Ensure mobject uniforms get passed to ShaderWrapper on init

This commit is contained in:
Grant Sanderson 2024-08-20 14:44:09 -05:00
parent 304856e6e0
commit 7ddbd13e38

View file

@ -1990,6 +1990,7 @@ class Mobject(object):
ctx=ctx, ctx=ctx,
vert_data=self.data, vert_data=self.data,
shader_folder=self.shader_folder, shader_folder=self.shader_folder,
mobject_uniforms=self.uniforms,
texture_paths=self.texture_paths, texture_paths=self.texture_paths,
depth_test=self.depth_test, depth_test=self.depth_test,
render_primitive=self.render_primitive, render_primitive=self.render_primitive,