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Create Chessboard and Coin types
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commit
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1 changed files with 94 additions and 28 deletions
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@ -1,6 +1,92 @@
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from manimlib.imports import *
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from manimlib.imports import *
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class Chessboard(SGroup):
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CONFIG = {
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"shape": (8, 8),
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"height": 7,
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"depth": 0.25,
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"colors": [LIGHT_GREY, DARKER_GREY]
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}
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def __init__(self, **kwargs):
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super().__init__(**kwargs)
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nr, nc = self.shape
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cube = Cube(square_resolution=(3, 3))
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# Replace top square with something slightly higher res
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top_square = Square3D(resolution=(5, 5))
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top_square.replace(cube[0])
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cube.replace_submobject(0, top_square)
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self.add(*[cube.copy() for x in range(nc * nr)])
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self.arrange_in_grid(buff=0)
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self.set_height(self.height)
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self.set_depth(self.depth, stretch=True)
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for i, j in it.product(range(nr), range(nc)):
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color = self.colors[(i + j) % 2]
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self[i * nc + j].set_color(color)
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self.center()
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class Coin(Group):
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CONFIG = {
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"n_sides": 24,
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"height": 1,
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"depth": 0.1,
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"color": GOLD_D,
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"tails_color": RED,
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"include_labels": True,
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}
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def __init__(self, **kwargs):
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super().__init__(**kwargs)
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n = self.n_sides + 1
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self.top = Disk3D(resolution=(4, n)).shift(OUT)
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self.bottom = Disk3D(resolution=(4, n)).shift(IN)
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self.edge = Cylinder(height=2, resolution=(n, 2))
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self.add(self.top, self.bottom, self.edge)
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self.set_color(self.color)
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self.bottom.set_color(RED)
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if self.include_labels:
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labels = VGroup(
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TextMobject("H"),
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TextMobject("T"),
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)
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for label, vect in zip(labels, [OUT, IN]):
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label.shift(1.01 * vect)
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label.set_height(0.8)
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labels[1].flip(RIGHT)
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self.add(*labels)
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self.labels = labels
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self.set_height(self.height)
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self.set_depth(self.depth, stretch=True)
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class CoinsOnBoard(Group):
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CONFIG = {
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"proportion_of_square_height": 0.7,
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"coin_config": {},
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}
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def __init__(self, chessboard, **kwargs):
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super().__init__(**kwargs)
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prop = self.proportion_of_square_height
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for cube in chessboard:
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coin = Coin(**self.coin_config)
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coin.set_height(prop * cube.get_height())
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coin.next_to(cube, OUT, buff=0)
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self.add(coin)
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def flip_at_random(self, p=0.5):
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for coin in self:
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if random.random() < p:
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coin.flip(RIGHT)
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return self
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# Scenes
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class Test(Scene):
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class Test(Scene):
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CONFIG = {
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CONFIG = {
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"camera_config": {
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"camera_config": {
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@ -9,36 +95,11 @@ class Test(Scene):
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}
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}
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def construct(self):
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def construct(self):
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chessboard = SGroup(*[
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chessboard = Chessboard()
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Cube(square_resolution=(4, 4))
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for x in range(64)
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])
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chessboard.arrange_in_grid(buff=0)
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chessboard.set_height(7)
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chessboard.set_depth(0.25, stretch=True)
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colors = [LIGHT_GREY, DARKER_GREY]
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for i, j in it.product(range(8), range(8)):
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chessboard[i * 8 + j].set_color(colors[(i + j) % 2])
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chessboard.move_to(ORIGIN, OUT)
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chessboard.move_to(ORIGIN, OUT)
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coin = SGroup(
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coins = CoinsOnBoard(chessboard, include_labels=False)
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Disk3D(resolution=(1, 24)).shift(OUT),
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coins.flip_at_random()
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Disk3D(resolution=(1, 24)).shift(IN),
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Cylinder(height=2, resolution=(24, 1))
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)
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coin.set_height(1)
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coin.set_depth(0.1, stretch=True)
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coin.set_color(GOLD_D, 1)
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coin[1].set_color(RED, 1)
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coins = SGroup()
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for cube in chessboard:
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coin = coin.copy()
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if random.random() < 0.5:
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coin.rotate(PI, UP)
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coin.set_height(0.7 * cube.get_height())
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coin.next_to(cube, OUT, buff=0)
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coins.add(coin)
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self.camera.frame.set_rotation(
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self.camera.frame.set_rotation(
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phi=45 * DEGREES,
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phi=45 * DEGREES,
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@ -47,3 +108,8 @@ class Test(Scene):
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self.add(chessboard)
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self.add(chessboard)
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self.add(coins)
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self.add(coins)
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# print(get_runtime(self.update_frame))
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self.play(LaggedStartMap(FadeIn, coins, lambda m: (m, UP), run_time=2))
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self.wait()
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self.play(FadeOut(chessboard, RIGHT))
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