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Correct type for texture_paths
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1 changed files with 1 additions and 1 deletions
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@ -83,7 +83,7 @@ class Mobject(object):
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# Makes parts bright where light gets reflected toward the camera
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# Makes parts bright where light gets reflected toward the camera
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gloss: float = 0.0,
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gloss: float = 0.0,
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# For shaders
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# For shaders
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texture_paths: str | Sequence[str] | None = None,
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texture_paths: dict[str, str] | None = None,
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# If true, the mobject will not get rotated according to camera position
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# If true, the mobject will not get rotated according to camera position
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is_fixed_in_frame: bool = False,
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is_fixed_in_frame: bool = False,
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**kwargs
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**kwargs
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