Fixed ChangingDecimal bug based on new scene+mobject structure

This commit is contained in:
Grant Sanderson 2018-01-17 22:17:05 -08:00
parent 024a9dd3d4
commit 543d8cb92d

View file

@ -85,14 +85,9 @@ class ChangingDecimal(Animation):
) )
new_decimal.replace(decimal, dim_to_match = 1) new_decimal.replace(decimal, dim_to_match = 1)
new_decimal.highlight(decimal.get_color()) new_decimal.highlight(decimal.get_color())
decimal.align_data(new_decimal)
families = [ decimal.submobjects = new_decimal.submobjects
mob.family_members_with_points() decimal.number = new_number
for mob in decimal, new_decimal
]
for sm1, sm2 in zip(*families):
sm1.interpolate(sm1, sm2, 1)
self.mobject.number = new_number
def update_position(self): def update_position(self):
if self.position_update_func is not None: if self.position_update_func is not None: