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Ensure mobject uniforms get passed to ShaderWrapper on init
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@ -1990,6 +1990,7 @@ class Mobject(object):
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ctx=ctx,
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vert_data=self.data,
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shader_folder=self.shader_folder,
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mobject_uniforms=self.uniforms,
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texture_paths=self.texture_paths,
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depth_test=self.depth_test,
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render_primitive=self.render_primitive,
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