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73b1d3bc4a
2 changed files with 239 additions and 35 deletions
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@ -28,10 +28,128 @@ from mobject.vectorized_mobject import *
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## To watch one of these scenes, run the following:
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## python extract_scene.py -p file_name <SceneName>
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inverse_power_law = lambda maxint,cutoff,exponent: \
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(lambda r: maxint * (cutoff/(r+cutoff))**exponent)
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inverse_quadratic = lambda maxint,cutoff: inverse_power_law(maxint,cutoff,2)
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LIGHT_COLOR = YELLOW
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INDICATOR_RADIUS = 0.7
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INDICATOR_STROKE_WIDTH = 1
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INDICATOR_STROKE_COLOR = LIGHT_COLOR
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INDICATOR_TEXT_COLOR = LIGHT_COLOR
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OPACITY_FOR_UNIT_INTENSITY = 0.2
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class LightCone(Circle):
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pass
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class LightCone(VGroup):
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CONFIG = {
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"angle" : TAU/8,
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"radius" : 5,
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"opacity_function" : lambda r : 1./max(r, 0.01),
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"num_sectors" : 10,
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"color": LIGHT_COLOR,
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}
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def generate_points(self):
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radii = np.linspace(0, self.radius, self.num_sectors+1)
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sectors = [
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AnnularSector(
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angle = self.angle,
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inner_radius = r1,
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outer_radius = r2,
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stroke_width = 0,
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stroke_color = self.color,
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fill_color = self.color,
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fill_opacity = self.opacity_function(r1),
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)
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for r1, r2 in zip(radii, radii[1:])
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]
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self.add(*sectors)
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class Candle(VGroup):
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CONFIG = {
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"radius" : 5,
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"opacity_function" : lambda r : 1./max(r, 0.01),
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"num_sectors" : 10,
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"color": LIGHT_COLOR,
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}
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def generate_points(self):
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radii = np.linspace(0, self.radius, self.num_sectors+1)
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annuli = [
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Annulus(
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inner_radius = r1,
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outer_radius = r2,
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stroke_width = 0,
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stroke_color = self.color,
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fill_color = self.color,
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fill_opacity = self.opacity_function(r1),
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)
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for r1, r2 in zip(radii, radii[1:])
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]
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self.add(*annuli)
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class SwitchOn(LaggedStart):
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CONFIG = {
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"lag_ratio": 0.2,
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"run_time": 3
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}
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def __init__(self, light, **kwargs):
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if not isinstance(light,LightCone) and not isinstance(light,Candle):
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raise Exception("Only LightCones and Candles can be switched on")
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LaggedStart.__init__(self,
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FadeIn, light, **kwargs)
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class LightHouse(SVGMobject):
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CONFIG = {
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"file_name" : "lighthouse",
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"height" : 0.5
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}
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class LightIndicator(Mobject):
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CONFIG = {
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"radius": 0.5,
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"intensity": 1,
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"opacity_for_unit_intensity": 1
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}
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def generate_points(self):
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self.background = Circle(color=BLACK, radius = self.radius)
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self.background.set_fill(opacity=1)
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self.foreground = Circle(color=self.color, radius = self.radius)
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self.foreground.set_stroke(color=INDICATOR_STROKE_COLOR,width=INDICATOR_STROKE_WIDTH)
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self.add(self.background, self.foreground)
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self.reading = DecimalNumber(self.intensity)
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self.reading.set_fill(color=INDICATOR_TEXT_COLOR)
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self.reading.move_to(self.get_center())
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self.add(self.reading)
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def set_intensity(self, new_int):
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self.intensity = new_int
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new_opacity = min(1, new_int * self.opacity_for_unit_intensity)
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self.foreground.set_fill(opacity=new_opacity)
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ChangeDecimalToValue(self.reading, new_int).update(1)
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class UpdateLightIndicator(AnimationGroup):
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def __init__(self, indicator, intensity, **kwargs):
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if not isinstance(indicator,LightIndicator):
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raise Exception("This transform applies only to LightIndicator")
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target_foreground = indicator.copy().set_intensity(intensity).foreground
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change_opacity = Transform(
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indicator.foreground, target_foreground
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)
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changing_decimal = ChangeDecimalToValue(indicator.reading, intensity)
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AnimationGroup.__init__(self, changing_decimal, change_opacity, **kwargs)
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self.mobject = indicator
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class IntroScene(PiCreatureScene):
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@ -47,16 +165,17 @@ class IntroScene(PiCreatureScene):
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morty = self.get_primary_pi_creature()
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morty.scale(0.7).to_corner(DOWN+RIGHT)
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self.build_up_euler_sum()
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self.force_skipping()
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self.build_up_euler_sum()
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self.build_up_sum_on_number_line()
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self.show_pi_answer()
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self.other_pi_formulas()
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self.refocus_on_euler_sum()
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self.revert_to_original_skipping_status()
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self.refocus_on_euler_sum()
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@ -122,7 +241,7 @@ class IntroScene(PiCreatureScene):
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self.wait()
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self.q_marks = TextMobject("???").highlight(YELLOW)
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self.q_marks = TextMobject("???").highlight(LIGHT_COLOR)
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self.q_marks.move_to(self.partial_sum_decimal)
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self.play(
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@ -176,7 +295,7 @@ class IntroScene(PiCreatureScene):
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self.rects.add(rect)
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lines.add(line)
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#self.rects.radial_gradient_highlight(ORIGIN, 5, RED, BLUE)
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#self.rects.radial_gradient_highlight(ORIGIN, 5, YELLOW, BLUE)
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for i in range(5):
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self.play(
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@ -254,21 +373,14 @@ class IntroScene(PiCreatureScene):
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ScaleInPlace(pi_squared,2,rate_func = wiggle)
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)
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morty = self.get_primary_pi_creature()
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bubble = ThoughtBubble(height = 2, width = 5)
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bubble.pin_to(morty)
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q_circle = Circle(color=WHITE,radius=0.8)
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q_mark = TexMobject("?")
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q_mark.next_to(q_circle)
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thought = Circle()
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thought.add(TexMobject("?"))
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thought.next_to(morty,LEFT, LARGE_BUFF, UP)
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thought.generate_target()
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bubble.add_content(thought.target)
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self.play(
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morty.change_mode, "confused",
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FadeIn(bubble)
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)
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thought = Group(q_circle, q_mark)
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q_mark.height *= 2
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self.pi_creature_thinks(thought,target_mode = "confused",
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bubble_kwargs = { "height" : 1.5, "width" : 2 })
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self.wait()
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@ -290,30 +402,65 @@ class FirstLightHouseScene(Scene):
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stroke_width = 1,
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numbers_with_elongated_ticks = [0,1,2,3],
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numbers_to_show = np.arange(0,5),
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unit_size = 5,
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unit_size = 2,
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tick_frequency = 0.2,
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line_to_number_buff = MED_LARGE_BUFF
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line_to_number_buff = LARGE_BUFF
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)
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self.number_line_labels = self.number_line.get_number_mobjects()
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self.add(self.number_line,self.number_line_labels)
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self.wait()
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first_lighthouse_indicator = Circle(
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stroke_width = 1,
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stroke_color = WHITE,
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fill_color = RED,
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fill_opacity = 1,
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radius = 0.3
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)
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light_indicator = LightIndicator(radius = INDICATOR_RADIUS,
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opacity_for_unit_intensity = OPACITY_FOR_UNIT_INTENSITY, color = LIGHT_COLOR)
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origin_point = self.number_line.number_to_point(0)
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first_lighthouse_indicator.move_to(origin_point)
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light_indicator.move_to(origin_point)
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self.add_foreground_mobject(light_indicator)
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self.add(first_lighthouse_indicator)
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lighthouses = []
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lighthouse_pos = []
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light_cones = []
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lighthouse1 = SVGMobject(file_name = "lighthouse")
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self.add(lighthouse1)
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num_cones = 2
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for i in range(1,num_cones+1):
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lighthouse = LightHouse()
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point = self.number_line.number_to_point(i)
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light_cone = LightCone(angle = TAU/8,
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#light_cone = Candle(
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opacity_function = inverse_power_law(1,1,2),
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num_sectors = 10,
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radius = 10)
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light_cone.move_to(point)
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lighthouse.next_to(point,DOWN,0)
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lighthouses.append(lighthouse)
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light_cones.append(light_cone)
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lighthouse_pos.append(point)
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for lh in lighthouses:
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self.add_foreground_mobject(lh)
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light_indicator.set_intensity(0)
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intensities = np.cumsum(np.array([1./n**2 for n in range(1,num_cones+1)]))
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opacities = intensities * light_indicator.opacity_for_unit_intensity
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self.remove_foreground_mobjects(light_indicator)
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for (i,lc) in zip(range(num_cones),light_cones):
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self.play(
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SwitchOn(lc),
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#Animation(light_indicator),
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ChangeDecimalToValue(light_indicator.reading,intensities[i]),
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ApplyMethod(light_indicator.foreground.set_fill,None,opacities[i])
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#UpdateLightIndicator(light_indicator, intensities[i])
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)
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self.wait()
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@ -11,7 +11,7 @@ class Arc(VMobject):
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"anchors_span_full_range" : True,
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}
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def __init__(self, angle, **kwargs):
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digest_locals(self)
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self.angle = angle
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VMobject.__init__(self, **kwargs)
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def generate_points(self):
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@ -76,7 +76,9 @@ class Dot(Circle):
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self.shift(point)
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self.init_colors()
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class Sector(VMobject):
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class AnnularSector(VMobject):
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CONFIG = {
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"inner_radius" : 1,
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"outer_radius" : 2,
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@ -111,6 +113,61 @@ class Sector(VMobject):
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self.add_control_points(arc2.points[1:])
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self.add_control_points(a2_to_a1_points[1:])
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def get_arc_center(self):
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first_point = self.points[0]
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last_point = self.points[-2]
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v = last_point - first_point
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radial_unit_vector = v/np.linalg.norm(v)
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arc_center = first_point - self.inner_radius * radial_unit_vector
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# radial_unit_vector = np.array([np.cos(self.start_angle),
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# np.sin(self.start_angle), 0])
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# arc_center = inner_arc_start_point - inner_arc.radius * radial_unit_vector
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return arc_center
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class Sector(AnnularSector):
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CONFIG = {
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"outer_radius" : 1,
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"inner_radius" : 0
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}
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@property
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def radius(self):
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return self.outer_radius
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@radius.setter
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def radius(self,new_radius):
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self.outer_radius = new_radius
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class Annulus(Circle):
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CONFIG = {
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"inner_radius": 1,
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"outer_radius": 2,
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"fill_opacity" : 1,
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"stroke_width" : 0,
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"color" : WHITE,
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"mark_paths_closed" : False,
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"propagate_style_to_family" : True
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}
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def generate_points(self):
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self.radius = self.outer_radius
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Circle.generate_points(self)
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inner_circle = Circle(radius=self.inner_radius)
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inner_circle.flip()
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self.add_subpath(inner_circle.points)
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class Line(VMobject):
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CONFIG = {
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"buff" : 0,
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