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Let the user specify which monitor the window should show up in
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4 changed files with 14 additions and 63 deletions
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@ -1,56 +0,0 @@
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directories:
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# Set this to true if you want the path to video files
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# to match the directory structure of the path to the
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# sourcecode generating that video
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mirror_module_path: False
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# Where should manim output video and image files?
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output: ""
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# If you want to use images, manim will look to these folders to find them
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raster_images: ""
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vector_images: ""
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# If you want to use sounds, manim will look here to find it.
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sounds: ""
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# Manim often generates tex_files or other kinds of serialized data
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# to keep from having to generate the same thing too many times. By
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# default, these will be stored at tempfile.gettempdir(), e.g. this might
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# return whatever is at to the TMPDIR environment variable. If you want to
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# specify them elsewhere,
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temporary_storage: ""
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tex:
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executable: "latex"
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template_file: "tex_template.tex"
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intermediate_filetype: "dvi"
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text_to_replace: "[tex_expression]"
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# For ctex, use the following configuration
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# executable: "xelatex -no-pdf"
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# template_file: "ctex_template.tex"
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# intermediate_filetype: "xdv"
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universal_import_line: "from manimlib.imports import *"
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style:
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font: "Consolas"
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background_color: "#333333"
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# Set the position of preview window, you can use directions, e.g. UL/DR/OL/OO/...
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# also, you can also specify the position(pixel) of the upper left corner of
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# the window on the monitor, e.g. "960,540"
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window_position: UR
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# If break_into_partial_movies is set to True, then many small
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# files will be written corresponding to each Scene.play and
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# Scene.wait call, and these files will then be combined
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# to form the full scene. Sometimes video-editing is made
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# easier when working with the broken up scene, which
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# effectively has cuts at all the places you might want.
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break_into_partial_movies: False
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camera_qualities:
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low:
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resolution: "854x480"
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frame_rate: 15
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medium:
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resolution: "1280x720"
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frame_rate: 30
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high:
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resolution: "1920x1080"
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frame_rate: 30
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ultra_high:
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resolution: "3840x2160"
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frame_rate: 60
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default_quality: "high"
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@ -151,13 +151,13 @@ def get_module(file_name):
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def get_custom_defaults():
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filename = "custom_defaults.yml"
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manim_defaults_file = os.path.join(get_manim_dir(), "manimlib", "defaults.yml")
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with open(manim_defaults_file, "r") as file:
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custom_defaults = yaml.safe_load(file)
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# See if there's a custom_defaults file in current directory,
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# and if so, it further updates the defaults based on it.
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filename = "custom_defaults.yml"
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if os.path.exists(filename):
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with open(filename, "r") as file:
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local_defaults = yaml.safe_load(file)
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@ -214,9 +214,9 @@ def get_configuration(args):
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# Camera configuration
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config["camera_config"] = get_camera_configuration(args, custom_defaults)
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# Default to putting window in the upper right of screen,
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# Default to making window half the screen size
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# but make it full screen if -f is passed in
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monitor = get_monitors()[0]
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monitor = get_monitors()[custom_defaults["window_monitor"]]
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window_width = monitor.width
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if not args.full_screen:
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window_width //= 2
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@ -33,6 +33,7 @@ style:
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# also, you can also specify the position(pixel) of the upper left corner of
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# the window on the monitor, e.g. "960,540"
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window_position: UR
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window_monitor: 0
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# If break_into_partial_movies is set to True, then many small
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# files will be written corresponding to each Scene.play and
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# Scene.wait call, and these files will then be combined
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@ -20,7 +20,13 @@ class Window(PygletWindow):
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self.scene = scene
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self.title = str(scene)
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self.pressed_keys = set()
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self.position = self.find_initial_position()
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# No idea why, but when self.position is set once
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# it sometimes doesn't actually change the position
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# to the specified tuple on the rhs, but doing it
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# twice seems to make it work. ¯\_(ツ)_/¯
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initial_position = self.find_initial_position()
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self.position = initial_position
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self.position = initial_position
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mglw.activate_context(window=self)
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self.timer = Timer()
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@ -29,7 +35,7 @@ class Window(PygletWindow):
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def find_initial_position(self):
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custom_position = get_customization()["window_position"]
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monitor = get_monitors()[0]
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monitor = get_monitors()[get_customization()["window_monitor"]]
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window_width, window_height = self.size
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# Position might be specified with a string of the form
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# x,y for integers x and y
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@ -42,8 +48,8 @@ class Window(PygletWindow):
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width_diff = monitor.width - window_width
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height_diff = monitor.height - window_height
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return (
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char_to_n[custom_position[1]] * width_diff // 2,
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char_to_n[custom_position[0]] * height_diff // 2,
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monitor.x + char_to_n[custom_position[1]] * width_diff // 2,
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-monitor.y + char_to_n[custom_position[0]] * height_diff // 2,
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)
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# Delegate event handling to scene
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