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Kill Animation CONFIG
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1 changed files with 31 additions and 23 deletions
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@ -22,33 +22,41 @@ DEFAULT_ANIMATION_LAG_RATIO = 0
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class Animation(object):
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CONFIG = {
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"run_time": DEFAULT_ANIMATION_RUN_TIME,
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"time_span": None, # Tuple of times, between which the animation will run
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"rate_func": smooth,
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"name": None,
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# Does this animation add or remove a mobject form the screen
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"remover": False,
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# What to enter into the update function upon completion
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"final_alpha_value": 1,
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# If 0, the animation is applied to all submobjects
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# at the same time
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def __init__(
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self,
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mobject: Mobject,
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run_time: float = DEFAULT_ANIMATION_RUN_TIME,
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# Tuple of times, between which the animation will run
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time_span: tuple[float, float] | None = None,
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# If 0, the animation is applied to all submobjects at the same time
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# If 1, it is applied to each successively.
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# If 0 < lag_ratio < 1, its applied to each
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# with lagged start times
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"lag_ratio": DEFAULT_ANIMATION_LAG_RATIO,
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"suspend_mobject_updating": True,
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}
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def __init__(self, mobject: Mobject, **kwargs):
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assert(isinstance(mobject, Mobject))
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digest_config(self, kwargs)
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# If 0 < lag_ratio < 1, its applied to each with lagged start times
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lag_ratio: float = DEFAULT_ANIMATION_LAG_RATIO,
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rate_func: Callable[[float], float] = smooth,
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name: str = "",
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# Does this animation add or remove a mobject form the screen
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remover: bool = False,
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# What to enter into the update function upon completion
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final_alpha_value: float = 1.0,
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suspend_mobject_updating: bool = True,
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**kwargs
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):
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self.mobject = mobject
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self.run_time = run_time
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self.time_span = time_span
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self.rate_func = rate_func
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self.name = name or self.__class__.__name__ + str(self.mobject)
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self.remover = remover
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self.final_alpha_value = final_alpha_value
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self.lag_ratio = lag_ratio
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self.suspend_mobject_updating = suspend_mobject_updating
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assert(isinstance(mobject, Mobject))
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digest_config(self, kwargs) # Need to delete
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def __str__(self) -> str:
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if self.name:
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return self.name
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return self.__class__.__name__ + str(self.mobject)
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return self.name
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def begin(self) -> None:
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# This is called right as an animation is being
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