Up to ShowRotationUnderStereographicProjection

This commit is contained in:
Grant Sanderson 2018-08-26 13:17:48 -07:00
parent 731748df4c
commit 6e1f9cd507

View file

@ -61,53 +61,37 @@ def stereo_project_point(point, axis=0, r=1, max_norm=1000):
return point return point
# TODO, improve this function...by a lot. def stereo_project(mobject, axis=0, r=1, outer_r=10, **kwargs):
def stereo_project(mobject, axis=0, r=1, **kwargs): epsilon = 1
epsilon = 0.01
for submob in mobject.family_members_with_points(): for submob in mobject.family_members_with_points():
eq_neg_1 = submob.points[:, axis] == -r points = submob.points
if np.any(eq_neg_1): n = len(points)
# Whoof, pretty messy, and not general. for i in range(n):
# Clean this up? if points[i, axis] == -r:
N = len(eq_neg_1) js = it.chain(
neg_1_indices = np.arange(N)[eq_neg_1] range(i + 1, n),
range(i - 1, -1, -1)
if len(neg_1_indices) == 2:
# Dumb hack
submob.points = np.array([
*submob.points[3:-1],
*submob.points[0:4],
])
eq_neg_1 = submob.points[:, axis] == -r
neg_1_indices = np.arange(N)[eq_neg_1]
i = neg_1_indices[0]
p1 = interpolate(
submob.points[i - 1],
submob.points[i],
1 - epsilon
) )
p2 = interpolate( for j in js:
submob.points[i], if points[j, axis] == -r:
submob.points[i + 1], continue
epsilon else:
) vect = points[j] - points[i]
submob.points = np.array([ points[i] += epsilon * vect
*submob.points[:i], break
p1,
interpolate(p1, p2, 1 / 3),
interpolate(p1, p2, 2 / 3),
p2,
*submob.points[i + 1:],
])
submob.apply_function( submob.apply_function(
lambda p: stereo_project_point( lambda p: stereo_project_point(p, axis, r, **kwargs)
p, axis=axis, **kwargs
)
) )
# If all points are outside a certain range, this
# shouldn't be displayed
norms = np.apply_along_axis(get_norm, 1, submob.points) norms = np.apply_along_axis(get_norm, 1, submob.points)
if np.all(norms > FRAME_WIDTH): if np.all(norms > outer_r):
submob.points[:] = 0 # TODO, instead set opacity?
# submob.points[:, :] = 0
submob.set_fill(opacity=0)
submob.set_stroke(opacity=0)
return mobject return mobject
@ -199,6 +183,9 @@ class PushPin(SVGMobject):
SVGMobject.__init__(self, **kwargs) SVGMobject.__init__(self, **kwargs)
self.rotate(20 * DEGREES) self.rotate(20 * DEGREES)
def pin_to(self, point):
self.move_to(point, DR)
class Hand(SVGMobject): class Hand(SVGMobject):
CONFIG = { CONFIG = {
@ -229,8 +216,6 @@ class CheckeredCircle(Circle):
for i, color in enumerate(self.colors): for i, color in enumerate(self.colors):
self[i::n_colors].set_color(color) self[i::n_colors].set_color(color)
# self.set_width(2 * self.radius)
# self.set_stroke(width=self.stroke_width)
# Abstract scenes # Abstract scenes
class SpecialThreeDScene(ThreeDScene): class SpecialThreeDScene(ThreeDScene):
@ -1374,71 +1359,78 @@ class StereographicProjectionTitle(Scene):
class IntroduceStereographicProjection(MovingCameraScene): class IntroduceStereographicProjection(MovingCameraScene):
CONFIG = { CONFIG = {
"n_sample_points": 16, "n_sample_points": 16,
"circle_config": {
"n_pieces": 16,
"radius": 2,
"stroke_width": 7,
},
"example_angles": [
30 * DEGREES,
120 * DEGREES,
240 * DEGREES,
80 * DEGREES,
-60 * DEGREES,
135 * DEGREES,
]
} }
def construct(self): def construct(self):
self.setup_plane() self.setup_plane()
self.draw_lines() self.draw_lines()
self.describe_individual_points() self.describe_individual_points()
self.point_at_infinity() self.remind_that_most_points_are_not_projected()
def setup_plane(self): def setup_plane(self):
plane = self.plane = ComplexPlane( self.plane = self.get_plane()
unit_size=2, self.circle = self.get_circle()
color=GREY, self.circle_shadow = self.get_circle_shadow()
secondary_color=DARK_GREY,
x_radius=FRAME_WIDTH,
y_radius=FRAME_HEIGHT,
)
plane.add_coordinates()
circle = self.circle = CheckeredCircle(radius=2)
circle.set_stroke(width=7)
circle_shadow = self.circle_shadow = circle.copy()
circle_shadow.set_stroke(opacity=0.5)
self.add(plane) self.add(self.plane)
self.add(circle_shadow) self.add(self.circle_shadow)
self.add(circle) self.add(self.circle)
def draw_lines(self): def draw_lines(self):
plane = self.plane plane = self.plane
circle = self.circle circle = self.circle
for part in circle: circle.save_state()
part.generate_target() circle.generate_target()
self.project_mobject(part.target) self.project_mobject(circle.target)
circle_points = self.get_sample_circle_points() circle_points = self.get_sample_circle_points()
dots = VGroup(*[Dot(p) for p in circle_points]) dots = VGroup(*[Dot(p) for p in circle_points])
dots.set_sheen(-0.2, DR) dots.set_sheen(-0.2, DR)
dots.set_stroke(DARK_GREY, 2, background=True)
arrows = VGroup()
for dot in dots: for dot in dots:
dot.scale(0.75) dot.scale(0.75)
dot.generate_target() dot.generate_target()
dot.target.move_to( dot.target.move_to(
self.project(dot.get_center()) self.project(dot.get_center())
) )
arrow = Arrow(
dot.get_center(),
dot.target.get_center(),
)
arrows.add(arrow)
neg_one_point = plane.number_to_point(-1) neg_one_point = plane.number_to_point(-1)
neg_one_dot = Dot(neg_one_point) neg_one_dot = Dot(neg_one_point)
neg_one_dot.set_fill(YELLOW) neg_one_dot.set_fill(YELLOW)
lines = VGroup(*[ lines = self.get_lines()
Line(neg_one_point, point)
for point in circle_points
])
for line in lines:
line.scale(
10 / line.get_length(),
about_point=neg_one_point
)
line.set_stroke(YELLOW, 1)
special_index = self.n_sample_points // 2 + 1 special_index = self.n_sample_points // 2 + 1
line = lines[special_index] line = lines[special_index]
dot = dots[special_index] dot = dots[special_index]
arrow = arrows[special_index]
dot_target_outline = dot.target.copy() dot_target_outline = dot.target.copy()
dot_target_outline.set_stroke(RED, 2) dot_target_outline.set_stroke(RED, 2)
dot_target_outline.set_fill(opacity=0) dot_target_outline.set_fill(opacity=0)
dot_target_outline.scale(1.5) dot_target_outline.scale(1.5)
v_line = Line(UP, DOWN)
v_line.set_height(FRAME_HEIGHT)
v_line.set_stroke(RED, 5)
self.play(LaggedStart(FadeInFromLarge, dots)) self.play(LaggedStart(FadeInFromLarge, dots))
self.play(FadeInFromLarge(neg_one_dot)) self.play(FadeInFromLarge(neg_one_dot))
self.add(lines, neg_one_dot, dots) self.add(lines, neg_one_dot, dots)
@ -1449,23 +1441,184 @@ class IntroduceStereographicProjection(MovingCameraScene):
line.set_stroke, {"width": 4}, line.set_stroke, {"width": 4},
) )
self.play(ShowCreation(dot_target_outline)) self.play(ShowCreation(dot_target_outline))
self.play(ShowCreationThenDestruction(v_line))
self.play(MoveToTarget(dot)) self.play(MoveToTarget(dot))
self.wait() self.wait()
self.play( self.play(
lines.set_stroke, {"width": 1}, lines.set_stroke, {"width": 1},
FadeOut(dot_target_outline), FadeOut(dot_target_outline),
LaggedStart(MoveToTarget, dots), MoveToTarget(circle),
LaggedStart(MoveToTarget, circle), *map(MoveToTarget, dots),
run_time=2,
) )
self.wait() self.wait()
def describe_individual_points(self): self.lines = lines
pass self.dots = dots
def point_at_infinity(self): def describe_individual_points(self):
pass plane = self.plane
one_point, zero_point, i_point, neg_i_point, neg_one_point = [
plane.number_to_point(n)
for n in [1, 0, complex(0, 1), complex(0, -1), -1]
]
i_pin = PushPin()
i_pin.pin_to(i_point)
neg_i_pin = PushPin()
neg_i_pin.pin_to(neg_i_point)
dot = Dot()
dot.set_stroke(RED, 3)
dot.set_fill(opacity=0)
dot.scale(1.5)
dot.move_to(one_point)
arc1 = Arc(angle=TAU / 4, radius=2)
arc2 = Arc(
angle=85 * DEGREES, radius=2,
start_angle=TAU / 4,
)
arc3 = Arc(
angle=-85 * DEGREES, radius=2,
start_angle=-TAU / 4,
)
VGroup(arc1, arc2, arc3).set_stroke(RED)
frame = self.camera_frame
frame_height_tracker = ValueTracker(frame.get_height())
frame_height_growth = ContinualGrowValue(
frame_height_tracker, rate=0.4
)
neg_one_tangent = VGroup(
Line(ORIGIN, UP),
Line(ORIGIN, DOWN),
)
neg_one_tangent.set_height(25)
neg_one_tangent.set_stroke(YELLOW, 5)
neg_one_tangent.move_to(neg_one_point)
self.play(ShowCreation(dot))
self.wait()
self.play(dot.move_to, zero_point)
self.wait()
dot.move_to(i_point)
self.play(ShowCreation(dot))
self.play(FadeInFrom(i_pin, UL))
self.wait()
self.play(
dot.move_to, neg_i_point,
path_arc=-60 * DEGREES
)
self.play(FadeInFrom(neg_i_pin, UL))
self.wait()
self.play(
dot.move_to, one_point,
path_arc=-60 * DEGREES
)
frame.add_updater(
lambda m: m.set_height(frame_height_tracker.get_value())
)
triplets = [
(arc1, i_point, TAU / 4),
(arc2, neg_one_point, TAU / 4),
(arc3, neg_one_point, -TAU / 4),
]
for arc, point, path_arc in triplets:
self.play(
ShowCreation(arc),
dot.move_to, point, path_arc=path_arc,
run_time=2
)
self.wait()
self.play(
ApplyFunction(self.project_mobject, arc, run_time=2)
)
self.wait()
self.play(FadeOut(arc))
self.wait()
if arc is arc1:
self.add(frame, frame_height_growth)
elif arc is arc2:
self.play(dot.move_to, neg_i_point)
frame_height_growth.begin_wind_down()
self.wait(2)
self.play(*map(ShowCreation, neg_one_tangent))
self.wait()
self.play(FadeOut(neg_one_tangent))
self.wait(2)
frame.clear_updaters()
self.play(
frame.set_height, FRAME_HEIGHT,
self.lines.set_stroke, {"width": 0.5},
FadeOut(self.dots),
FadeOut(dot),
run_time=2,
)
def remind_that_most_points_are_not_projected(self):
plane = self.plane
circle = self.circle
sample_values = [0, complex(1, 1), complex(-2, -1)]
sample_points = [
plane.number_to_point(value)
for value in sample_values
]
sample_dots = VGroup(*[Dot(p) for p in sample_points])
sample_dots.set_fill(GREEN)
self.play(
FadeOut(self.lines),
Restore(circle),
)
for value, dot in zip(sample_values, sample_dots):
cross = Cross(dot)
cross.scale(2)
label = Integer(value)
label.next_to(dot, UR, SMALL_BUFF)
self.play(
FadeInFromLarge(dot, 3),
FadeInFromDown(label)
)
self.play(ShowCreation(cross))
self.play(*map(FadeOut, [dot, cross, label]))
self.wait()
self.play(
FadeIn(self.lines),
MoveToTarget(circle, run_time=2),
)
self.wait()
# Helpers # Helpers
def get_plane(self):
plane = ComplexPlane(
unit_size=2,
color=GREY,
secondary_color=DARK_GREY,
x_radius=FRAME_WIDTH,
y_radius=FRAME_HEIGHT,
stroke_width=2,
)
plane.add_coordinates()
return plane
def get_circle(self):
circle = CheckeredCircle(
**self.circle_config
)
circle.set_stroke(width=7)
return circle
def get_circle_shadow(self):
circle_shadow = CheckeredCircle(
**self.circle_config
)
circle_shadow.set_stroke(opacity=0.65)
return circle_shadow
def get_sample_circle_points(self): def get_sample_circle_points(self):
plane = self.plane plane = self.plane
n = self.n_sample_points n = self.n_sample_points
@ -1478,8 +1631,371 @@ class IntroduceStereographicProjection(MovingCameraScene):
for number in numbers for number in numbers
] ]
def get_lines(self):
plane = self.plane
neg_one_point = plane.number_to_point(-1)
circle_points = self.get_sample_circle_points()
lines = VGroup(*[
Line(neg_one_point, point)
for point in circle_points
])
for line in lines:
line.scale(
20 / line.get_length(),
about_point=neg_one_point
)
line.set_stroke(YELLOW, 1)
return lines
def project(self, point): def project(self, point):
return stereo_project_point(point, axis=0, r=2) return stereo_project_point(point, axis=0, r=2)
def project_mobject(self, mobject): def project_mobject(self, mobject):
return stereo_project(mobject, axis=0, r=2) return stereo_project(mobject, axis=0, r=2, outer_r=6)
class IntroduceStereographicProjectionLinusView(IntroduceStereographicProjection):
def construct(self):
self.describe_individual_points()
self.point_at_infinity()
self.show_90_degree_rotation()
self.talk_through_90_degree_rotation()
self.show_four_rotations()
self.show_example_angles()
def describe_individual_points(self):
plane = self.plane = self.get_plane()
circle = self.circle = self.get_circle()
linus = self.linus =self.get_linus()
angles = np.arange(-135, 180, 45) * DEGREES
sample_numbers = [
np.exp(complex(0, angle))
for angle in angles
]
sample_points = [
plane.number_to_point(number)
for number in sample_numbers
]
projected_sample_points = [
self.project(point)
for point in sample_points
]
dots = VGroup(*[Dot() for x in range(8)])
dots.set_fill(WHITE)
dots.set_stroke(BLACK, 1)
def generate_dot_updater(circle_piece):
return lambda d: d.move_to(circle_piece.points[0])
for dot, piece in zip(dots, circle[::(len(circle) // 8)]):
dot.add_updater(generate_dot_updater(piece))
stot = "\\frac{\\sqrt{2}}{2}"
labels_tex = [
"\\left(-{}-{}i\\right)".format(stot, stot),
"-i",
"\\left({}-{}i\\right)".format(stot, stot),
"1",
"\\left({}+{}i\\right)".format(stot, stot),
"i",
"\\left(-{}+{}i\\right)".format(stot, stot),
]
labels = VGroup(*[TexMobject(tex) for tex in labels_tex])
vects = it.cycle([RIGHT, RIGHT])
arrows = VGroup()
for label, point, vect in zip(labels, projected_sample_points, vects):
arrow = Arrow(vect, ORIGIN)
arrow.next_to(point, vect, 2 * SMALL_BUFF)
arrows.add(arrow)
label.set_stroke(width=0, background=True)
if stot in label.get_tex_string():
label.set_height(0.8)
else:
label.set_height(0.5)
label.next_to(arrow, vect, SMALL_BUFF)
frame = self.camera_frame
frame.set_height(12)
self.add(linus)
self.add(circle, *dots)
self.play(
ApplyFunction(self.project_mobject, circle),
run_time=2
)
self.play(linus.change, "confused")
self.wait()
for i in [1, 0]:
self.play(
LaggedStart(GrowArrow, arrows[i::2]),
LaggedStart(Write, labels[i::2])
)
self.play(Blink(linus))
self.dots = dots
def point_at_infinity(self):
circle = self.circle
linus = self.linus
label = TextMobject(
"$-1$ is \\\\ at $\\pm \\infty$"
)
label.scale(2)
label.next_to(circle, LEFT, buff=1.25)
arrows = VGroup(*[
Vector(3 * v + 0.0 * RIGHT).next_to(label, v, buff=MED_LARGE_BUFF)
for v in [UP, DOWN]
])
arrows.set_color(YELLOW)
self.play(
Write(label),
linus.change, "awe", label,
*map(GrowArrow, arrows)
)
self.neg_one_label = VGroup(label, arrows)
def show_90_degree_rotation(self):
angle_tracker = ValueTracker(0)
circle = self.circle
linus = self.linus
hand = Hand()
hand.flip()
one_dot = self.dots[0]
hand.add_updater(
lambda h: h.move_to(one_dot.get_center(), RIGHT)
)
def update_circle(circle):
angle = angle_tracker.get_value()
new_circle = self.get_circle()
new_circle.rotate(angle)
self.project_mobject(new_circle)
circle.become(new_circle)
circle.add_updater(update_circle)
self.play(
FadeIn(hand),
one_dot.set_fill, RED,
)
for angle in 90 * DEGREES, 0:
self.play(
ApplyMethod(
angle_tracker.set_value, angle,
run_time=3,
),
linus.change, "confused", hand
)
self.wait()
self.play(Blink(linus))
self.hand = hand
self.angle_tracker = angle_tracker
def talk_through_90_degree_rotation(self):
linus = self.linus
dots = self.dots
one_dot = dots[0]
i_dot = dots[2]
neg_i_dot = dots[-2]
kwargs1 = {
"use_rectangular_stem": False,
"path_arc": -90 * DEGREES,
"buff": SMALL_BUFF,
}
kwargs2 = dict(kwargs1)
kwargs2["path_arc"] = -40 * DEGREES
arrows = VGroup(
Arrow(one_dot, i_dot, **kwargs1),
Arrow(i_dot, 6 * UP + LEFT, **kwargs2),
Arrow(6 * DOWN + LEFT, neg_i_dot, **kwargs2),
Arrow(neg_i_dot, one_dot, **kwargs1)
)
arrows.set_stroke(WHITE, 3)
one_to_i, i_to_neg_1, neg_one_to_neg_i, neg_i_to_one = arrows
for arrow in arrows:
self.play(
ShowCreation(arrow),
linus.look_at, arrow
)
self.wait(2)
self.arrows = arrows
def show_four_rotations(self):
angle_tracker = self.angle_tracker
linus = self.linus
hand = self.hand
linus.add_updater(lambda l: l.look_at(hand))
linus.add_updater(lambda l: l.eyes.next_to(l.body, UP, 0))
for angle in np.arange(TAU / 4, 5 * TAU / 4, TAU / 4):
self.play(
ApplyMethod(
angle_tracker.set_value, angle,
run_time=3,
),
)
self.wait()
self.play(FadeOut(self.arrows))
def show_example_angles(self):
angle_tracker = self.angle_tracker
angle_tracker.set_value(0)
for angle in self.example_angles:
self.play(
ApplyMethod(
angle_tracker.set_value, angle,
run_time=2,
),
)
self.wait()
#
def get_linus(self):
linus = Linus()
linus.move_to(3 * RIGHT)
linus.to_edge(DOWN)
linus.look_at(ORIGIN)
return linus
class ShowRotationUnderStereographicProjection(IntroduceStereographicProjection):
def construct(self):
self.setup_plane()
self.apply_projection()
self.show_90_degree_rotation()
self.talk_through_90_degree_rotation()
self.show_four_rotations()
self.show_example_angles()
def apply_projection(self):
plane = self.plane
circle = self.circle
neg_one_point = plane.number_to_point(-1)
neg_one_dot = Dot(neg_one_point)
neg_one_dot.set_fill(YELLOW)
lines = self.get_lines()
def generate_dot_updater(circle_piece):
return lambda d: d.move_to(circle_piece.points[0])
for circ, color in [(self.circle_shadow, RED), (self.circle, WHITE)]:
for piece in circ[::(len(circ) // 8)]:
dot = Dot(color=color)
dot.set_fill(opacity=circ.get_stroke_opacity())
dot.add_updater(generate_dot_updater(piece))
self.add(dot)
self.add(lines, neg_one_dot)
self.play(*map(ShowCreation, lines))
self.play(
ApplyFunction(self.project_mobject, circle),
lines.set_stroke, {"width": 0.5},
self.camera_frame.set_height, 12,
run_time=2
)
self.wait()
def show_90_degree_rotation(self):
circle = self.circle
circle_shadow = self.circle_shadow
def get_rotated_one_point():
return circle_shadow[0].points[0]
def get_angle():
return angle_of_vector(get_rotated_one_point())
self.get_angle = get_angle
one_dot = Dot(color=RED)
one_dot.add_updater(
lambda m: m.move_to(get_rotated_one_point())
)
hand = Hand()
hand.move_to(one_dot.get_center(), LEFT)
def update_circle(circle):
new_circle = self.get_circle()
new_circle.rotate(get_angle())
self.project_mobject(new_circle)
circle.become(new_circle)
circle.add_updater(update_circle)
self.add(one_dot, hand)
hand.add_updater(
lambda h: h.move_to(one_dot.get_center(), LEFT)
)
self.play(
FadeInFrom(hand, RIGHT),
FadeInFromLarge(one_dot, 3),
)
for angle in 90 * DEGREES, -90 * DEGREES:
self.play(
Rotate(circle_shadow, angle, run_time=3),
)
self.wait(2)
def talk_through_90_degree_rotation(self):
plane = self.plane
points = [
plane.number_to_point(z)
for z in [1, complex(0, 1), -1, complex(0, -1)]
]
arrows = VGroup()
for p1, p2 in adjacent_pairs(points):
arrow = Arrow(
p1, p2, path_arc=180 * DEGREES,
use_rectangular_stem=False,
)
arrow.set_stroke(LIGHT_GREY, width=3)
arrow.tip.set_fill(LIGHT_GREY)
arrows.add(arrow)
for arrow in arrows:
self.play(ShowCreation(arrow))
self.wait(2)
self.arrows = arrows
def show_four_rotations(self):
circle_shadow = self.circle_shadow
for x in range(4):
self.play(
Rotate(circle_shadow, TAU / 4, run_time=3)
)
self.wait()
self.play(FadeOut(self.arrows))
def show_example_angles(self):
circle_shadow = self.circle_shadow
angle_label = Integer(0, unit="^\\circ")
angle_label.scale(1.5)
angle_label.next_to(
circle_shadow.get_top(), UR,
)
self.play(FadeInFromDown(angle_label))
self.add(angle_label)
for angle in self.example_angles:
d_angle = angle - self.get_angle()
self.play(
Rotate(circle_shadow, d_angle),
ChangingDecimal(
angle_label,
lambda a: (self.get_angle() % TAU) / DEGREES
),
run_time=2
)
self.wait()