Clean up and fix VMobject.get_shader_wrapper_list

This commit is contained in:
Grant Sanderson 2022-12-29 12:04:01 -08:00
parent 25ac5f3507
commit 3165a28cd0

View file

@ -148,11 +148,6 @@ class VMobject(Mobject):
raise Exception("All submobjects must be of type VMobject")
super().add(*vmobjects)
def copy(self, deep: bool = False) -> VMobject:
result = super().copy(deep)
result.shader_wrapper_list = [sw.copy() for sw in self.shader_wrapper_list]
return result
# Colors
def init_colors(self):
self.set_fill(
@ -809,6 +804,11 @@ class VMobject(Mobject):
# Alignment
def align_points(self, vmobject: VMobject):
if self.get_num_points() == len(vmobject.get_points()):
# If both have fill, and they have the same shape, just
# give them the same triangulation so that it's not recalculated
# needlessly throughout an animation
if self.has_fill() and vmobject.has_fill() and self.has_same_shape_as(vmobject):
vmobject.triangulation = self.triangulation
return
for mob in self, vmobject:
@ -1077,14 +1077,6 @@ class VMobject(Mobject):
render_primitive=self.render_primitive,
)
self.shader_wrapper_list = [
self.stroke_shader_wrapper.copy(), # Use for back stroke
self.fill_shader_wrapper.copy(),
self.stroke_shader_wrapper.copy(),
]
for sw in self.shader_wrapper_list:
sw.uniforms = self.uniforms
def refresh_shader_wrapper_id(self):
for wrapper in [self.fill_shader_wrapper, self.stroke_shader_wrapper]:
wrapper.refresh_id()
@ -1107,30 +1099,29 @@ class VMobject(Mobject):
# Build up data lists
fill_shader_wrappers = []
stroke_shader_wrappers = []
back_stroke_shader_wrappers = []
for submob in self.family_members_with_points():
if submob.has_fill():
fill_shader_wrappers.append(submob.get_fill_shader_wrapper())
if submob.has_stroke():
ssw = submob.get_stroke_shader_wrapper()
stroke_shader_wrappers.append(submob.get_stroke_shader_wrapper())
if submob.draw_stroke_behind_fill:
back_stroke_shader_wrappers.append(ssw)
else:
stroke_shader_wrappers.append(ssw)
self.draw_stroke_behind_fill = True
# Combine data lists
sw_lists = [
back_stroke_shader_wrappers,
fill_shader_wrappers,
stroke_shader_wrappers,
]
for sw, sw_list in zip(self.shader_wrapper_list, sw_lists):
self_sws = [self.fill_shader_wrapper, self.stroke_shader_wrapper]
sw_lists = [fill_shader_wrappers, stroke_shader_wrappers]
for sw, sw_list in zip(self_sws, sw_lists):
if not sw_list:
sw.vert_data = resize_array(sw.vert_data, 0)
continue
if sw is sw_list[0]:
sw.combine_with(*sw_list[1:])
else:
sw.read_in(*sw_list)
sw.depth_test = any(sw.depth_test for sw in sw_list)
sw.uniforms.update(sw_list[0].uniforms)
return list(filter(lambda sw: len(sw.vert_data) > 0, self.shader_wrapper_list))
if self.draw_stroke_behind_fill:
self_sws.reverse()
return [sw for sw in self_sws if len(sw.vert_data) > 0]
def get_stroke_shader_data(self) -> np.ndarray:
points = self.get_points()