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Starting multilayered scenes
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parent
b7e53a0e8b
commit
6bb3a2c181
6 changed files with 929 additions and 373 deletions
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@ -144,17 +144,20 @@ class BrachistochroneWordSliding(Scene):
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class PathSlidingScene(Scene):
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CONFIG = {
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"gravity" : 3,
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"delta_t" : 0.05
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"delta_t" : 0.05,
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"dither_and_add" : True,
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"show_time" : True,
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}
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def slide(self, mobject, path, roll = False):
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def slide(self, mobject, path, roll = False, ceiling = None):
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points = path.points
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time_slices = self.get_time_slices(points)
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time_slices = self.get_time_slices(points, ceiling = ceiling)
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curr_t = 0
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last_index = 0
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curr_index = 1
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self.t_equals = TexMobject("t = ")
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self.t_equals.shift(3.5*UP+4*RIGHT)
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self.add(self.t_equals)
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if self.show_time:
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self.t_equals = TexMobject("t = ")
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self.t_equals.shift(3.5*UP+4*RIGHT)
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self.add(self.t_equals)
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while curr_index < len(points):
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self.slider = mobject.copy()
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self.adjust_mobject_to_index(
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@ -166,7 +169,8 @@ class PathSlidingScene(Scene):
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)
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self.roll(mobject, distance)
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self.add(self.slider)
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self.write_time(curr_t)
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if self.show_time:
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self.write_time(curr_t)
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self.dither(self.frame_duration)
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self.remove(self.slider)
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curr_t += self.delta_t
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@ -175,17 +179,22 @@ class PathSlidingScene(Scene):
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curr_index += 1
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if curr_index == len(points):
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break
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self.add(self.slider)
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self.dither()
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if self.dither_and_add:
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self.add(self.slider)
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self.dither()
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else:
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return self.slider
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def get_time_slices(self, points):
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def get_time_slices(self, points, ceiling = None):
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dt_list = np.zeros(len(points))
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ds_list = np.apply_along_axis(
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np.linalg.norm,
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1,
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points[1:]-points[:-1]
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)
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delta_y_list = np.abs(points[0, 1] - points[1:,1])
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if ceiling is None:
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ceiling = points[0, 1]
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delta_y_list = np.abs(ceiling - points[1:,1])
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delta_y_list += 0.001*(delta_y_list == 0)
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v_list = self.gravity*np.sqrt(delta_y_list)
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dt_list[1:] = ds_list / v_list
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@ -257,7 +266,7 @@ class TryManyPaths(PathSlidingScene):
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self.slide(randy, curr_path)
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self.clear()
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self.add(point_a, point_b, A, B, curr_path)
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text = TextMobject("Which path is fastest?")
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text = self.get_text()
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text.to_edge(UP)
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self.play(ShimmerIn(text))
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for path in paths:
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@ -267,6 +276,9 @@ class TryManyPaths(PathSlidingScene):
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run_time = 3
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))
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def get_text(self):
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return TextMobject("Which path is fastest?")
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def get_paths(self):
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sharp_corner = Mobject(
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Line(3*UP+LEFT, LEFT),
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@ -298,7 +310,7 @@ class TryManyPaths(PathSlidingScene):
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def align_paths(self, paths, target_path):
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start = target_path.points[0]
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end = target_path.point[-1]
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end = target_path.points[-1]
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for path in paths:
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path.position_endpoints_on(start, end)
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@ -450,6 +462,140 @@ class MinimalPotentialEnergy(Scene):
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class WhatGovernsSpeed(PathSlidingScene):
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CONFIG = {
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"num_pieces" : 6,
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"dither_and_add" : False,
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"show_time" : False,
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}
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def construct(self):
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randy = Randolph()
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randy.scale(RANDY_SCALE_VAL)
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randy.shift(-randy.get_bottom())
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self.add_cycloid_end_points()
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points = self.cycloid.points
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ceiling = points[0, 1]
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n = len(points)
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broken_points = [
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points[k*n/self.num_pieces:(k+1)*n/self.num_pieces]
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for k in range(self.num_pieces)
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]
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words = TextMobject("""
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What determines the speed\\\\
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at each point?
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""")
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words.to_edge(UP)
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self.add(self.cycloid)
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sliders, vectors = [], []
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for points in broken_points:
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path = Mobject().add_points(points)
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vect = points[-1] - points[-2]
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magnitude = np.sqrt(ceiling - points[-1, 1])
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vect = magnitude*vect/np.linalg.norm(vect)
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slider = self.slide(randy, path, ceiling = ceiling)
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vector = Vector(slider.get_center(), vect)
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self.add(slider, vector)
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sliders.append(slider)
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vectors.append(vector)
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self.dither()
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self.play(ShimmerIn(words))
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self.dither(3)
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slider = sliders.pop(1)
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vector = vectors.pop(1)
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faders = sliders+vectors+[words]
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self.play(*map(FadeOut, faders))
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self.remove(*faders)
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self.show_geometry(slider, vector)
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def show_geometry(self, slider, vector):
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point_a = self.point_a.get_center()
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horiz_line = Line(point_a, point_a + 6*RIGHT)
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ceil_point = point_a
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ceil_point[0] = slider.get_center()[0]
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vert_brace = Brace(
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Mobject(Point(ceil_point), Point(slider.get_center())),
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RIGHT,
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buff = 0.5
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)
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vect_brace = Brace(slider)
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vect_brace.stretch_to_fit_width(vector.get_length())
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vect_brace.rotate(np.arctan(vector.get_slope()))
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vect_brace.center().shift(vector.get_center())
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nudge = 0.2*(DOWN+LEFT)
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vect_brace.shift(nudge)
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y_mob = TexMobject("y")
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y_mob.next_to(vert_brace)
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sqrt_y = TexMobject("k\\sqrt{y}")
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sqrt_y.scale(0.5)
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sqrt_y.shift(vect_brace.get_center())
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sqrt_y.shift(3*nudge)
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self.play(ShowCreation(horiz_line))
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self.play(
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GrowFromCenter(vert_brace),
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ShimmerIn(y_mob)
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)
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self.play(
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GrowFromCenter(vect_brace),
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ShimmerIn(sqrt_y)
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)
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self.dither(3)
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self.solve_energy()
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def solve_energy(self):
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loss_in_potential = TextMobject("Loss in potential: ")
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loss_in_potential.shift(2*UP)
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potential = TexMobject("m g y".split())
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potential.next_to(loss_in_potential)
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kinetic = TexMobject([
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"\\dfrac{1}{2}","m","v","^2","="
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])
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kinetic.next_to(potential, LEFT)
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nudge = 0.1*UP
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kinetic.shift(nudge)
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loss_in_potential.shift(nudge)
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ms = Mobject(kinetic.split()[1], potential.split()[0])
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two = TexMobject("2")
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two.shift(ms.split()[1].get_center())
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half = kinetic.split()[0]
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sqrt = TexMobject("\\sqrt{\\phantom{2mg}}")
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sqrt.shift(potential.get_center())
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nudge = 0.2*LEFT
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sqrt.shift(nudge)
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squared = kinetic.split()[3]
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equals = kinetic.split()[-1]
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new_eq = equals.copy().next_to(kinetic.split()[2])
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self.play(
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Transform(
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Point(loss_in_potential.get_left()),
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loss_in_potential
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),
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*map(GrowFromCenter, potential.split())
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)
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self.dither(2)
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self.play(
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FadeOut(loss_in_potential),
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GrowFromCenter(kinetic)
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)
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self.dither(2)
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self.play(ApplyMethod(ms.shift, 5*UP))
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self.dither()
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self.play(Transform(
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half, two,
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path_func = counterclockwise_path()
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))
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self.dither()
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self.play(
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Transform(
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squared, sqrt,
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path_func = clockwise_path()
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),
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Transform(equals, new_eq)
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)
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self.dither(2)
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344
brachistochrone/graveyard.py
Normal file
344
brachistochrone/graveyard.py
Normal file
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@ -0,0 +1,344 @@
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import numpy as np
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import itertools as it
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from helpers import *
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from mobject.tex_mobject import TexMobject, TextMobject, Brace
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from mobject import Mobject, Mobject1D
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from mobject.image_mobject import \
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ImageMobject, MobjectFromPixelArray
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from topics.three_dimensions import Stars
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from animation import Animation
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from animation.transform import *
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from animation.simple_animations import *
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from animation.playground import TurnInsideOut, Vibrate
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from topics.geometry import *
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from topics.characters import Randolph, Mathematician
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from topics.functions import *
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from topics.number_line import *
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from mobject.region import Region, region_from_polygon_vertices
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from scene import Scene
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from scene.zoomed_scene import ZoomedScene
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from brachistochrone.curves import Cycloid
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class MultilayeredGlass(PhotonScene, ZoomedScene):
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CONFIG = {
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"num_discrete_layers" : 5,
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"num_variables" : 3,
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"top_color" : BLUE_E,
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"bottom_color" : BLUE_A,
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"zoomed_canvas_space_shape" : (5, 5),
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"square_color" : GREEN_B,
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}
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def construct(self):
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self.cycloid = Cycloid(end_theta = np.pi)
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self.cycloid.highlight(YELLOW)
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self.top = self.cycloid.get_top()[1]
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self.bottom = self.cycloid.get_bottom()[1]-1
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self.generate_layers()
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self.generate_discrete_path()
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photon_run = self.photon_run_along_path(
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self.discrete_path,
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run_time = 1,
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rate_func = rush_into
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)
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self.continuous_to_smooth()
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self.add(*self.layers)
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self.show_layer_variables()
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self.play(photon_run)
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self.play(ShowCreation(self.discrete_path))
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self.isolate_bend_points()
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self.clear()
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self.add(*self.layers)
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self.show_main_equation()
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self.ask_continuous_question()
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def continuous_to_smooth(self):
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self.add(*self.layers)
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continuous = self.get_continuous_background()
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self.add(continuous)
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self.dither()
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self.play(ShowCreation(
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continuous,
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rate_func = lambda t : smooth(1-t)
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))
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self.remove(continuous)
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self.dither()
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def get_continuous_background(self):
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glass = FilledRectangle(
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height = self.top-self.bottom,
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width = 2*SPACE_WIDTH,
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)
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glass.sort_points(lambda p : -p[1])
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glass.shift((self.top-glass.get_top()[1])*UP)
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glass.gradient_highlight(self.top_color, self.bottom_color)
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return glass
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def generate_layer_info(self):
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self.layer_thickness = float(self.top-self.bottom)/self.num_discrete_layers
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self.layer_tops = np.arange(
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self.top, self.bottom, -self.layer_thickness
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)
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top_rgb, bottom_rgb = [
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np.array(Color(color).get_rgb())
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for color in self.top_color, self.bottom_color
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]
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epsilon = 1./(self.num_discrete_layers-1)
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self.layer_colors = [
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Color(rgb = interpolate(top_rgb, bottom_rgb, alpha))
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for alpha in np.arange(0, 1+epsilon, epsilon)
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]
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def generate_layers(self):
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self.generate_layer_info()
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def create_region(top, color):
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return Region(
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lambda x, y : (y < top) & (y > top-self.layer_thickness),
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color = color
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)
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self.layers = [
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create_region(top, color)
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for top, color in zip(self.layer_tops, self.layer_colors)
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]
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def generate_discrete_path(self):
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points = self.cycloid.points
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tops = list(self.layer_tops)
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tops.append(tops[-1]-self.layer_thickness)
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indices = [
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np.argmin(np.abs(points[:, 1]-top))
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for top in tops
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]
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self.bend_points = points[indices[1:-1]]
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self.path_angles = []
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self.discrete_path = Mobject1D(
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color = YELLOW,
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density = 3*DEFAULT_POINT_DENSITY_1D
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)
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for start, end in zip(indices, indices[1:]):
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start_point, end_point = points[start], points[end]
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self.discrete_path.add_line(
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start_point, end_point
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)
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self.path_angles.append(
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angle_of_vector(start_point-end_point)-np.pi/2
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)
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self.discrete_path.add_line(
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points[end], SPACE_WIDTH*RIGHT+(self.layer_tops[-1]-1)*UP
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)
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def show_layer_variables(self):
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layer_top_pairs = zip(
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self.layer_tops[:self.num_variables],
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self.layer_tops[1:]
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)
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v_equations = []
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start_ys = []
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end_ys = []
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center_paths = []
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braces = []
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for (top1, top2), x in zip(layer_top_pairs, it.count(1)):
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eq_mob = TexMobject(
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["v_%d"%x, "=", "\sqrt{\phantom{y_1}}"],
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size = "\\Large"
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)
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midpoint = UP*(top1+top2)/2
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eq_mob.shift(midpoint)
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v_eq = eq_mob.split()
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center_paths.append(Line(
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midpoint+SPACE_WIDTH*LEFT,
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midpoint+SPACE_WIDTH*RIGHT
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))
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brace_endpoints = Mobject(
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Point(self.top*UP+x*RIGHT),
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Point(top2*UP+x*RIGHT)
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)
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brace = Brace(brace_endpoints, RIGHT)
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start_y = TexMobject("y_%d"%x, size = "\\Large")
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end_y = start_y.copy()
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start_y.next_to(brace, RIGHT)
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end_y.shift(v_eq[-1].get_center())
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end_y.shift(0.2*RIGHT)
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v_equations.append(v_eq)
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start_ys.append(start_y)
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end_ys.append(end_y)
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braces.append(brace)
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for v_eq, path, time in zip(v_equations, center_paths, [2, 1, 0.5]):
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photon_run = self.photon_run_along_path(
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path,
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rate_func = None
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)
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self.play(
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ShimmerIn(v_eq[0]),
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photon_run,
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run_time = time
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)
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self.dither()
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for start_y, brace in zip(start_ys, braces):
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self.add(start_y)
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self.play(GrowFromCenter(brace))
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self.dither()
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quads = zip(v_equations, start_ys, end_ys, braces)
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self.equations = []
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for v_eq, start_y, end_y, brace in quads:
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self.remove(brace)
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self.play(
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ShowCreation(v_eq[1]),
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ShowCreation(v_eq[2]),
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Transform(start_y, end_y)
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)
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v_eq.append(start_y)
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self.equations.append(Mobject(*v_eq))
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def isolate_bend_points(self):
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arc_radius = 0.1
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self.activate_zooming()
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little_square = self.get_zoomed_camera_mobject()
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for index in range(3):
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bend_point = self.bend_points[index]
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line = Line(
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bend_point+DOWN,
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bend_point+UP,
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color = WHITE,
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density = self.zoom_factor*DEFAULT_POINT_DENSITY_1D
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)
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angle_arcs = []
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for i, rotation in [(index, np.pi/2), (index+1, -np.pi/2)]:
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arc = Arc(angle = self.path_angles[i])
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arc.scale(arc_radius)
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arc.rotate(rotation)
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arc.shift(bend_point)
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angle_arcs.append(arc)
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thetas = []
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for i in [index+1, index+2]:
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theta = TexMobject("\\theta_%d"%i)
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theta.scale(0.5/self.zoom_factor)
|
||||
vert = UP if i == index+1 else DOWN
|
||||
horiz = rotate_vector(vert, np.pi/2)
|
||||
theta.next_to(
|
||||
Point(bend_point),
|
||||
horiz,
|
||||
buff = 0.01
|
||||
)
|
||||
theta.shift(1.5*arc_radius*vert)
|
||||
thetas.append(theta)
|
||||
figure_marks = [line] + angle_arcs + thetas
|
||||
|
||||
self.play(ApplyMethod(
|
||||
little_square.shift,
|
||||
bend_point - little_square.get_center(),
|
||||
run_time = 2
|
||||
))
|
||||
self.play(*map(ShowCreation, figure_marks))
|
||||
self.dither()
|
||||
equation_frame = little_square.copy()
|
||||
equation_frame.scale(0.5)
|
||||
equation_frame.shift(
|
||||
little_square.get_corner(UP+RIGHT) - \
|
||||
equation_frame.get_corner(UP+RIGHT)
|
||||
)
|
||||
equation_frame.scale_in_place(0.9)
|
||||
self.show_snells(index+1, equation_frame)
|
||||
self.remove(*figure_marks)
|
||||
self.disactivate_zooming()
|
||||
|
||||
def show_snells(self, index, frame):
|
||||
left_text, right_text = [
|
||||
"\\dfrac{\\sin(\\theta_%d)}{\\phantom{\\sqrt{y_1}}}"%x
|
||||
for x in index, index+1
|
||||
]
|
||||
left, equals, right = TexMobject(
|
||||
[left_text, "=", right_text]
|
||||
).split()
|
||||
vs = []
|
||||
sqrt_ys = []
|
||||
for x, numerator in [(index, left), (index+1, right)]:
|
||||
v, sqrt_y = [
|
||||
TexMobject(
|
||||
text, size = "\\Large"
|
||||
).next_to(numerator, DOWN)
|
||||
for text in "v_%d"%x, "\\sqrt{y_%d}"%x
|
||||
]
|
||||
vs.append(v)
|
||||
sqrt_ys.append(sqrt_y)
|
||||
start, end = [
|
||||
Mobject(
|
||||
left.copy(), mobs[0], equals.copy(), right.copy(), mobs[1]
|
||||
).replace(frame)
|
||||
for mobs in vs, sqrt_ys
|
||||
]
|
||||
|
||||
self.add(start)
|
||||
self.dither(2)
|
||||
self.play(Transform(
|
||||
start, end,
|
||||
path_func = counterclockwise_path()
|
||||
))
|
||||
self.dither(2)
|
||||
self.remove(start, end)
|
||||
|
||||
def show_main_equation(self):
|
||||
self.equation = TexMobject("""
|
||||
\\dfrac{\\sin(\\theta)}{\\sqrt{y}} =
|
||||
\\text{constant}
|
||||
""")
|
||||
self.equation.shift(LEFT)
|
||||
self.equation.shift(
|
||||
(self.layer_tops[0]-self.equation.get_top())*UP
|
||||
)
|
||||
self.add(self.equation)
|
||||
self.dither()
|
||||
|
||||
def ask_continuous_question(self):
|
||||
continuous = self.get_continuous_background()
|
||||
line = Line(
|
||||
UP, DOWN,
|
||||
density = self.zoom_factor*DEFAULT_POINT_DENSITY_1D
|
||||
)
|
||||
theta = TexMobject("\\theta")
|
||||
theta.scale(0.5/self.zoom_factor)
|
||||
|
||||
self.play(
|
||||
ShowCreation(continuous),
|
||||
Animation(self.equation)
|
||||
)
|
||||
self.remove(*self.layers)
|
||||
self.play(ShowCreation(self.cycloid))
|
||||
self.activate_zooming()
|
||||
little_square = self.get_zoomed_camera_mobject()
|
||||
|
||||
self.add(line)
|
||||
indices = np.arange(
|
||||
0, self.cycloid.get_num_points()-1, 10
|
||||
)
|
||||
for index in indices:
|
||||
point = self.cycloid.points[index]
|
||||
next_point = self.cycloid.points[index+1]
|
||||
angle = angle_of_vector(point - next_point)
|
||||
for mob in little_square, line:
|
||||
mob.shift(point - mob.get_center())
|
||||
arc = Arc(angle-np.pi/2, start_angle = np.pi/2)
|
||||
arc.scale(0.1)
|
||||
arc.shift(point)
|
||||
self.add(arc)
|
||||
if angle > np.pi/2 + np.pi/6:
|
||||
vect_angle = interpolate(np.pi/2, angle, 0.5)
|
||||
vect = rotate_vector(RIGHT, vect_angle)
|
||||
theta.center()
|
||||
theta.shift(point)
|
||||
theta.shift(0.15*vect)
|
||||
self.add(theta)
|
||||
self.dither(self.frame_duration)
|
||||
self.remove(arc)
|
|
@ -21,7 +21,9 @@ from mobject.region import Region, region_from_polygon_vertices
|
|||
from scene import Scene
|
||||
from scene.zoomed_scene import ZoomedScene
|
||||
|
||||
from brachistochrone.curves import Cycloid
|
||||
from brachistochrone.curves import \
|
||||
Cycloid, PathSlidingScene, RANDY_SCALE_VAL, TryManyPaths
|
||||
|
||||
|
||||
class Lens(Arc):
|
||||
CONFIG = {
|
||||
|
@ -353,325 +355,6 @@ class ShowMultiplePathsInWater(ShowMultiplePathsScene):
|
|||
return result
|
||||
|
||||
|
||||
class MultilayeredGlass(PhotonScene, ZoomedScene):
|
||||
CONFIG = {
|
||||
"num_discrete_layers" : 5,
|
||||
"num_variables" : 3,
|
||||
"top_color" : BLUE_E,
|
||||
"bottom_color" : BLUE_A,
|
||||
"zoomed_canvas_space_shape" : (5, 5),
|
||||
"square_color" : GREEN_B,
|
||||
}
|
||||
def construct(self):
|
||||
self.cycloid = Cycloid(end_theta = np.pi)
|
||||
self.cycloid.highlight(YELLOW)
|
||||
self.top = self.cycloid.get_top()[1]
|
||||
self.bottom = self.cycloid.get_bottom()[1]-1
|
||||
self.generate_layers()
|
||||
self.generate_discrete_path()
|
||||
photon_run = self.photon_run_along_path(
|
||||
self.discrete_path,
|
||||
run_time = 1,
|
||||
rate_func = rush_into
|
||||
)
|
||||
|
||||
self.continuous_to_smooth()
|
||||
self.add(*self.layers)
|
||||
self.show_layer_variables()
|
||||
self.play(photon_run)
|
||||
self.play(ShowCreation(self.discrete_path))
|
||||
self.isolate_bend_points()
|
||||
self.clear()
|
||||
self.add(*self.layers)
|
||||
self.show_main_equation()
|
||||
self.ask_continuous_question()
|
||||
|
||||
def continuous_to_smooth(self):
|
||||
self.add(*self.layers)
|
||||
continuous = self.get_continuous_background()
|
||||
self.add(continuous)
|
||||
self.dither()
|
||||
self.play(ShowCreation(
|
||||
continuous,
|
||||
rate_func = lambda t : smooth(1-t)
|
||||
))
|
||||
self.remove(continuous)
|
||||
self.dither()
|
||||
|
||||
def get_continuous_background(self):
|
||||
glass = FilledRectangle(
|
||||
height = self.top-self.bottom,
|
||||
width = 2*SPACE_WIDTH,
|
||||
)
|
||||
glass.sort_points(lambda p : -p[1])
|
||||
glass.shift((self.top-glass.get_top()[1])*UP)
|
||||
glass.gradient_highlight(self.top_color, self.bottom_color)
|
||||
return glass
|
||||
|
||||
def generate_layer_info(self):
|
||||
self.layer_thickness = float(self.top-self.bottom)/self.num_discrete_layers
|
||||
self.layer_tops = np.arange(
|
||||
self.top, self.bottom, -self.layer_thickness
|
||||
)
|
||||
top_rgb, bottom_rgb = [
|
||||
np.array(Color(color).get_rgb())
|
||||
for color in self.top_color, self.bottom_color
|
||||
]
|
||||
epsilon = 1./(self.num_discrete_layers-1)
|
||||
self.layer_colors = [
|
||||
Color(rgb = interpolate(top_rgb, bottom_rgb, alpha))
|
||||
for alpha in np.arange(0, 1+epsilon, epsilon)
|
||||
]
|
||||
|
||||
def generate_layers(self):
|
||||
self.generate_layer_info()
|
||||
def create_region(top, color):
|
||||
return Region(
|
||||
lambda x, y : (y < top) & (y > top-self.layer_thickness),
|
||||
color = color
|
||||
)
|
||||
self.layers = [
|
||||
create_region(top, color)
|
||||
for top, color in zip(self.layer_tops, self.layer_colors)
|
||||
]
|
||||
|
||||
|
||||
def generate_discrete_path(self):
|
||||
points = self.cycloid.points
|
||||
tops = list(self.layer_tops)
|
||||
tops.append(tops[-1]-self.layer_thickness)
|
||||
indices = [
|
||||
np.argmin(np.abs(points[:, 1]-top))
|
||||
for top in tops
|
||||
]
|
||||
self.bend_points = points[indices[1:-1]]
|
||||
self.path_angles = []
|
||||
self.discrete_path = Mobject1D(
|
||||
color = YELLOW,
|
||||
density = 3*DEFAULT_POINT_DENSITY_1D
|
||||
)
|
||||
for start, end in zip(indices, indices[1:]):
|
||||
start_point, end_point = points[start], points[end]
|
||||
self.discrete_path.add_line(
|
||||
start_point, end_point
|
||||
)
|
||||
self.path_angles.append(
|
||||
angle_of_vector(start_point-end_point)-np.pi/2
|
||||
)
|
||||
self.discrete_path.add_line(
|
||||
points[end], SPACE_WIDTH*RIGHT+(self.layer_tops[-1]-1)*UP
|
||||
)
|
||||
|
||||
def show_layer_variables(self):
|
||||
layer_top_pairs = zip(
|
||||
self.layer_tops[:self.num_variables],
|
||||
self.layer_tops[1:]
|
||||
)
|
||||
v_equations = []
|
||||
start_ys = []
|
||||
end_ys = []
|
||||
center_paths = []
|
||||
braces = []
|
||||
for (top1, top2), x in zip(layer_top_pairs, it.count(1)):
|
||||
eq_mob = TexMobject(
|
||||
["v_%d"%x, "=", "\sqrt{\phantom{y_1}}"],
|
||||
size = "\\Large"
|
||||
)
|
||||
midpoint = UP*(top1+top2)/2
|
||||
eq_mob.shift(midpoint)
|
||||
v_eq = eq_mob.split()
|
||||
center_paths.append(Line(
|
||||
midpoint+SPACE_WIDTH*LEFT,
|
||||
midpoint+SPACE_WIDTH*RIGHT
|
||||
))
|
||||
brace_endpoints = Mobject(
|
||||
Point(self.top*UP+x*RIGHT),
|
||||
Point(top2*UP+x*RIGHT)
|
||||
)
|
||||
brace = Brace(brace_endpoints, RIGHT)
|
||||
|
||||
start_y = TexMobject("y_%d"%x, size = "\\Large")
|
||||
end_y = start_y.copy()
|
||||
start_y.next_to(brace, RIGHT)
|
||||
end_y.shift(v_eq[-1].get_center())
|
||||
end_y.shift(0.2*RIGHT)
|
||||
|
||||
v_equations.append(v_eq)
|
||||
start_ys.append(start_y)
|
||||
end_ys.append(end_y)
|
||||
braces.append(brace)
|
||||
|
||||
for v_eq, path, time in zip(v_equations, center_paths, [2, 1, 0.5]):
|
||||
photon_run = self.photon_run_along_path(
|
||||
path,
|
||||
rate_func = None
|
||||
)
|
||||
self.play(
|
||||
ShimmerIn(v_eq[0]),
|
||||
photon_run,
|
||||
run_time = time
|
||||
)
|
||||
self.dither()
|
||||
for start_y, brace in zip(start_ys, braces):
|
||||
self.add(start_y)
|
||||
self.play(GrowFromCenter(brace))
|
||||
self.dither()
|
||||
quads = zip(v_equations, start_ys, end_ys, braces)
|
||||
self.equations = []
|
||||
for v_eq, start_y, end_y, brace in quads:
|
||||
self.remove(brace)
|
||||
self.play(
|
||||
ShowCreation(v_eq[1]),
|
||||
ShowCreation(v_eq[2]),
|
||||
Transform(start_y, end_y)
|
||||
)
|
||||
|
||||
v_eq.append(start_y)
|
||||
self.equations.append(Mobject(*v_eq))
|
||||
|
||||
def isolate_bend_points(self):
|
||||
arc_radius = 0.1
|
||||
self.activate_zooming()
|
||||
little_square = self.get_zoomed_camera_mobject()
|
||||
|
||||
for index in range(3):
|
||||
bend_point = self.bend_points[index]
|
||||
line = Line(
|
||||
bend_point+DOWN,
|
||||
bend_point+UP,
|
||||
color = WHITE,
|
||||
density = self.zoom_factor*DEFAULT_POINT_DENSITY_1D
|
||||
)
|
||||
angle_arcs = []
|
||||
for i, rotation in [(index, np.pi/2), (index+1, -np.pi/2)]:
|
||||
arc = Arc(angle = self.path_angles[i])
|
||||
arc.scale(arc_radius)
|
||||
arc.rotate(rotation)
|
||||
arc.shift(bend_point)
|
||||
angle_arcs.append(arc)
|
||||
thetas = []
|
||||
for i in [index+1, index+2]:
|
||||
theta = TexMobject("\\theta_%d"%i)
|
||||
theta.scale(0.5/self.zoom_factor)
|
||||
vert = UP if i == index+1 else DOWN
|
||||
horiz = rotate_vector(vert, np.pi/2)
|
||||
theta.next_to(
|
||||
Point(bend_point),
|
||||
horiz,
|
||||
buff = 0.01
|
||||
)
|
||||
theta.shift(1.5*arc_radius*vert)
|
||||
thetas.append(theta)
|
||||
figure_marks = [line] + angle_arcs + thetas
|
||||
|
||||
self.play(ApplyMethod(
|
||||
little_square.shift,
|
||||
bend_point - little_square.get_center(),
|
||||
run_time = 2
|
||||
))
|
||||
self.play(*map(ShowCreation, figure_marks))
|
||||
self.dither()
|
||||
equation_frame = little_square.copy()
|
||||
equation_frame.scale(0.5)
|
||||
equation_frame.shift(
|
||||
little_square.get_corner(UP+RIGHT) - \
|
||||
equation_frame.get_corner(UP+RIGHT)
|
||||
)
|
||||
equation_frame.scale_in_place(0.9)
|
||||
self.show_snells(index+1, equation_frame)
|
||||
self.remove(*figure_marks)
|
||||
self.disactivate_zooming()
|
||||
|
||||
def show_snells(self, index, frame):
|
||||
left_text, right_text = [
|
||||
"\\dfrac{\\sin(\\theta_%d)}{\\phantom{\\sqrt{y_1}}}"%x
|
||||
for x in index, index+1
|
||||
]
|
||||
left, equals, right = TexMobject(
|
||||
[left_text, "=", right_text]
|
||||
).split()
|
||||
vs = []
|
||||
sqrt_ys = []
|
||||
for x, numerator in [(index, left), (index+1, right)]:
|
||||
v, sqrt_y = [
|
||||
TexMobject(
|
||||
text, size = "\\Large"
|
||||
).next_to(numerator, DOWN)
|
||||
for text in "v_%d"%x, "\\sqrt{y_%d}"%x
|
||||
]
|
||||
vs.append(v)
|
||||
sqrt_ys.append(sqrt_y)
|
||||
start, end = [
|
||||
Mobject(
|
||||
left.copy(), mobs[0], equals.copy(), right.copy(), mobs[1]
|
||||
).replace(frame)
|
||||
for mobs in vs, sqrt_ys
|
||||
]
|
||||
|
||||
self.add(start)
|
||||
self.dither(2)
|
||||
self.play(Transform(
|
||||
start, end,
|
||||
path_func = counterclockwise_path()
|
||||
))
|
||||
self.dither(2)
|
||||
self.remove(start, end)
|
||||
|
||||
def show_main_equation(self):
|
||||
self.equation = TexMobject("""
|
||||
\\dfrac{\\sin(\\theta)}{\\sqrt{y}} =
|
||||
\\text{constant}
|
||||
""")
|
||||
self.equation.shift(LEFT)
|
||||
self.equation.shift(
|
||||
(self.layer_tops[0]-self.equation.get_top())*UP
|
||||
)
|
||||
self.add(self.equation)
|
||||
self.dither()
|
||||
|
||||
def ask_continuous_question(self):
|
||||
continuous = self.get_continuous_background()
|
||||
line = Line(
|
||||
UP, DOWN,
|
||||
density = self.zoom_factor*DEFAULT_POINT_DENSITY_1D
|
||||
)
|
||||
theta = TexMobject("\\theta")
|
||||
theta.scale(0.5/self.zoom_factor)
|
||||
|
||||
self.play(
|
||||
ShowCreation(continuous),
|
||||
Animation(self.equation)
|
||||
)
|
||||
self.remove(*self.layers)
|
||||
self.play(ShowCreation(self.cycloid))
|
||||
self.activate_zooming()
|
||||
little_square = self.get_zoomed_camera_mobject()
|
||||
|
||||
self.add(line)
|
||||
indices = np.arange(
|
||||
0, self.cycloid.get_num_points()-1, 10
|
||||
)
|
||||
for index in indices:
|
||||
point = self.cycloid.points[index]
|
||||
next_point = self.cycloid.points[index+1]
|
||||
angle = angle_of_vector(point - next_point)
|
||||
for mob in little_square, line:
|
||||
mob.shift(point - mob.get_center())
|
||||
arc = Arc(angle-np.pi/2, start_angle = np.pi/2)
|
||||
arc.scale(0.1)
|
||||
arc.shift(point)
|
||||
self.add(arc)
|
||||
if angle > np.pi/2 + np.pi/6:
|
||||
vect_angle = interpolate(np.pi/2, angle, 0.5)
|
||||
vect = rotate_vector(RIGHT, vect_angle)
|
||||
theta.center()
|
||||
theta.shift(point)
|
||||
theta.shift(0.15*vect)
|
||||
self.add(theta)
|
||||
self.dither(self.frame_duration)
|
||||
self.remove(arc)
|
||||
|
||||
|
||||
class StraightLinesFastestInConstantMedium(PhotonScene):
|
||||
def construct(self):
|
||||
kwargs = {"size" : "\\Large"}
|
||||
|
@ -928,8 +611,10 @@ class SpringSetup(ShowMultiplePathsInWater):
|
|||
self.slide_ring(ring)
|
||||
self.dither()
|
||||
self.add_springs()
|
||||
self.add_force_definitions()
|
||||
self.slide_system(ring)
|
||||
self.balance_forces(ring)
|
||||
self.show_horizontal_component(ring)
|
||||
self.show_angles(ring)
|
||||
self.show_equation()
|
||||
|
||||
|
||||
|
@ -973,14 +658,8 @@ class SpringSetup(ShowMultiplePathsInWater):
|
|||
))
|
||||
|
||||
def add_springs(self):
|
||||
top_force = TexMobject("F_1 = \\dfrac{1}{v_{\\text{air}}}")
|
||||
bottom_force = TexMobject("F_2 = \\dfrac{1}{v_{\\text{water}}}")
|
||||
top_spring, bottom_spring = self.start_springs.split()
|
||||
top_force.next_to(top_spring)
|
||||
bottom_force.next_to(bottom_spring, DOWN, buff = -0.5)
|
||||
|
||||
colors = iter([BLACK, BLUE_E])
|
||||
for spring in top_spring, bottom_spring:
|
||||
for spring in self.start_springs.split():
|
||||
circle = Circle(color = colors.next())
|
||||
circle.reverse_points()
|
||||
circle.scale(spring.loop_radius)
|
||||
|
@ -991,16 +670,28 @@ class SpringSetup(ShowMultiplePathsInWater):
|
|||
self.add(spring)
|
||||
self.dither()
|
||||
|
||||
def add_force_definitions(self):
|
||||
top_force = TexMobject("F_1 = \\dfrac{1}{v_{\\text{air}}}")
|
||||
bottom_force = TexMobject("F_2 = \\dfrac{1}{v_{\\text{water}}}")
|
||||
top_spring, bottom_spring = self.start_springs.split()
|
||||
top_force.next_to(top_spring)
|
||||
bottom_force.next_to(bottom_spring, DOWN, buff = -0.5)
|
||||
words = TextMobject("""
|
||||
The force in a real spring is
|
||||
proportional to that spring's length
|
||||
""")
|
||||
words.to_corner(UP+RIGHT)
|
||||
for force in top_force, bottom_force:
|
||||
self.play(GrowFromCenter(force))
|
||||
self.dither()
|
||||
self.remove(top_force, bottom_force)
|
||||
|
||||
self.play(ShimmerIn(words))
|
||||
self.dither(3)
|
||||
self.remove(top_force, bottom_force, words)
|
||||
|
||||
def slide_system(self, ring):
|
||||
equilibrium_slide_kwargs = dict(self.slide_kwargs)
|
||||
def jiggle_to_equilibrium(t):
|
||||
return 0.6*(1+((1-t)**2)*(-np.cos(10*np.pi*t)))
|
||||
return 0.7*(1+((1-t)**2)*(-np.cos(10*np.pi*t)))
|
||||
equilibrium_slide_kwargs = {
|
||||
"rate_func" : jiggle_to_equilibrium,
|
||||
"run_time" : 3
|
||||
|
@ -1013,8 +704,15 @@ class SpringSetup(ShowMultiplePathsInWater):
|
|||
for kwargs in self.slide_kwargs, equilibrium_slide_kwargs:
|
||||
self.play(Transform(start, end, **kwargs))
|
||||
self.dither()
|
||||
|
||||
def show_horizontal_component(self, ring):
|
||||
v_right = Vector(ring.get_top(), RIGHT)
|
||||
v_left = Vector(ring.get_bottom(), LEFT)
|
||||
self.play(*map(ShowCreation, [v_right, v_left]))
|
||||
self.dither()
|
||||
self.remove(v_right, v_left)
|
||||
|
||||
def balance_forces(self, ring):
|
||||
def show_angles(self, ring):
|
||||
ring_center = ring.get_center()
|
||||
lines, arcs, thetas = [], [], []
|
||||
counter = it.count(1)
|
||||
|
@ -1033,7 +731,7 @@ class SpringSetup(ShowMultiplePathsInWater):
|
|||
lines.append(line)
|
||||
arcs.append(arc)
|
||||
thetas.append(theta)
|
||||
vert_line = Line(SPACE_HEIGHT*UP, SPACE_HEIGHT*DOWN)
|
||||
vert_line = Line(2*UP, 2*DOWN)
|
||||
vert_line.shift(ring_center)
|
||||
top_spring, bottom_spring = self.start_springs.split()
|
||||
|
||||
|
@ -1043,50 +741,122 @@ class SpringSetup(ShowMultiplePathsInWater):
|
|||
Transform(bottom_spring, lines[1])
|
||||
)
|
||||
self.play(ShowCreation(vert_line))
|
||||
self.dither()
|
||||
anims = []
|
||||
for arc, theta in zip(arcs, thetas):
|
||||
self.play(ShowCreation(arc))
|
||||
self.play(GrowFromCenter(theta))
|
||||
self.dither()
|
||||
anims += [
|
||||
ShowCreation(arc),
|
||||
GrowFromCenter(theta)
|
||||
]
|
||||
self.play(*anims)
|
||||
self.dither()
|
||||
|
||||
def show_equation(self):
|
||||
equation = TexMobject([
|
||||
"F_1", "\\sin(\\theta_1)", "=",
|
||||
"F_2", "\\sin(\\theta_2)"
|
||||
"\\left(\\dfrac{1}{\\phantom{v_air}}\\right)",
|
||||
"\\sin(\\theta_1)",
|
||||
"=",
|
||||
"\\left(\\dfrac{1}{\\phantom{v_water}}\\right)",
|
||||
"\\sin(\\theta_2)"
|
||||
])
|
||||
equation.shift(3*RIGHT+2*UP)
|
||||
f1, sin1, equals, f2, sin2 = equation.split()
|
||||
bar1 = TexMobject("\\dfrac{\\qquad}{\\qquad}")
|
||||
bar2 = bar1.copy()
|
||||
equation.to_corner(UP+RIGHT)
|
||||
frac1, sin1, equals, frac2, sin2 = equation.split()
|
||||
v_air, v_water = [
|
||||
TexMobject("v_{\\text{%s}}"%s, size = "\\Large")
|
||||
for s in "air", "water"
|
||||
]
|
||||
v_air.next_to(Point(frac1.get_center()), DOWN)
|
||||
v_water.next_to(Point(frac2.get_center()), DOWN)
|
||||
frac1.add(v_air)
|
||||
frac2.add(v_water)
|
||||
f1, f2 = [
|
||||
TexMobject("F_%d"%d, size = "\\Large")
|
||||
for d in 1, 2
|
||||
]
|
||||
f1.next_to(sin1, LEFT)
|
||||
f2.next_to(equals, RIGHT)
|
||||
sin2_start = sin2.copy().next_to(f2, RIGHT)
|
||||
bar1 = TexMobject("\\dfrac{\\qquad}{\\qquad}")
|
||||
bar2 = bar1.copy()
|
||||
bar1.next_to(sin1, DOWN)
|
||||
v_air.next_to(bar1, DOWN)
|
||||
bar2.next_to(sin2, DOWN)
|
||||
v_water.next_to(bar2, DOWN)
|
||||
bar2.next_to(sin2, DOWN)
|
||||
v_air_copy = v_air.copy().next_to(bar1, DOWN)
|
||||
v_water_copy = v_water.copy().next_to(bar2, DOWN)
|
||||
bars = Mobject(bar1, bar2)
|
||||
new_eq = equals.copy().center().shift(bars.get_center())
|
||||
snells = TextMobject("Snell's Law")
|
||||
snells.highlight(YELLOW)
|
||||
snells.shift(new_eq.get_center())
|
||||
snells.to_edge(UP)
|
||||
snells.shift(new_eq.get_center()[0]*RIGHT)
|
||||
snells.shift(UP)
|
||||
|
||||
|
||||
for mob in equation.split():
|
||||
self.play(GrowFromCenter(mob, run_time = 0.5))
|
||||
anims = []
|
||||
for mob in f1, sin1, equals, f2, sin2_start:
|
||||
anims.append(ShimmerIn(mob))
|
||||
self.play(*anims)
|
||||
self.dither()
|
||||
for f, frac in (f1, frac1), (f2, frac2):
|
||||
target = frac.copy().ingest_sub_mobjects()
|
||||
also = []
|
||||
if f is f2:
|
||||
also.append(Transform(sin2_start, sin2))
|
||||
sin2 = sin2_start
|
||||
self.play(Transform(f, target), *also)
|
||||
self.remove(f)
|
||||
self.add(frac)
|
||||
self.dither()
|
||||
self.play(
|
||||
Transform(f1, v_air),
|
||||
Transform(f2, v_water),
|
||||
FadeOut(frac1),
|
||||
FadeOut(frac2),
|
||||
Transform(v_air, v_air_copy),
|
||||
Transform(v_water, v_water_copy),
|
||||
ShowCreation(bars),
|
||||
Transform(equals, new_eq)
|
||||
)
|
||||
self.dither()
|
||||
frac1 = Mobject(sin1, bar1, v_air)
|
||||
frac2 = Mobject(sin2, bar2, v_water)
|
||||
for frac, vect in (frac1, LEFT), (frac2, RIGHT):
|
||||
self.play(ApplyMethod(
|
||||
frac.next_to, equals, vect
|
||||
))
|
||||
self.dither()
|
||||
self.play(ShimmerIn(snells))
|
||||
self.dither()
|
||||
|
||||
class WhatGovernsTheSpeedOfLight(PhotonScene, PathSlidingScene):
|
||||
def construct(self):
|
||||
randy = Randolph()
|
||||
randy.scale(RANDY_SCALE_VAL)
|
||||
randy.shift(-randy.get_bottom())
|
||||
self.add_cycloid_end_points()
|
||||
|
||||
self.add(self.cycloid)
|
||||
self.slide(randy, self.cycloid)
|
||||
self.play(self.photon_run_along_path(self.cycloid))
|
||||
|
||||
self.dither()
|
||||
|
||||
class WhichPathWouldLightTake(PhotonScene, TryManyPaths):
|
||||
def construct(self):
|
||||
words = TextMobject(
|
||||
["Which path ", "would \\emph{light} take", "?"]
|
||||
)
|
||||
words.split()[1].highlight(YELLOW)
|
||||
words.to_corner(UP+RIGHT)
|
||||
self.add_cycloid_end_points()
|
||||
|
||||
anims = [
|
||||
self.photon_run_along_path(
|
||||
path,
|
||||
rate_func = smooth
|
||||
)
|
||||
for path in self.get_paths()
|
||||
]
|
||||
self.play(anims[0], ShimmerIn(words))
|
||||
for anim in anims[1:]:
|
||||
self.play(anim)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -99,24 +99,29 @@ class TimeLine(Scene):
|
|||
|
||||
self.add(timeline)
|
||||
self.dither()
|
||||
run_times = iter([3, 1])
|
||||
for point, event in zip(centers[1:], dated_events):
|
||||
self.play(ApplyMethod(
|
||||
timeline.shift, -point.get_center(),
|
||||
run_time = 3
|
||||
run_time = run_times.next()
|
||||
))
|
||||
picture = ImageMobject(event["picture"], invert = False)
|
||||
picture.scale_to_fit_width(2)
|
||||
picture.to_corner(UP+RIGHT)
|
||||
event_mob = TextMobject(event["text"])
|
||||
event_mob.shift(2*LEFT+2*UP)
|
||||
arrow = Arrow(event_mob.get_bottom(), ORIGIN)
|
||||
date_mob = TexMobject(str(event["date"]))
|
||||
date_mob.scale(0.5)
|
||||
date_mob.shift(0.6*UP)
|
||||
line = Line(event_mob.get_bottom(), 0.2*UP)
|
||||
self.play(
|
||||
ShimmerIn(event_mob),
|
||||
ShowCreation(arrow)
|
||||
ShowCreation(line),
|
||||
ShimmerIn(date_mob)
|
||||
)
|
||||
self.play(FadeIn(picture))
|
||||
self.dither()
|
||||
self.play(*map(FadeOut, [event_mob, arrow, picture]))
|
||||
self.dither(3)
|
||||
self.play(*map(FadeOut, [event_mob, date_mob, line, picture]))
|
||||
|
||||
|
||||
|
||||
|
|
293
brachistochrone/multilayered.py
Normal file
293
brachistochrone/multilayered.py
Normal file
|
@ -0,0 +1,293 @@
|
|||
import numpy as np
|
||||
import itertools as it
|
||||
|
||||
from helpers import *
|
||||
|
||||
from mobject.tex_mobject import TexMobject, TextMobject, Brace
|
||||
from mobject import Mobject, Mobject1D
|
||||
from mobject.image_mobject import \
|
||||
ImageMobject, MobjectFromPixelArray
|
||||
from topics.three_dimensions import Stars
|
||||
|
||||
from animation import Animation
|
||||
from animation.transform import *
|
||||
from animation.simple_animations import *
|
||||
from topics.geometry import *
|
||||
from topics.characters import Randolph
|
||||
from topics.functions import *
|
||||
from mobject.region import Region
|
||||
from scene import Scene
|
||||
from scene.zoomed_scene import ZoomedScene
|
||||
|
||||
from camera import Camera
|
||||
from brachistochrone.light import PhotonScene
|
||||
from brachistochrone.curves import *
|
||||
|
||||
|
||||
#Two to many
|
||||
#race light in each
|
||||
#n layers
|
||||
#v_1, v_2, v_3
|
||||
#proportional to sqrt y_1, y_2, y_3
|
||||
#limiting process
|
||||
|
||||
#show sliding object and light
|
||||
#which path is fastest
|
||||
#instantaneously obey snell's law
|
||||
|
||||
class MultilayeredScene(Scene):
|
||||
CONFIG = {
|
||||
"n_layers" : 5,
|
||||
"top_color" : BLUE_E,
|
||||
"bottom_color" : BLUE_A,
|
||||
"total_glass_height" : 5,
|
||||
"top" : 3*UP,
|
||||
"RectClass" : Rectangle #FilledRectangle
|
||||
}
|
||||
|
||||
def get_layers(self, n_layers = None):
|
||||
if n_layers is None:
|
||||
n_layers = self.n_layers
|
||||
width = 2*SPACE_WIDTH
|
||||
height = float(self.total_glass_height)/n_layers
|
||||
rgb_pair = [
|
||||
np.array(Color(color).get_rgb())
|
||||
for color in self.top_color, self.bottom_color
|
||||
]
|
||||
rgb_range = [
|
||||
interpolate(*rgb_pair+[x])
|
||||
for x in np.arange(0, 1, 1./n_layers)
|
||||
]
|
||||
tops = [
|
||||
self.top + x*height*DOWN
|
||||
for x in range(n_layers)
|
||||
]
|
||||
color = Color()
|
||||
result = []
|
||||
for top, rgb in zip(tops, rgb_range):
|
||||
color.set_rgb(rgb)
|
||||
rect = self.RectClass(
|
||||
height = height,
|
||||
width = width,
|
||||
color = color
|
||||
)
|
||||
rect.shift(top-rect.get_top())
|
||||
result.append(rect)
|
||||
return result
|
||||
|
||||
def add_layers(self):
|
||||
self.layers = self.get_layers()
|
||||
self.add(*self.layers)
|
||||
self.freeze_background()
|
||||
|
||||
def get_bottom(self):
|
||||
return self.top + self.total_glass_height*DOWN
|
||||
|
||||
def get_continuous_glass(self):
|
||||
result = self.RectClass(
|
||||
width = 2*SPACE_WIDTH,
|
||||
height = self.total_glass_height,
|
||||
)
|
||||
result.sort_points(lambda p : -p[1])
|
||||
result.gradient_highlight(self.top_color, self.bottom_color)
|
||||
result.shift(self.top-result.get_top())
|
||||
return result
|
||||
|
||||
|
||||
class TwoToMany(MultilayeredScene):
|
||||
CONFIG = {
|
||||
"RectClass" : FilledRectangle
|
||||
}
|
||||
def construct(self):
|
||||
glass = self.get_glass()
|
||||
layers = self.get_layers()
|
||||
|
||||
self.add(glass)
|
||||
self.dither()
|
||||
self.play(*[
|
||||
FadeIn(
|
||||
layer,
|
||||
rate_func = squish_rate_func(smooth, x, 1)
|
||||
)
|
||||
for layer, x in zip(layers[1:], it.count(0, 0.2))
|
||||
]+[
|
||||
Transform(glass, layers[0])
|
||||
])
|
||||
self.dither()
|
||||
|
||||
def get_glass(self):
|
||||
return self.RectClass(
|
||||
height = SPACE_HEIGHT,
|
||||
width = 2*SPACE_WIDTH,
|
||||
color = BLUE_E
|
||||
).shift(SPACE_HEIGHT*DOWN/2)
|
||||
|
||||
|
||||
class RaceLightInLayers(MultilayeredScene, PhotonScene):
|
||||
CONFIG = {
|
||||
"RectClass" : FilledRectangle
|
||||
}
|
||||
def construct(self):
|
||||
self.add_layers()
|
||||
line = Line(SPACE_WIDTH*LEFT, SPACE_WIDTH*RIGHT)
|
||||
lines = [
|
||||
line.copy().shift(layer.get_center())
|
||||
for layer in self.layers
|
||||
]
|
||||
|
||||
def rate_maker(x):
|
||||
return lambda t : min(x*x*t, 1)
|
||||
min_rate, max_rate = 1., 2.
|
||||
rates = np.arange(min_rate, max_rate, (max_rate-min_rate)/self.n_layers)
|
||||
self.play(*[
|
||||
self.photon_run_along_path(
|
||||
line,
|
||||
rate_func = rate_maker(rate),
|
||||
run_time = 2
|
||||
)
|
||||
for line, rate in zip(lines, rates)
|
||||
])
|
||||
|
||||
|
||||
class NLayers(MultilayeredScene):
|
||||
CONFIG = {
|
||||
"RectClass" : FilledRectangle
|
||||
}
|
||||
def construct(self):
|
||||
self.add_layers()
|
||||
brace = Brace(
|
||||
Mobject(
|
||||
Point(self.top),
|
||||
Point(self.get_bottom())
|
||||
),
|
||||
RIGHT
|
||||
)
|
||||
n_layers = TextMobject("$n$ layers")
|
||||
n_layers.next_to(brace)
|
||||
|
||||
self.dither()
|
||||
|
||||
self.add(brace)
|
||||
self.show_frame()
|
||||
|
||||
self.play(
|
||||
GrowFromCenter(brace),
|
||||
GrowFromCenter(n_layers)
|
||||
)
|
||||
self.dither()
|
||||
|
||||
class ShowLayerVariables(MultilayeredScene, PhotonScene):
|
||||
CONFIG = {
|
||||
"RectClass" : FilledRectangle
|
||||
}
|
||||
def construct(self):
|
||||
self.add_layers()
|
||||
v_equations = []
|
||||
start_ys = []
|
||||
end_ys = []
|
||||
center_paths = []
|
||||
braces = []
|
||||
for layer, x in zip(self.layers[:3], it.count(1)):
|
||||
eq_mob = TexMobject(
|
||||
["v_%d"%x, "=", "\sqrt{\phantom{y_1}}"],
|
||||
size = "\\Large"
|
||||
)
|
||||
eq_mob.shift(layer.get_center()+2*LEFT)
|
||||
v_eq = eq_mob.split()
|
||||
v_eq[0].highlight(layer.get_color())
|
||||
path = Line(SPACE_WIDTH*LEFT, SPACE_WIDTH*RIGHT)
|
||||
path.shift(layer.get_center())
|
||||
brace_endpoints = Mobject(
|
||||
Point(self.top),
|
||||
Point(layer.get_bottom())
|
||||
)
|
||||
brace = Brace(brace_endpoints, RIGHT)
|
||||
brace.shift(x*RIGHT)
|
||||
|
||||
start_y = TexMobject("y_%d"%x, size = "\\Large")
|
||||
end_y = start_y.copy()
|
||||
start_y.next_to(brace, RIGHT)
|
||||
end_y.shift(v_eq[-1].get_center())
|
||||
nudge = 0.2*RIGHT
|
||||
end_y.shift(nudge)
|
||||
|
||||
v_equations.append(v_eq)
|
||||
start_ys.append(start_y)
|
||||
end_ys.append(end_y)
|
||||
center_paths.append(path)
|
||||
braces.append(brace)
|
||||
|
||||
for v_eq, path, time in zip(v_equations, center_paths, [2, 1, 0.5]):
|
||||
photon_run = self.photon_run_along_path(
|
||||
path,
|
||||
rate_func = None
|
||||
)
|
||||
self.play(
|
||||
FadeToColor(v_eq[0], WHITE),
|
||||
photon_run,
|
||||
run_time = time
|
||||
)
|
||||
self.dither()
|
||||
|
||||
starts = [0, 0.3, 0.6]
|
||||
self.play(*it.chain(*[
|
||||
[
|
||||
GrowFromCenter(
|
||||
mob,
|
||||
rate_func=squish_rate_func(smooth, start, 1)
|
||||
)
|
||||
for mob, start in zip(mobs, starts)
|
||||
]
|
||||
for mobs in start_ys, braces
|
||||
]))
|
||||
self.dither()
|
||||
|
||||
triplets = zip(v_equations, start_ys, end_ys)
|
||||
anims = []
|
||||
for v_eq, start_y, end_y in triplets:
|
||||
anims += [
|
||||
ShowCreation(v_eq[1]),
|
||||
ShowCreation(v_eq[2]),
|
||||
Transform(start_y.copy(), end_y)
|
||||
]
|
||||
self.play(*anims)
|
||||
self.dither()
|
||||
|
||||
|
||||
class LimitingProcess(MultilayeredScene):
|
||||
CONFIG = {
|
||||
"RectClass" : FilledRectangle
|
||||
}
|
||||
def construct(self):
|
||||
num_iterations = 3
|
||||
layer_sets = [
|
||||
self.get_layers((2**x)*self.n_layers)
|
||||
for x in range(num_iterations)
|
||||
]
|
||||
aligned_layer_sets = [
|
||||
Mobject(*[
|
||||
Mobject(
|
||||
*layer_sets[x][(2**x)*index:(2**x)*(index+1)]
|
||||
).ingest_sub_mobjects()
|
||||
for index in range(self.n_layers)
|
||||
])
|
||||
for x in range(num_iterations)
|
||||
]
|
||||
aligned_layer_sets.append(self.get_continuous_glass())
|
||||
curr_set = aligned_layer_sets[0]
|
||||
self.add(curr_set)
|
||||
for layer_set in aligned_layer_sets[1:]:
|
||||
self.dither()
|
||||
self.play(Transform(curr_set, layer_set))
|
||||
self.dither()
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -1,9 +1,7 @@
|
|||
import numpy as np
|
||||
import itertools as it
|
||||
import operator as op
|
||||
import os
|
||||
from PIL import Image
|
||||
from random import random
|
||||
from copy import deepcopy
|
||||
from colour import Color
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue