Fix radius on dots

This commit is contained in:
Grant Sanderson 2023-01-18 23:43:36 -08:00
parent 22d2819ecf
commit 981fe009e5

View file

@ -22,5 +22,5 @@ void main(){
gl_Position = get_gl_Position(point);
float z = -10 * gl_Position.z;
float scaled_radius = radius * 1.0 / (1.0 - z);
gl_PointSize = (scaled_radius / pixel_size) + anti_alias_width;
gl_PointSize = 2 * ((scaled_radius / pixel_size) + anti_alias_width);
}