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change 0 to 0.0 in quadratic_bezier_fill/frag.glsl
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@ -51,7 +51,7 @@ float sdf(){
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float sgn = orientation * sign(v2);
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float Fp = (p.x * p.x - p.y);
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if(sgn * Fp < 0){
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return 0;
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return 0.0;
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}else{
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return min_dist_to_curve(uv_coords, uv_b2, bezier_degree);
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}
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