diff --git a/manimlib/shaders/quadratic_bezier_depth/geom.glsl b/manimlib/shaders/quadratic_bezier_depth/geom.glsl index fe07b440..10ad809e 100644 --- a/manimlib/shaders/quadratic_bezier_depth/geom.glsl +++ b/manimlib/shaders/quadratic_bezier_depth/geom.glsl @@ -15,8 +15,6 @@ out float depth; void emit_triangle(vec3 points[3]){ for(int i = 0; i < 3; i++){ emit_gl_Position(points[i]); - // float z = gl_Position.z / gl_Position.w; - // depth = 0.5 * z + 0.5; EmitVertex(); } EndPrimitive(); @@ -32,7 +30,7 @@ void main(){ // the first anchor is set equal to that anchor if (verts[0] == verts[1]) return; - // Emit main triangle + // Emit two triangles emit_triangle(vec3[3](v_base_point[0], verts[0], verts[2])); emit_triangle(vec3[3](verts[0], verts[1], verts[2])); }