No need to refresh triangulation in flip

This commit is contained in:
Grant Sanderson 2022-12-22 11:52:30 -07:00
parent ff090c016f
commit 5af4b9cc65

View file

@ -1055,7 +1055,6 @@ class VMobject(Mobject):
def flip(self, axis: Vect3 = UP, **kwargs):
super().flip(axis, **kwargs)
self.refresh_unit_normal()
self.refresh_triangulation()
return self
# For shaders