Rename set_ctx_clip_distance -> set_ctx_clip_plane

This commit is contained in:
Grant Sanderson 2023-01-22 09:45:41 -08:00
parent 39cda62b66
commit 8b786311af

View file

@ -266,7 +266,7 @@ class Camera(object):
else: else:
self.ctx.disable(moderngl.DEPTH_TEST) self.ctx.disable(moderngl.DEPTH_TEST)
def set_ctx_clip_distance(self, enable: bool = True) -> None: def set_ctx_clip_plane(self, enable: bool = True) -> None:
if enable: if enable:
gl.glEnable(gl.GL_CLIP_DISTANCE0) gl.glEnable(gl.GL_CLIP_DISTANCE0)
else: else:
@ -398,7 +398,7 @@ class Camera(object):
shader_program = render_group["prog"] shader_program = render_group["prog"]
self.set_shader_uniforms(shader_program, shader_wrapper) self.set_shader_uniforms(shader_program, shader_wrapper)
self.set_ctx_depth_test(shader_wrapper.depth_test) self.set_ctx_depth_test(shader_wrapper.depth_test)
self.set_ctx_clip_distance(shader_wrapper.use_clip_plane) self.set_ctx_clip_plane(shader_wrapper.use_clip_plane)
render_group["vao"].render(int(shader_wrapper.render_primitive)) render_group["vao"].render(int(shader_wrapper.render_primitive))
if render_group["single_use"]: if render_group["single_use"]:
self.release_render_group(render_group) self.release_render_group(render_group)