finished prob dist visuals

This commit is contained in:
Ben Hambrecht 2018-05-08 09:21:56 +02:00
parent ecea2d6671
commit 31fc87f499

View file

@ -58,7 +58,7 @@ class ProbabilityDistributions(PiCreatureScene):
p_rain_whole_label.next_to(brace_rain, UP)
brace_sun = Brace(sun_rect, DOWN)
p_sun_label = TextMobject("$P($sun$)=$").scale(text_scale)
p_sun_label = TextMobject("$P($sunshine$)=$").scale(text_scale)
p_sun_decimal = DecimalNumber(p_sun).scale(text_scale)
p_sun_decimal.next_to(p_sun_label)
p_sun_whole_label = VGroup(p_sun_label, p_sun_decimal)
@ -97,7 +97,7 @@ class ProbabilityDistributions(PiCreatureScene):
new_brace_sun = Brace(new_sun_rect, DOWN)
new_p_sun_label = TextMobject("$P($sun$)=$").scale(text_scale)
new_p_sun_label = TextMobject("$P($sunshine$)=$").scale(text_scale)
new_p_sun_decimal = DecimalNumber(new_p_sun).scale(text_scale)
new_p_sun_decimal.next_to(new_p_sun_label)
new_p_sun_whole_label = VGroup(new_p_sun_label, new_p_sun_decimal)
@ -147,20 +147,28 @@ class ProbabilityDistributions(PiCreatureScene):
self.play(MoveToTarget(forecast))
self.play(
FadeOut(brace_rain),
FadeOut(brace_sun),
FadeOut(p_rain_whole_label),
FadeOut(p_sun_whole_label),
)
# COIN FLIP
coin_flip_rect = BrickRow(3)
coin_flip_rect = BrickRow(3, height = 2, width = 10)
for (i, brick) in enumerate(coin_flip_rect.rects):
tally = TallyStack(3 - i, i)
tally.next_to(brick, UP)
tally.move_to(brick)
coin_flip_rect.add(tally)
coin_flip_rect.scale(0.7)
coin_flip_rect.scale(0.8).shift(2*RIGHT)
self.play(FadeIn(coin_flip_rect))
counts = [1, 3, 3, 1]
@ -180,75 +188,72 @@ class ProbabilityDistributions(PiCreatureScene):
coin_flip_rect.add(braces, labels)
self.play(coin_flip_rect.to_corner,UR)
coin_flip_rect.target = coin_flip_rect.copy().scale(0.6)
coin_flip_rect.target.to_corner(UR, buff = LARGE_BUFF)
self.play(
MoveToTarget(coin_flip_rect)
)
self.play(
FadeOut(braces),
FadeOut(labels)
)
# DOUBLE DICE THROW
cell_size = 0.5
dice_table = TwoDiceTable(cell_size = cell_size, label_scale = 0.7)
dice_table.shift(DOWN)
dice_table.shift(0.8 * DOWN)
dice_unit_rect = SurroundingRectangle(dice_table.cells, buff = 0,
stroke_color = WHITE)
self.play(FadeIn(dice_table))
self.wait()
self.play(
FadeOut(dice_table.rows),
FadeOut(dice_table.labels),
dice_table.cells.fade, 0.8
)
dice_table_braces = VGroup()
dice_table_probs = VGroup()
dice_table_grouped_cells = VGroup()
for i in range(6):
cell = dice_table.cells[6 * i]
start = cell.get_center()
color = cell.get_fill_color()
brace = Brace(cell, LEFT, buff = 0, color = color)
brace.stretch(0.5,0)
stop = start + cell_size * LEFT + cell_size * DOWN
p_label = TexMobject("{" + str(i + 1) + "\over 36}", color = color)
p_label.scale(0.35)
p_label.next_to(brace, LEFT)
dice_table_probs.add(p_label)
dice_table_braces.add(brace)
dice_table_grouped_cells.add(VGroup(*[
dice_table.cells[6 * i - 5 * k]
for k in range(i + 1)
]))
for i in range(5):
cell = dice_table.cells[31 + i]
start = cell.get_center()
color = cell.get_fill_color()
brace = Brace(cell, DOWN, buff = 0, color = color)
brace.stretch(0.5, 1)
stop = start + cell_size * LEFT + cell_size * DOWN
p_label = TexMobject("{" + str(5 - i) + "\over 36}", color = color)
p_label.scale(0.35)
p_label.next_to(brace, DOWN)
dice_table_probs.add(p_label)
dice_table_braces.add(brace)
dice_table_grouped_cells.add(VGroup(*[
dice_table.cells[31 + i - 5 * k]
for k in range(5 - i)
]))
self.play(
FadeIn(dice_unit_rect),
FadeIn(dice_table.rows)
)
# group the dice table cells to make them appear in the right order
for (cell, label) in zip(dice_table.cells, dice_table.labels):
cell.add(label)
self.play(
LaggedStart(ShowCreation, dice_table_braces, lag_ratio = lag_ratio, run_time = run_time),
LaggedStart(Write, dice_table_probs, lag_ratio = lag_ratio, run_time = run_time),
LaggedStart(ApplyMethod, dice_table_grouped_cells, arg_creator =
lambda m : (m.fade, -4), lag_ratio = lag_ratio, run_time = run_time
)
LaggedStart(FadeIn, dice_table_grouped_cells,
lag_ratio = lag_ratio, run_time = run_time)
)
self.wait()
self.play(
FadeOut(dice_table.rows),
FadeOut(dice_unit_rect),
)
self.play(
dice_table_grouped_cells.space_out_submobjects, {"factor" : 1.9},
rate_func=there_and_back_with_pause,
run_time=run_time
)
@ -269,5 +274,6 @@ class ProbabilityDistributions(PiCreatureScene):