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Reduce is_linear threshold
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1 changed files with 2 additions and 2 deletions
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@ -32,7 +32,7 @@ const int MITER_JOINT = 3;
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// When the cosine of the angle between
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// When the cosine of the angle between
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// two vectors is larger than this, we
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// two vectors is larger than this, we
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// consider them aligned
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// consider them aligned
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const float COS_THRESHOLD = 0.999;
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const float COS_THRESHOLD = 0.99;
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vec3 unit_normal = vec3(0.0, 0.0, 1.0);
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vec3 unit_normal = vec3(0.0, 0.0, 1.0);
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@ -179,7 +179,7 @@ void main() {
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if(!bool(is_linear)){
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if(!bool(is_linear)){
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bool too_steep;
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bool too_steep;
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xyz_to_uv = get_xyz_to_uv(p0, p1, p2, 2.0, too_steep);
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xyz_to_uv = get_xyz_to_uv(p0, p1, p2, 2.0, too_steep);
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if(too_steep) is_linear = 1.0;
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is_linear = float(too_steep);
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uv_scale_factor = length(xyz_to_uv[0].xyz);
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uv_scale_factor = length(xyz_to_uv[0].xyz);
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}
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}
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