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Change miter threshold on stroke shader
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1 changed files with 1 additions and 1 deletions
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@ -33,7 +33,7 @@ const float COS_THRESHOLD = 0.999;
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// Used to determine how many lines to break the curve into
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const float POLYLINE_FACTOR = 100;
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const int MAX_STEPS = 32;
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const float MITER_COS_ANGLE_THRESHOLD = -0.9;
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const float MITER_COS_ANGLE_THRESHOLD = -0.8;
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#INSERT emit_gl_Position.glsl
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#INSERT finalize_color.glsl
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