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Use generate_target in method compiling of scene.play
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@ -380,7 +380,7 @@ class Scene(Container):
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animations.pop()
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animations.pop()
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#method should already have target then.
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#method should already have target then.
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else:
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else:
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mobject.target = mobject.deepcopy()
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mobject.generate_target()
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#
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#
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if len(state["method_args"]) > 0 and isinstance(state["method_args"][-1], dict):
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if len(state["method_args"]) > 0 and isinstance(state["method_args"][-1], dict):
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method_kwargs = state["method_args"].pop()
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method_kwargs = state["method_args"].pop()
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