Small formatting tweaks

This commit is contained in:
Grant Sanderson 2023-06-10 09:26:20 -07:00
parent 21d20541b5
commit 4f42ebeb4f

View file

@ -56,7 +56,7 @@ def get_shader_program(
vertex_shader: str,
fragment_shader: Optional[str] = None,
geometry_shader: Optional[str] = None,
) -> moderngl.Program:
) -> moderngl.Program:
return ctx.program(
vertex_shader=vertex_shader,
fragment_shader=fragment_shader,
@ -74,7 +74,7 @@ def set_program_uniform(
of previously set uniforms for that program so that it
doesn't needlessly reset it, requiring an exchange with gpu
memory, if it sees the same value again.
Returns True if changed the program, False if it left it as is.
"""
@ -134,7 +134,6 @@ def get_colormap_code(rgb_list: Sequence[float]) -> str:
return f"vec3[{len(rgb_list)}]({data})"
@lru_cache()
def get_fill_canvas(ctx: moderngl.Context) -> Tuple[Framebuffer, VertexArray]:
"""