Up to BuildToDADR in eoc chapter1

This commit is contained in:
Grant Sanderson 2016-11-09 15:45:36 -08:00
parent ac54067b73
commit 7fc7c92e8e
2 changed files with 671 additions and 38 deletions

View file

@ -23,7 +23,7 @@ from camera import Camera
from mobject.svg_mobject import *
from mobject.tex_mobject import *
class CircleScene(Scene):
class CircleScene(PiCreatureScene):
CONFIG = {
"radius" : 1.5,
"stroke_color" : WHITE,
@ -32,7 +32,9 @@ class CircleScene(Scene):
"radial_line_color" : MAROON_B,
"outer_ring_color" : GREEN_E,
"dR" : 0.1,
"dR_color" : YELLOW,
"unwrapped_tip" : ORIGIN,
"include_pi_creature" : False,
}
def setup(self):
self.circle = Circle(
@ -48,14 +50,21 @@ class CircleScene(Scene):
color = self.radial_line_color
)
self.radius_brace = Brace(self.radius_line, buff = SMALL_BUFF)
self.radius_label = self.radius_brace.get_text("R", buff = SMALL_BUFF)
self.radius_label = self.radius_brace.get_text("$R$", buff = SMALL_BUFF)
self.add(
self.circle, self.radius_line,
self.radius_brace, self.radius_label
)
def introduce_circle(self):
self.pi_creature = self.get_pi_creature()
if self.include_pi_creature:
self.add(self.pi_creature)
def get_pi_creature(self):
return Mortimer().to_corner(DOWN+RIGHT)
def introduce_circle(self, added_anims = []):
self.remove(self.circle)
self.play(
ShowCreation(self.radius_line),
@ -70,6 +79,7 @@ class CircleScene(Scene):
about_point = self.circle.get_center(),
),
ShowCreation(self.circle),
*added_anims,
run_time = 2
)
self.play(
@ -92,10 +102,11 @@ class CircleScene(Scene):
nudge_line.get_center() + 0.5*RIGHT+DOWN,
nudge_line.get_center(),
color = YELLOW,
buff = 0.025,
buff = SMALL_BUFF,
tip_length = 0.2,
)
nudge_label = TexMobject("%.01f"%self.dR)
nudge_label.highlight(self.dR_color)
nudge_label.scale(0.75)
nudge_label.next_to(nudge_arrow.get_start(), DOWN)
@ -103,19 +114,18 @@ class CircleScene(Scene):
outer_ring = self.get_outer_ring()
self.play(ShowCreation(nudge_line))
self.play(
FadeIn(outer_ring),
ShowCreation(nudge_line),
ShowCreation(nudge_arrow),
Write(nudge_label)
Write(nudge_label),
)
self.dither()
self.play(
FadeIn(outer_ring),
*map(Animation, radius_mobs)
)
self.nudge_line = nudge_line
self.nudge_arrow = nudge_arrow
self.nudge_label = nudge_label
return outer_ring
def get_ring(self, radius, dR, color = GREEN):
ring = Circle(radius = radius + dR).center()
inner_ring = Circle(radius = radius)
@ -134,10 +144,11 @@ class CircleScene(Scene):
color = self.outer_ring_color
)
def unwrap_ring(self, ring):
self.unwrap_rings(ring)
def unwrap_ring(self, ring, **kwargs):
self.unwrap_rings(ring, **kwargs)
def unwrap_rings(self, *rings):
def unwrap_rings(self, *rings, **kwargs):
added_anims = kwargs.get("added_anims", [])
rings = VGroup(*rings)
unwrapped = VGroup(*[
self.get_unwrapped(ring)
@ -149,10 +160,10 @@ class CircleScene(Scene):
run_time = 2,
path_arc = np.pi/2
)
self.play(Transform(
rings, unwrapped,
run_time = 3,
))
self.play(
Transform(rings, unwrapped, run_time = 3),
*added_anims
)
def get_unwrapped(self, ring):
R = ring.R
@ -174,6 +185,7 @@ class CircleScene(Scene):
)
result.move_to(self.unwrapped_tip, aligned_edge = DOWN)
result.shift(R_plus_dr*DOWN)
result.to_edge(LEFT)
return result
@ -442,22 +454,606 @@ class IntroduceCircle(Scene):
)
self.dither()
class IntroduceTinyChangeInArea(CircleScene):
class PragmatismToArt(Scene):
def construct(self):
new_area_form, minus area_form = expression = TexMobject(
morty = Mortimer()
morty.to_corner(DOWN+RIGHT)
morty.shift(LEFT)
pragmatism = TextMobject("Pragmatism")
art = TextMobject("Art")
pragmatism.move_to(morty.get_corner(UP+LEFT), aligned_edge = DOWN)
art.move_to(morty.get_corner(UP+RIGHT), aligned_edge = DOWN)
art.shift(0.2*(LEFT+UP))
circle1 = Circle(
radius = 2,
fill_opacity = 1,
fill_color = BLUE_E,
stroke_width = 0,
)
circle2 = Circle(
radius = 2,
stroke_color = YELLOW
)
arrow = DoubleArrow(LEFT, RIGHT, color = WHITE)
circle_group = VGroup(circle1, arrow, circle2)
circle_group.arrange_submobjects()
circle_group.to_corner(UP+LEFT)
circle2.save_state()
circle2.move_to(circle1)
q_marks = TextMobject("???").next_to(arrow, UP)
self.play(
morty.change_mode, "raise_right_hand",
morty.look_at, pragmatism,
Write(pragmatism, run_time = 1),
)
self.play(Blink(morty))
self.play(
morty.change_mode, "raise_left_hand",
morty.look_at, art,
Transform(
VectorizedPoint(morty.get_corner(UP+RIGHT)),
art
),
pragmatism.fade, 0.7,
pragmatism.rotate_in_place, np.pi/4,
pragmatism.shift, DOWN+LEFT
)
self.play(Blink(morty))
self.play(
GrowFromCenter(circle1),
morty.look_at, circle1
)
self.play(ShowCreation(circle2))
self.play(
ShowCreation(arrow),
Write(q_marks),
circle2.restore
)
self.play(Blink(morty))
class IntroduceTinyChangeInArea(CircleScene):
CONFIG = {
"include_pi_creature" : True,
}
def construct(self):
new_area_form, minus, area_form = expression = TexMobject(
"\\pi (R + 0.1)^2", "-", "\\pi R^2"
)
expression.to_corner(UP+RIGHT, buff = 2*MED_BUFF)
VGroup(*new_area_form[4:7]).highlight(self.dR_color)
expression_brace = Brace(expression, UP)
change_in_area = expression_brace.get_text("Change in area")
change_in_area.highlight(self.outer_ring_color)
area_brace = Brace(area_form)
area_word = area_brace.get_text("Area")
area_word.highlight(BLUE)
new_area_brace = Brace(new_area_form)
new_area_word = new_area_brace.get_text("New area")
group = VGroup(
expression, expression_brace, change_in_area,
area_brace, area_word, new_area_brace, new_area_word
)
group.to_edge(UP).shift(RIGHT)
group.save_state()
area_group = VGroup(area_form, area_brace, area_word)
area_group.save_state()
area_group.next_to(self.circle, RIGHT, buff = LARGE_BUFF)
self.introduce_circle()
self.dither()
self.introduce_circle(
added_anims = [self.pi_creature.change_mode, "speaking"]
)
self.play(Write(area_group))
self.change_mode("happy")
outer_ring = self.increase_radius()
self.dither()
# ring = self.get_outer_ring()
self.play(
area_group.restore,
GrowFromCenter(expression_brace),
Write(new_area_form),
Write(minus),
Write(change_in_area),
self.pi_creature.change_mode, "confused",
)
self.play(
Write(new_area_word),
GrowFromCenter(new_area_brace)
)
self.dither(2)
self.play(
group.fade, 0.7,
self.pi_creature.change_mode, "happy"
)
self.dither()
self.play(
outer_ring.highlight, YELLOW,
Animation(self.nudge_arrow),
Animation(self.nudge_line),
rate_func = there_and_back
)
self.show_unwrapping(outer_ring)
self.play(group.restore)
self.work_out_expression(group)
self.second_unwrapping(outer_ring)
insignificant = TextMobject("Insignificant")
insignificant.highlight(self.dR_color)
insignificant.move_to(self.error_words)
self.play(Transform(self.error_words, insignificant))
self.dither()
big_rect = Rectangle(
width = 2*SPACE_WIDTH,
height = 2*SPACE_HEIGHT,
fill_color = BLACK,
fill_opacity = 0.85,
stroke_width = 0,
)
self.play(
FadeIn(big_rect),
area_form.highlight, BLUE,
self.two_pi_R.highlight, GREEN,
self.pi_creature.change_mode, "happy"
)
def show_unwrapping(self, outer_ring):
almost_rect = outer_ring.copy()
self.unwrap_ring(
almost_rect,
added_anims = [self.pi_creature.change_mode, "pondering"]
)
circum_brace = Brace(almost_rect, UP).scale_in_place(0.95)
dR_brace = TexMobject("\\}")
dR_brace.stretch(0.5, 1)
dR_brace.next_to(almost_rect, RIGHT)
two_pi_R = circum_brace.get_text("$2\\pi R$")
dR = TexMobject("$0.1$").scale(0.7).next_to(dR_brace, RIGHT)
dR.highlight(self.dR_color)
two_pi_R.generate_target()
dR.generate_target()
lp, rp = TexMobject("()")
change_in_area = TextMobject(
"Change in area $\\approx$"
)
final_area = VGroup(
change_in_area,
two_pi_R.target, lp, dR.target.scale(1./0.7), rp
)
final_area.arrange_submobjects(RIGHT, buff = SMALL_BUFF)
final_area.next_to(almost_rect, DOWN, buff = 2*MED_BUFF)
final_area.highlight(GREEN_A)
final_area[3].highlight(self.dR_color)
change_in_area.shift(0.1*LEFT)
self.play(
GrowFromCenter(circum_brace),
Write(two_pi_R)
)
self.dither()
self.play(
GrowFromCenter(dR_brace),
Write(dR)
)
self.dither()
self.play(
MoveToTarget(two_pi_R.copy()),
MoveToTarget(dR.copy()),
Write(change_in_area, run_time = 1),
Write(lp),
Write(rp),
)
self.remove(*self.get_mobjects_from_last_animation())
self.add(final_area)
self.play(
self.pi_creature.change_mode, "happy",
self.pi_creature.look_at, final_area
)
self.dither()
group = VGroup(
almost_rect, final_area, two_pi_R, dR,
circum_brace, dR_brace
)
self.play(group.fade)
def work_out_expression(self, expression_group):
exp, exp_brace, title, area_brace, area_word, new_area_brace, new_area_word = expression_group
new_area_form, minus, area_form = exp
expanded = TexMobject(
"\\pi R^2", "+", "2\\pi R (0.1)",
"+", "\\pi (0.1)^2", "-", "\\pi R^2",
)
pi_R_squared, plus, two_pi_R_dR, plus2, pi_dR_squared, minus2, pi_R_squared2 = expanded
for subset in two_pi_R_dR[4:7], pi_dR_squared[2:5]:
VGroup(*subset).highlight(self.dR_color)
expanded.next_to(new_area_form, DOWN, aligned_edge = LEFT, buff = MED_BUFF)
expanded.shift(LEFT/2.)
faders = [area_brace, area_word, new_area_brace, new_area_word]
self.play(*map(FadeOut, faders))
trips = [
([0, 2, 8], pi_R_squared, plus),
([8, 0, 2, 1, 4, 5, 6, 7], two_pi_R_dR, plus2),
([0, 1, 4, 5, 6, 7, 8], pi_dR_squared, VGroup()),
]
to_remove = []
for subset, target, writer in trips:
starter = VGroup(
*np.array(list(new_area_form.copy()))[subset]
)
self.play(
Transform(starter, target, run_time = 2),
Write(writer)
)
to_remove += self.get_mobjects_from_last_animation()
self.dither()
self.play(
Transform(minus.copy(), minus2),
Transform(area_form.copy(), pi_R_squared2),
)
to_remove += self.get_mobjects_from_last_animation()
self.remove(*to_remove)
self.add(self.pi_creature, *expanded)
self.dither(2)
self.play(*[
ApplyMethod(mob.highlight, RED)
for mob in pi_R_squared, pi_R_squared2
])
self.dither()
self.play(*[
ApplyMethod(mob.fade, 0.7)
for mob in plus, pi_R_squared, pi_R_squared2, minus2
])
self.dither()
approx_brace = Brace(two_pi_R_dR)
error_brace = Brace(pi_dR_squared, buff = SMALL_BUFF)
error_words = error_brace.get_text("Error", buff = SMALL_BUFF)
error_words.highlight(RED)
self.error_words = error_words
self.play(
GrowFromCenter(approx_brace),
self.pi_creature.change_mode, "hooray"
)
self.dither()
self.play(
GrowFromCenter(error_brace),
Write(error_words),
self.pi_creature.change_mode, "confused"
)
self.dither()
self.two_pi_R = VGroup(*two_pi_R_dR[:3])
def second_unwrapping(self, outer_ring):
almost_rect = outer_ring.copy()
rect = Rectangle(
width = 2*np.pi*self.radius,
height = self.dR,
fill_color = self.outer_ring_color,
fill_opacity = 1,
stroke_width = 0,
)
self.play(
almost_rect.highlight, YELLOW,
self.pi_creature.change_mode, "pondering"
)
self.unwrap_ring(almost_rect)
self.dither()
rect.move_to(almost_rect)
self.play(FadeIn(rect))
self.dither()
def get_pi_creature(self):
morty = Mortimer()
morty.scale(0.7)
morty.to_corner(DOWN+RIGHT)
return morty
class BuildToDADR(CircleScene):
CONFIG = {
"include_pi_creature" : True,
}
def construct(self):
self.outer_ring = self.increase_radius()
self.write_initial_terms()
self.show_fractions()
self.transition_to_dR()
self.elaborate_on_d()
self.not_infinitely_small()
def get_pi_creature(self):
morty = Mortimer()
morty.flip()
morty.to_corner(DOWN+LEFT)
return morty
def write_initial_terms(self):
change = TextMobject("Change in area")
change.highlight(GREEN_B)
equals, two_pi_R, dR, plus, pi, dR2, squared = rhs = TexMobject(
"=", "2 \\pi R", "(0.1)", "+", "\\pi", "(0.1)", "^2"
)
VGroup(dR, dR2).highlight(self.dR_color)
change.next_to(self.circle, buff = LARGE_BUFF)
rhs.next_to(change)
circum_brace = Brace(two_pi_R, UP)
circum_text = circum_brace.get_text("Circumference")
error_brace = Brace(VGroup(pi, squared), UP)
error_text = error_brace.get_text("Error")
error_text.highlight(RED)
self.play(
Write(change, run_time = 1),
self.pi_creature.change_mode, "pondering",
)
self.dither()
self.play(*it.chain(
map(Write, [equals, two_pi_R, dR]),
map(FadeIn, [circum_text, circum_brace])
))
self.dither()
self.play(*it.chain(
map(Write, [plus, pi, dR2, squared]),
map(FadeIn, [error_brace, error_text])
))
self.dither(2)
self.change = change
self.circum_term = VGroup(two_pi_R, dR)
self.circum_term.label = VGroup(circum_brace, circum_text)
self.error_term = VGroup(pi, dR2, squared)
self.error_term.label = VGroup(error_brace, error_text)
self.equals = equals
self.plus = plus
def show_fractions(self):
terms = [self.change, self.circum_term, self.error_term]
for term in terms:
term.frac_line = TexMobject("\\frac{\\quad}{\\quad}")
term.frac_line.stretch_to_fit_width(term.get_width())
term.frac_line.next_to(term, DOWN, buff = SMALL_BUFF)
term.denom = TexMobject("(0.1)")
term.denom.next_to(term.frac_line, DOWN, buff = SMALL_BUFF)
term.denom.highlight(self.dR_color)
term.denom.save_state()
term.denom.replace(self.nudge_label)
self.equals.generate_target()
self.equals.target.next_to(self.change.frac_line, RIGHT)
self.plus.generate_target()
self.plus.target.next_to(self.circum_term.frac_line, RIGHT)
self.play(*it.chain(
[Write(term.frac_line) for term in terms],
map(MoveToTarget, [self.equals, self.plus])
))
self.play(*[term.denom.restore for term in terms])
self.dither(2)
canceleres = VGroup(self.circum_term[1], self.circum_term.denom)
self.play(canceleres.highlight, RED)
self.play(FadeOut(canceleres))
self.remove(self.circum_term)
self.play(
self.circum_term[0].move_to, self.circum_term.frac_line, LEFT,
self.circum_term[0].shift, 0.1*UP,
FadeOut(self.circum_term.frac_line),
MaintainPositionRelativeTo(
self.circum_term.label,
self.circum_term[0]
)
)
self.circum_term = self.circum_term[0]
self.dither(2)
self.play(
FadeOut(self.error_term[-1]),
FadeOut(self.error_term.denom)
)
self.error_term.remove(self.error_term[-1])
self.play(
self.error_term.move_to, self.error_term.frac_line,
self.error_term.shift, 0.3*LEFT + 0.15*UP,
FadeOut(self.error_term.frac_line),
self.plus.shift, 0.7*LEFT + 0.1*UP,
MaintainPositionRelativeTo(
self.error_term.label,
self.error_term
)
)
self.dither()
def transition_to_dR(self):
dRs = VGroup(
self.nudge_label,
self.change.denom,
self.error_term[1],
)
error_brace, error_text = self.error_term.label
for s, width in ("(0.01)", 0.05), ("(0.001)", 0.03), ("dR", 0.03):
new_dRs = VGroup(*[
TexMobject(s).move_to(mob, LEFT)
for mob in dRs
])
new_dRs.highlight(self.dR_color)
new_outer_ring = self.get_ring(self.radius, width)
new_nudge_line = self.nudge_line.copy()
new_nudge_line.scale_to_fit_width(width)
new_nudge_line.move_to(self.nudge_line, LEFT)
error_brace.target = error_brace.copy()
error_brace.target.stretch_to_fit_width(
VGroup(self.error_term[0], new_dRs[-1]).get_width()
)
error_brace.target.move_to(error_brace, LEFT)
self.play(
MoveToTarget(error_brace),
Transform(self.outer_ring, new_outer_ring),
Transform(self.nudge_line, new_nudge_line),
*[
Transform(*pair)
for pair in zip(dRs, new_dRs)
]
)
self.dither()
if s == "(0.001)":
self.plus.generate_target()
self.plus.target.next_to(self.circum_term)
self.error_term.generate_target()
self.error_term.target.next_to(self.plus.target)
error_brace.target = Brace(self.error_term.target)
error_text.target = error_brace.target.get_text("Truly tiny")
error_text.target.highlight(error_text.get_color())
self.play(*map(MoveToTarget, [
error_brace, error_text, self.plus, self.error_term
]))
self.dither()
difference_text = TextMobject(
"``Tiny " , "d", "ifference in ", "$R$", "''",
arg_separator = ""
)
difference_text.highlight_by_tex("d", self.dR_color)
difference_text.next_to(self.pi_creature, UP+RIGHT)
difference_arrow = Arrow(difference_text, self.change.denom)
self.play(
Write(difference_text, run_time = 2),
ShowCreation(difference_arrow),
self.pi_creature.change_mode, "speaking"
)
self.dither()
dA = TexMobject("dA")
dA.highlight(self.change.get_color())
frac_line = self.change.frac_line
frac_line.generate_target()
frac_line.target.stretch_to_fit_width(dA.get_width())
frac_line.target.next_to(self.equals, LEFT)
dA.next_to(frac_line.target, UP, 2*SMALL_BUFF)
self.change.denom.generate_target()
self.change.denom.target.next_to(frac_line.target, DOWN, 2*SMALL_BUFF)
A = TexMobject("A").replace(difference_text[3])
difference_arrow.target = Arrow(difference_text, dA.get_left())
self.play(
Transform(self.change, dA),
MoveToTarget(frac_line),
MoveToTarget(self.change.denom),
Transform(difference_text[3], A),
difference_text[1].highlight, dA.get_color(),
MoveToTarget(difference_arrow),
)
self.dither(2)
self.play(*map(FadeOut, [difference_text, difference_arrow]))
def elaborate_on_d(self):
arc = Arc(-np.pi, start_angle = -np.pi/2)
arc.scale_to_fit_height(
self.change.get_center()[1]-self.change.denom.get_center()[1]
)
arc.next_to(self.change.frac_line, LEFT)
arc.add_tip()
self.play(
ShowCreation(arc),
self.pi_creature.change_mode, "sassy"
)
self.dither()
self.play(self.pi_creature.shrug)
self.play(FadeOut(arc))
self.dither()
d = TextMobject("``$d$''")
arrow = TexMobject("\\Rightarrow")
arrow.next_to(d)
ignore_error = TextMobject("Ignore error")
d_group = VGroup(d, arrow, ignore_error)
d_group.arrange_submobjects()
d_group.next_to(
self.pi_creature.get_corner(UP+RIGHT),
buff = LARGE_BUFF
)
error_group = VGroup(
self.error_term, self.error_term.label
)
self.play(
Write(d),
self.pi_creature.change_mode, "speaking"
)
self.play(*map(Write, [arrow, ignore_error]))
self.play(error_group.fade, 0.8)
self.dither(2)
less_wrong_philosophy = TextMobject("``Less wrong'' philosophy")
less_wrong_philosophy.move_to(ignore_error, LEFT)
self.play(Transform(ignore_error, less_wrong_philosophy))
self.dither()
big_dR = 0.3
big_outer_ring = self.get_ring(self.radius, big_dR)
big_nudge_line = self.nudge_line.copy()
big_nudge_line.stretch_to_fit_width(big_dR)
big_nudge_line.move_to(self.nudge_line, LEFT)
new_nudge_arrow = Arrow(self.nudge_label, big_nudge_line, buff = SMALL_BUFF)
self.outer_ring.save_state()
self.nudge_line.save_state()
self.nudge_arrow.save_state()
self.play(
Transform(self.outer_ring, big_outer_ring),
Transform(self.nudge_line, big_nudge_line),
Transform(self.nudge_arrow, new_nudge_arrow),
)
self.play(
*[
mob.restore
for mob in [
self.outer_ring,
self.nudge_line,
self.nudge_arrow,
]
],
rate_func = None,
run_time = 7
)
self.play(self.pi_creature.change_mode, "hooray")
self.less_wrong_philosophy = VGroup(
d, arrow, ignore_error
)
def not_infinitely_small(self):
randy = Randolph().flip()
randy.scale(0.7)
randy.to_corner(DOWN+RIGHT)
bubble = SpeechBubble()
bubble.write("$dR$ is infinitely small")
bubble.resize_to_content()
bubble.stretch(0.7, 1)
bubble.pin_to(randy)
bubble.set_fill(BLACK, opacity = 1)
bubble.add_content(bubble.content)
self.play(FadeIn(randy))
self.play(
randy.change_mode, "speaking",
ShowCreation(bubble),
Write(bubble.content),
self.pi_creature.change_mode, "confused"
)
self.dither()
to_infs = [self.change, self.change.denom, self.nudge_label]
for mob in to_infs:
mob.save_state()
mob.inf = TexMobject("1/\\infty")
mob.inf.highlight(mob.get_color())
mob.inf.move_to(mob)
self.play(*[
Transform(mob, mob.inf)
for mob in to_infs
])
self.dither()
self.play(self.pi_creature.change_mode, "pleading")
self.dither()

View file

@ -162,6 +162,16 @@ class PiCreature(SVGMobject):
pi_creature.look_at(self.eyes)
return self
def shrug(self):
self.change_mode("shruggie")
top_mouth_point, bottom_mouth_point = [
self.mouth.points[np.argmax(self.mouth.points[:,1])],
self.mouth.points[np.argmin(self.mouth.points[:,1])]
]
self.look(top_mouth_point - bottom_mouth_point)
return self
class Randolph(PiCreature):
pass #Nothing more than an alternative name
@ -209,27 +219,54 @@ class Blink(ApplyMethod):
class RandolphScene(Scene):
class PiCreatureScene(Scene):
CONFIG = {
"randy_kwargs" : {},
"randy_corner" : DOWN+LEFT
"total_dither_time" : 0
}
def setup(self):
self.randy = Randolph(**self.randy_kwargs)
self.randy.to_corner(self.randy_corner)
if self.randy_corner[0] > 0:
self.randy.flip()
self.add(self.randy)
self.pi_creature = self.get_pi_creature()
self.add(self.pi_creature)
def get_pi_creature(self):
return Randolph().to_corner()
def play(self, *args, **kwargs):
if self.pi_creature not in self.get_mobjects():
Scene.play(self, *args, **kwargs)
return
if inspect.ismethod(args[0]):
mobject_of_interest = args[0].im_self
elif isinstance(args[0], Transform):
if args[0].mobject is self.pi_creature:
mobject_of_interest = self.pi_creature
else:
mobject_of_interest = args[0].ending_mobject
elif isinstance(args[0], Animation):
mobject_of_interest = args[0].mobject
else:
raise Exception("Invalid play args")
if mobject_of_interest is self.pi_creature:
new_anims = []
else:
new_anims = [self.pi_creature.look_at, mobject_of_interest]
Scene.play(self, *list(args) + new_anims, **kwargs)
def dither(self, time = 1, blink = True):
while time > 0:
if blink and time%2 == 1:
self.play(Blink(self.randy))
if blink and self.total_dither_time%2 == 1:
self.play(Blink(self.pi_creature))
else:
Scene.dither(self, time)
time -= 1
self.total_dither_time += 1
return self
def change_mode(self, mode):
self.play(self.pi_creature.change_mode, mode)
class TeacherStudentsScene(Scene):
def setup(self):
self.teacher = Mortimer()