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Explicitly call out global naure of ID_TO_TEXTURE map
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@ -21,6 +21,7 @@ if TYPE_CHECKING:
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from moderngl.framebuffer import Framebuffer
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from moderngl.framebuffer import Framebuffer
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# Global maps updated as textures are allocated
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ID_TO_TEXTURE: dict[int, moderngl.Texture] = dict()
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ID_TO_TEXTURE: dict[int, moderngl.Texture] = dict()
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PROGRAM_UNIFORM_MIRRORS: dict[int, dict[str, float | tuple]] = dict()
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PROGRAM_UNIFORM_MIRRORS: dict[int, dict[str, float | tuple]] = dict()
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