Create Chessboard and Coin types

This commit is contained in:
Grant Sanderson 2020-06-07 12:26:31 -07:00
parent 7e0566cc12
commit 919f267f7f

View file

@ -1,6 +1,92 @@
from manimlib.imports import *
class Chessboard(SGroup):
CONFIG = {
"shape": (8, 8),
"height": 7,
"depth": 0.25,
"colors": [LIGHT_GREY, DARKER_GREY]
}
def __init__(self, **kwargs):
super().__init__(**kwargs)
nr, nc = self.shape
cube = Cube(square_resolution=(3, 3))
# Replace top square with something slightly higher res
top_square = Square3D(resolution=(5, 5))
top_square.replace(cube[0])
cube.replace_submobject(0, top_square)
self.add(*[cube.copy() for x in range(nc * nr)])
self.arrange_in_grid(buff=0)
self.set_height(self.height)
self.set_depth(self.depth, stretch=True)
for i, j in it.product(range(nr), range(nc)):
color = self.colors[(i + j) % 2]
self[i * nc + j].set_color(color)
self.center()
class Coin(Group):
CONFIG = {
"n_sides": 24,
"height": 1,
"depth": 0.1,
"color": GOLD_D,
"tails_color": RED,
"include_labels": True,
}
def __init__(self, **kwargs):
super().__init__(**kwargs)
n = self.n_sides + 1
self.top = Disk3D(resolution=(4, n)).shift(OUT)
self.bottom = Disk3D(resolution=(4, n)).shift(IN)
self.edge = Cylinder(height=2, resolution=(n, 2))
self.add(self.top, self.bottom, self.edge)
self.set_color(self.color)
self.bottom.set_color(RED)
if self.include_labels:
labels = VGroup(
TextMobject("H"),
TextMobject("T"),
)
for label, vect in zip(labels, [OUT, IN]):
label.shift(1.01 * vect)
label.set_height(0.8)
labels[1].flip(RIGHT)
self.add(*labels)
self.labels = labels
self.set_height(self.height)
self.set_depth(self.depth, stretch=True)
class CoinsOnBoard(Group):
CONFIG = {
"proportion_of_square_height": 0.7,
"coin_config": {},
}
def __init__(self, chessboard, **kwargs):
super().__init__(**kwargs)
prop = self.proportion_of_square_height
for cube in chessboard:
coin = Coin(**self.coin_config)
coin.set_height(prop * cube.get_height())
coin.next_to(cube, OUT, buff=0)
self.add(coin)
def flip_at_random(self, p=0.5):
for coin in self:
if random.random() < p:
coin.flip(RIGHT)
return self
# Scenes
class Test(Scene):
CONFIG = {
"camera_config": {
@ -9,36 +95,11 @@ class Test(Scene):
}
def construct(self):
chessboard = SGroup(*[
Cube(square_resolution=(4, 4))
for x in range(64)
])
chessboard.arrange_in_grid(buff=0)
chessboard.set_height(7)
chessboard.set_depth(0.25, stretch=True)
colors = [LIGHT_GREY, DARKER_GREY]
for i, j in it.product(range(8), range(8)):
chessboard[i * 8 + j].set_color(colors[(i + j) % 2])
chessboard = Chessboard()
chessboard.move_to(ORIGIN, OUT)
coin = SGroup(
Disk3D(resolution=(1, 24)).shift(OUT),
Disk3D(resolution=(1, 24)).shift(IN),
Cylinder(height=2, resolution=(24, 1))
)
coin.set_height(1)
coin.set_depth(0.1, stretch=True)
coin.set_color(GOLD_D, 1)
coin[1].set_color(RED, 1)
coins = SGroup()
for cube in chessboard:
coin = coin.copy()
if random.random() < 0.5:
coin.rotate(PI, UP)
coin.set_height(0.7 * cube.get_height())
coin.next_to(cube, OUT, buff=0)
coins.add(coin)
coins = CoinsOnBoard(chessboard, include_labels=False)
coins.flip_at_random()
self.camera.frame.set_rotation(
phi=45 * DEGREES,
@ -47,3 +108,8 @@ class Test(Scene):
self.add(chessboard)
self.add(coins)
# print(get_runtime(self.update_frame))
self.play(LaggedStartMap(FadeIn, coins, lambda m: (m, UP), run_time=2))
self.wait()
self.play(FadeOut(chessboard, RIGHT))