_group.kwargs["x"] = target_x
secant_slope_group.kwargs["dx"] = target_dx

View file

@ -1,141 +0,0 @@
import numpy as np
from manimlib.animation.creation import ShowCreation
from manimlib.animation.fading import FadeOut
from manimlib.animation.transform import ApplyMethod
from manimlib.animation.transform import Transform
from manimlib.constants import *
from manimlib.mobject.geometry import Circle
from manimlib.mobject.geometry import Line
from manimlib.mobject.matrix import Matrix
from manimlib.mobject.svg.tex_mobject import Tex
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.scene.scene import Scene
class NumericalMatrixMultiplication(Scene):
CONFIG = {
"left_matrix": [[1, 2], [3, 4]],
"right_matrix": [[5, 6], [7, 8]],
"use_parens": True,
}
def construct(self):
left_string_matrix, right_string_matrix = [
np.array(matrix).astype("string")
for matrix in (self.left_matrix, self.right_matrix)
]
if right_string_matrix.shape[0] != left_string_matrix.shape[1]:
raise Exception("Incompatible shapes for matrix multiplication")
left = Matrix(left_string_matrix)
right = Matrix(right_string_matrix)
result = self.get_result_matrix(
left_string_matrix, right_string_matrix
)
self.organize_matrices(left, right, result)
self.animate_product(left, right, result)
def get_result_matrix(self, left, right):
(m, k), n = left.shape, right.shape[1]
mob_matrix = np.array([VGroup()]).repeat(m * n).reshape((m, n))
for a in range(m):
for b in range(n):
template = "(%s)(%s)" if self.use_parens else "%s%s"
parts = [
prefix + template % (left[a][c], right[c][b])
for c in range(k)
for prefix in ["" if c == 0 else "+"]
]
mob_matrix[a][b] = Tex(parts, next_to_buff=0.1)
return Matrix(mob_matrix)
def add_lines(self, left, right):
line_kwargs = {
"color": BLUE,
"stroke_width": 2,
}
left_rows = [
VGroup(*row) for row in left.get_mob_matrix()
]
h_lines = VGroup()
for row in left_rows[:-1]:
h_line = Line(row.get_left(), row.get_right(), **line_kwargs)
h_line.next_to(row, DOWN, buff=left.v_buff / 2.)
h_lines.add(h_line)
right_cols = [
VGroup(*col) for col in np.transpose(right.get_mob_matrix())
]
v_lines = VGroup()
for col in right_cols[:-1]:
v_line = Line(col.get_top(), col.get_bottom(), **line_kwargs)
v_line.next_to(col, RIGHT, buff=right.h_buff / 2.)
v_lines.add(v_line)
self.play(ShowCreation(h_lines))
self.play(ShowCreation(v_lines))
self.wait()
self.show_frame()
def organize_matrices(self, left, right, result):
equals = Tex("=")
everything = VGroup(left, right, equals, result)
everything.arrange()
everything.set_width(FRAME_WIDTH - 1)
self.add(everything)
def animate_product(self, left, right, result):
l_matrix = left.get_mob_matrix()
r_matrix = right.get_mob_matrix()
result_matrix = result.get_mob_matrix()
circle = Circle(
radius=l_matrix[0][0].get_height(),
color=GREEN
)
circles = VGroup(*[
entry.get_point_mobject()
for entry in (l_matrix[0][0], r_matrix[0][0])
])
(m, k), n = l_matrix.shape, r_matrix.shape[1]
for mob in result_matrix.flatten():
mob.set_color(BLACK)
lagging_anims = []
for a in range(m):
for b in range(n):
for c in range(k):
l_matrix[a][c].set_color(YELLOW)
r_matrix[c][b].set_color(YELLOW)
for c in range(k):
start_parts = VGroup(
l_matrix[a][c].copy(),
r_matrix[c][b].copy()
)
result_entry = result_matrix[a][b].split()[c]
new_circles = VGroup(*[
circle.copy().shift(part.get_center())
for part in start_parts.split()
])
self.play(Transform(circles, new_circles))
self.play(
Transform(
start_parts,
result_entry.copy().set_color(YELLOW),
path_arc=-np.pi / 2,
lag_ratio=0,
),
*lagging_anims
)
result_entry.set_color(YELLOW)
self.remove(start_parts)
lagging_anims = [
ApplyMethod(result_entry.set_color, WHITE)
]
for c in range(k):
l_matrix[a][c].set_color(WHITE)
r_matrix[c][b].set_color(WHITE)
self.play(FadeOut(circles), *lagging_anims)
self.wait()

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@ -1,20 +0,0 @@
from manimlib.scene.scene import Scene
class ThreeDScene(Scene):
camera_config = dict(samples=4)
def begin_ambient_camera_rotation(self, rate=0.02):
pass # TODO
def stop_ambient_camera_rotation(self):
pass # TODO
def move_camera(self,
phi=None,
theta=None,
distance=None,
gamma=None,
frame_center=None,
**kwargs):
pass # TODO

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@ -1,511 +0,0 @@
import numpy as np
from manimlib.animation.animation import Animation
from manimlib.animation.creation import ShowCreation
from manimlib.animation.creation import Write
from manimlib.animation.fading import FadeOut
from manimlib.animation.growing import GrowArrow
from manimlib.animation.transform import ApplyFunction
from manimlib.animation.transform import ApplyPointwiseFunction
from manimlib.animation.transform import Transform
from manimlib.constants import BLACK, BLUE_D, GREEN_C, RED_C, GREY, WHITE, YELLOW
from manimlib.constants import DL, DOWN, ORIGIN, RIGHT, UP
from manimlib.constants import FRAME_WIDTH, FRAME_X_RADIUS, FRAME_Y_RADIUS
from manimlib.constants import SMALL_BUFF
from manimlib.mobject.coordinate_systems import Axes
from manimlib.mobject.coordinate_systems import NumberPlane
from manimlib.mobject.geometry import Arrow
from manimlib.mobject.geometry import Dot
from manimlib.mobject.geometry import Line
from manimlib.mobject.geometry import Rectangle
from manimlib.mobject.geometry import Vector
from manimlib.mobject.matrix import Matrix
from manimlib.mobject.matrix import VECTOR_LABEL_SCALE_FACTOR
from manimlib.mobject.matrix import vector_coordinate_label
from manimlib.mobject.mobject import Mobject
from manimlib.mobject.svg.tex_mobject import Tex
from manimlib.mobject.svg.tex_mobject import TexText
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.mobject.types.vectorized_mobject import VMobject
from manimlib.scene.scene import Scene
from manimlib.utils.rate_functions import rush_from
from manimlib.utils.rate_functions import rush_into
from manimlib.utils.space_ops import angle_of_vector
from manimlib.utils.space_ops import get_norm
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from manimlib.constants import ManimColor
from typing import List
X_COLOR = GREEN_C
Y_COLOR = RED_C
Z_COLOR = BLUE_D
# TODO: Much of this scene type seems dependent on the coordinate system chosen.
# That is, being centered at the origin with grid units corresponding to the
# arbitrary space units. Change it!
#
# Also, methods I would have thought of as getters, like coords_to_vector, are
# actually doing a lot of animating.
class VectorScene(Scene):
basis_vector_stroke_width: int = 6
def add_plane(self, animate=False, **kwargs):
plane = NumberPlane(**kwargs)
if animate:
self.play(ShowCreation(plane, lag_ratio=0.5))
self.add(plane)
return plane
def add_axes(self, animate=False, color=WHITE, **kwargs):
axes = Axes(color=color, tick_frequency=1)
if animate:
self.play(ShowCreation(axes))
self.add(axes)
return axes
def lock_in_faded_grid(self, dimness=0.7, axes_dimness=0.5):
plane = self.add_plane()
axes = plane.get_axes()
plane.fade(dimness)
axes.set_color(WHITE)
axes.fade(axes_dimness)
self.add(axes)
self.freeze_background()
def get_vector(self, numerical_vector, **kwargs):
return Arrow(
self.plane.coords_to_point(0, 0),
self.plane.coords_to_point(*numerical_vector[:2]),
buff=0,
**kwargs
)
def add_vector(self, vector, color=YELLOW, animate=True, **kwargs):
if not isinstance(vector, Arrow):
vector = Vector(vector, color=color, **kwargs)
if animate:
self.play(GrowArrow(vector))
self.add(vector)
return vector
def write_vector_coordinates(self, vector, **kwargs):
coords = vector_coordinate_label(vector, **kwargs)
self.play(Write(coords))
return coords
def get_basis_vectors(self, i_hat_color=X_COLOR, j_hat_color=Y_COLOR):
return VGroup(*[
Vector(
vect,
color=color,
stroke_width=self.basis_vector_stroke_width
)
for vect, color in [
([1, 0], i_hat_color),
([0, 1], j_hat_color)
]
])
def get_basis_vector_labels(self, **kwargs):
i_hat, j_hat = self.get_basis_vectors()
return VGroup(*[
self.get_vector_label(
vect, label, color=color,
label_scale_factor=1,
**kwargs
)
for vect, label, color in [
(i_hat, "\\hat{\\imath}", X_COLOR),
(j_hat, "\\hat{\\jmath}", Y_COLOR),
]
])
def get_vector_label(self, vector, label,
at_tip=False,
direction="left",
rotate=False,
color=None,
label_scale_factor=VECTOR_LABEL_SCALE_FACTOR):
if not isinstance(label, Tex):
if len(label) == 1:
label = "\\vec{\\textbf{%s}}" % label
label = Tex(label)
if color is None:
color = vector.get_color()
label.set_color(color)
label.scale(label_scale_factor)
label.add_background_rectangle()
if at_tip:
vect = vector.get_vector()
vect /= get_norm(vect)
label.next_to(vector.get_end(), vect, buff=SMALL_BUFF)
else:
angle = vector.get_angle()
if not rotate:
label.rotate(-angle, about_point=ORIGIN)
if direction == "left":
label.shift(-label.get_bottom() + 0.1 * UP)
else:
label.shift(-label.get_top() + 0.1 * DOWN)
label.rotate(angle, about_point=ORIGIN)
label.shift((vector.get_end() - vector.get_start()) / 2)
return label
def label_vector(self, vector, label, animate=True, **kwargs):
label = self.get_vector_label(vector, label, **kwargs)
if animate:
self.play(Write(label, run_time=1))
self.add(label)
return label
def position_x_coordinate(self, x_coord, x_line, vector):
x_coord.next_to(x_line, -np.sign(vector[1]) * UP)
x_coord.set_color(X_COLOR)
return x_coord
def position_y_coordinate(self, y_coord, y_line, vector):
y_coord.next_to(y_line, np.sign(vector[0]) * RIGHT)
y_coord.set_color(Y_COLOR)
return y_coord
def coords_to_vector(self, vector, coords_start=2 * RIGHT + 2 * UP, clean_up=True):
starting_mobjects = list(self.mobjects)
array = Matrix(vector)
array.shift(coords_start)
arrow = Vector(vector)
x_line = Line(ORIGIN, vector[0] * RIGHT)
y_line = Line(x_line.get_end(), arrow.get_end())
x_line.set_color(X_COLOR)
y_line.set_color(Y_COLOR)
x_coord, y_coord = array.get_mob_matrix().flatten()
self.play(Write(array, run_time=1))
self.wait()
self.play(ApplyFunction(
lambda x: self.position_x_coordinate(x, x_line, vector),
x_coord
))
self.play(ShowCreation(x_line))
self.play(
ApplyFunction(
lambda y: self.position_y_coordinate(y, y_line, vector),
y_coord
),
FadeOut(array.get_brackets())
)
y_coord, brackets = self.get_mobjects_from_last_animation()
self.play(ShowCreation(y_line))
self.play(ShowCreation(arrow))
self.wait()
if clean_up:
self.clear()
self.add(*starting_mobjects)
def vector_to_coords(self, vector, integer_labels=True, clean_up=True):
starting_mobjects = list(self.mobjects)
show_creation = False
if isinstance(vector, Arrow):
arrow = vector
vector = arrow.get_end()[:2]
else:
arrow = Vector(vector)
show_creation = True
array = vector_coordinate_label(arrow, integer_labels=integer_labels)
x_line = Line(ORIGIN, vector[0] * RIGHT)
y_line = Line(x_line.get_end(), arrow.get_end())
x_line.set_color(X_COLOR)
y_line.set_color(Y_COLOR)
x_coord, y_coord = array.get_mob_matrix().flatten()
x_coord_start = self.position_x_coordinate(
x_coord.copy(), x_line, vector
)
y_coord_start = self.position_y_coordinate(
y_coord.copy(), y_line, vector
)
brackets = array.get_brackets()
if show_creation:
self.play(ShowCreation(arrow))
self.play(
ShowCreation(x_line),
Write(x_coord_start),
run_time=1
)
self.play(
ShowCreation(y_line),
Write(y_coord_start),
run_time=1
)
self.wait()
self.play(
Transform(x_coord_start, x_coord, lag_ratio=0),
Transform(y_coord_start, y_coord, lag_ratio=0),
Write(brackets, run_time=1),
)
self.wait()
self.remove(x_coord_start, y_coord_start, brackets)
self.add(array)
if clean_up:
self.clear()
self.add(*starting_mobjects)
return array, x_line, y_line
def show_ghost_movement(self, vector):
if isinstance(vector, Arrow):
vector = vector.get_end() - vector.get_start()
elif len(vector) == 2:
vector = np.append(np.array(vector), 0.0)
x_max = int(FRAME_X_RADIUS + abs(vector[0]))
y_max = int(FRAME_Y_RADIUS + abs(vector[1]))
dots = VMobject(*[
Dot(x * RIGHT + y * UP)
for x in range(-x_max, x_max)
for y in range(-y_max, y_max)
])
dots.set_fill(BLACK, opacity=0)
dots_halfway = dots.copy().shift(vector / 2).set_fill(WHITE, 1)
dots_end = dots.copy().shift(vector)
self.play(Transform(
dots, dots_halfway, rate_func=rush_into
))
self.play(Transform(
dots, dots_end, rate_func=rush_from
))
self.remove(dots)
class LinearTransformationScene(VectorScene):
include_background_plane: bool = True
include_foreground_plane: bool = True
foreground_plane_kwargs: dict = dict(
x_max=FRAME_WIDTH / 2,
x_min=-FRAME_WIDTH / 2,
y_max=FRAME_WIDTH / 2,
y_min=-FRAME_WIDTH / 2,
faded_line_ratio=0
)
background_plane_kwargs: dict = dict(
color=GREY,
axis_config=dict(color=GREY),
background_line_style=dict(
stroke_color=GREY,
stroke_width=1,
),
)
show_coordinates: bool = True
show_basis_vectors: bool = True
basis_vector_stroke_width: float = 6.0
i_hat_color: ManimColor = X_COLOR
j_hat_color: ManimColor = Y_COLOR
leave_ghost_vectors: bool = False
t_matrix: List[List[float]] = [[3, 0], [1, 2]]
def setup(self):
# The has_already_setup attr is to not break all the old Scenes
if hasattr(self, "has_already_setup"):
return
self.has_already_setup = True
self.background_mobjects = []
self.foreground_mobjects = []
self.transformable_mobjects = []
self.moving_vectors = []
self.transformable_labels = []
self.moving_mobjects = []
self.t_matrix = np.array(self.t_matrix)
self.background_plane = NumberPlane(
**self.background_plane_kwargs
)
if self.show_coordinates:
self.background_plane.add_coordinates()
if self.include_background_plane:
self.add_background_mobject(self.background_plane)
if self.include_foreground_plane:
self.plane = NumberPlane(**self.foreground_plane_kwargs)
self.add_transformable_mobject(self.plane)
if self.show_basis_vectors:
self.basis_vectors = self.get_basis_vectors(
i_hat_color=self.i_hat_color,
j_hat_color=self.j_hat_color,
)
self.moving_vectors += list(self.basis_vectors)
self.i_hat, self.j_hat = self.basis_vectors
self.add(self.basis_vectors)
def add_special_mobjects(self, mob_list, *mobs_to_add):
for mobject in mobs_to_add:
if mobject not in mob_list:
mob_list.append(mobject)
self.add(mobject)
def add_background_mobject(self, *mobjects):
self.add_special_mobjects(self.background_mobjects, *mobjects)
# TODO, this conflicts with Scene.add_fore
def add_foreground_mobject(self, *mobjects):
self.add_special_mobjects(self.foreground_mobjects, *mobjects)
def add_transformable_mobject(self, *mobjects):
self.add_special_mobjects(self.transformable_mobjects, *mobjects)
def add_moving_mobject(self, mobject, target_mobject=None):
mobject.target = target_mobject
self.add_special_mobjects(self.moving_mobjects, mobject)
def get_unit_square(self, color=YELLOW, opacity=0.3, stroke_width=3):
square = self.square = Rectangle(
color=color,
width=self.plane.get_x_unit_size(),
height=self.plane.get_y_unit_size(),
stroke_color=color,
stroke_width=stroke_width,
fill_color=color,
fill_opacity=opacity
)
square.move_to(self.plane.coords_to_point(0, 0), DL)
return square
def add_unit_square(self, animate=False, **kwargs):
square = self.get_unit_square(**kwargs)
if animate:
self.play(
DrawBorderThenFill(square),
Animation(Group(*self.moving_vectors))
)
self.add_transformable_mobject(square)
self.bring_to_front(*self.moving_vectors)
self.square = square
return self
def add_vector(self, vector, color=YELLOW, **kwargs):
vector = VectorScene.add_vector(
self, vector, color=color, **kwargs
)
self.moving_vectors.append(vector)
return vector
def write_vector_coordinates(self, vector, **kwargs):
coords = VectorScene.write_vector_coordinates(self, vector, **kwargs)
self.add_foreground_mobject(coords)
return coords
def add_transformable_label(
self, vector, label,
transformation_name="L",
new_label=None,
**kwargs):
label_mob = self.label_vector(vector, label, **kwargs)
if new_label:
label_mob.target_text = new_label
else:
label_mob.target_text = "%s(%s)" % (
transformation_name,
label_mob.get_tex()
)
label_mob.vector = vector
label_mob.kwargs = kwargs
if "animate" in label_mob.kwargs:
label_mob.kwargs.pop("animate")
self.transformable_labels.append(label_mob)
return label_mob
def add_title(self, title, scale_factor=1.5, animate=False):
if not isinstance(title, Mobject):
title = TexText(title).scale(scale_factor)
title.to_edge(UP)
title.add_background_rectangle()
if animate:
self.play(Write(title))
self.add_foreground_mobject(title)
self.title = title
return self
def get_matrix_transformation(self, matrix):
return self.get_transposed_matrix_transformation(np.array(matrix).T)
def get_transposed_matrix_transformation(self, transposed_matrix):
transposed_matrix = np.array(transposed_matrix)
if transposed_matrix.shape == (2, 2):
new_matrix = np.identity(3)
new_matrix[:2, :2] = transposed_matrix
transposed_matrix = new_matrix
elif transposed_matrix.shape != (3, 3):
raise Exception("Matrix has bad dimensions")
return lambda point: np.dot(point, transposed_matrix)
def get_piece_movement(self, pieces):
start = VGroup(*pieces)
target = VGroup(*[mob.target for mob in pieces])
if self.leave_ghost_vectors:
self.add(start.copy().fade(0.7))
return Transform(start, target, lag_ratio=0)
def get_moving_mobject_movement(self, func):
for m in self.moving_mobjects:
if m.target is None:
m.target = m.copy()
target_point = func(m.get_center())
m.target.move_to(target_point)
return self.get_piece_movement(self.moving_mobjects)
def get_vector_movement(self, func):
for v in self.moving_vectors:
v.target = Vector(func(v.get_end()), color=v.get_color())
norm = get_norm(v.target.get_end())
if norm < 0.1:
v.target.get_tip().scale(norm)
return self.get_piece_movement(self.moving_vectors)
def get_transformable_label_movement(self):
for l in self.transformable_labels:
l.target = self.get_vector_label(
l.vector.target, l.target_text, **l.kwargs
)
return self.get_piece_movement(self.transformable_labels)
def apply_matrix(self, matrix, **kwargs):
self.apply_transposed_matrix(np.array(matrix).T, **kwargs)
def apply_inverse(self, matrix, **kwargs):
self.apply_matrix(np.linalg.inv(matrix), **kwargs)
def apply_transposed_matrix(self, transposed_matrix, **kwargs):
func = self.get_transposed_matrix_transformation(transposed_matrix)
if "path_arc" not in kwargs:
net_rotation = np.mean([
angle_of_vector(func(RIGHT)),
angle_of_vector(func(UP)) - np.pi / 2
])
kwargs["path_arc"] = net_rotation
self.apply_function(func, **kwargs)
def apply_inverse_transpose(self, t_matrix, **kwargs):
t_inv = np.linalg.inv(np.array(t_matrix).T).T
self.apply_transposed_matrix(t_inv, **kwargs)
def apply_nonlinear_transformation(self, function, **kwargs):
self.plane.prepare_for_nonlinear_transform()
self.apply_function(function, **kwargs)
def apply_function(self, function, added_anims=[], **kwargs):
if "run_time" not in kwargs:
kwargs["run_time"] = 3
anims = [
ApplyPointwiseFunction(function, t_mob)
for t_mob in self.transformable_mobjects
] + [
self.get_vector_movement(function),
self.get_transformable_label_movement(),
self.get_moving_mobject_movement(function),
] + [
Animation(f_mob)
for f_mob in self.foreground_mobjects
] + added_anims
self.play(*anims, **kwargs)