Correct type for texture_paths

This commit is contained in:
Grant Sanderson 2022-12-15 09:55:50 -08:00
parent b373e33a22
commit 98c53151ad

View file

@ -83,7 +83,7 @@ class Mobject(object):
# Makes parts bright where light gets reflected toward the camera
gloss: float = 0.0,
# For shaders
texture_paths: str | Sequence[str] | None = None,
texture_paths: dict[str, str] | None = None,
# If true, the mobject will not get rotated according to camera position
is_fixed_in_frame: bool = False,
**kwargs