BreakApartSum and UnmixMixedPaint from fourier project

This commit is contained in:
Grant Sanderson 2018-01-15 15:30:15 -08:00
parent 5d9eb8d5a0
commit 2b80c582dd

View file

@ -122,7 +122,6 @@ class AddingPureFrequencies(PiCreatureScene):
Write(time), Write(time),
ShowCreation(axes.x_axis) ShowCreation(axes.x_axis)
) )
self.dither()
self.broadcast( self.broadcast(
ShowCreation(graph, run_time = 4, rate_func = None), ShowCreation(graph, run_time = 4, rate_func = None),
ShowCreation(equilibrium_line), ShowCreation(equilibrium_line),
@ -133,7 +132,7 @@ class AddingPureFrequencies(PiCreatureScene):
GrowFromCenter(brace), GrowFromCenter(brace),
Write(words) Write(words)
) )
self.dither(2) self.dither()
graph.save_state() graph.save_state()
self.play( self.play(
FadeOut(brace), FadeOut(brace),
@ -325,7 +324,10 @@ class AddingPureFrequencies(PiCreatureScene):
]) ])
result *= 0.5 result *= 0.5
return result + self.equilibrium_height return result + self.equilibrium_height
new_sum_graph = self.axes.get_graph(new_sum_func) new_sum_graph = self.axes.get_graph(
new_sum_func,
num_graph_points = 200
)
new_sum_graph.highlight(BLUE_C) new_sum_graph.highlight(BLUE_C)
self.play(*it.chain( self.play(*it.chain(
@ -408,10 +410,162 @@ class AddingPureFrequencies(PiCreatureScene):
return UpdateFromAlphaFunc(line, update_line, **kwargs) return UpdateFromAlphaFunc(line, update_line, **kwargs)
class BreakApartSum(Scene):
CONFIG = {
"frequencies" : [0.5, 1.5, 2, 2.5, 5],
"equilibrium_height" : 2.0,
}
def construct(self):
self.show_initial_sound()
self.decompose_sound()
self.ponder_question()
def show_initial_sound(self):
def func(x):
return self.equilibrium_height + 0.2*np.sum([
np.cos(2*np.pi*f*x)
for f in self.frequencies
])
axes = Axes(
x_min = 0, x_max = 5,
y_min = -1, y_max = 5,
x_axis_config = {
"include_tip" : False,
"unit_size" : 2.0,
},
y_axis_config = {
"include_tip" : False,
"unit_size" : 0.5,
},
)
axes.stretch_to_fit_width(2*SPACE_WIDTH - 2)
axes.stretch_to_fit_height(3)
axes.center()
axes.to_edge(LEFT)
graph = axes.get_graph(func, num_graph_points = 200)
graph.highlight(YELLOW)
v_line = Line(ORIGIN, 4*UP)
v_line.move_to(axes.coords_to_point(0, 0), DOWN)
dot = Dot(color = PINK)
dot.move_to(graph.point_from_proportion(0))
self.add(axes, graph)
self.play(
v_line.move_to, axes.coords_to_point(5, 0), DOWN,
MoveAlongPath(dot, graph),
run_time = 8,
rate_func = None,
)
self.play(*map(FadeOut, [dot, v_line]))
self.set_variables_as_attrs(axes, graph)
def decompose_sound(self):
axes, graph = self.axes, self.graph
pure_graphs = VGroup(*[
axes.get_graph(
lambda x : 0.5*np.cos(2*np.pi*freq*x),
num_graph_points = 100,
)
for freq in self.frequencies
])
pure_graphs.gradient_highlight(BLUE, RED)
pure_graphs.arrange_submobjects(DOWN, buff = MED_LARGE_BUFF)
h_line = DashedLine(6*LEFT, 6*RIGHT)
self.play(
FadeOut(axes),
graph.to_edge, UP
)
pure_graphs.next_to(graph, DOWN, LARGE_BUFF)
h_line.next_to(graph, DOWN, MED_LARGE_BUFF)
self.play(ShowCreation(h_line))
for pure_graph in reversed(pure_graphs):
self.play(ReplacementTransform(graph.copy(), pure_graph))
self.dither()
self.all_graphs = VGroup(graph, h_line, pure_graphs)
self.pure_graphs = pure_graphs
def ponder_question(self):
all_graphs = self.all_graphs
pure_graphs = self.pure_graphs
randy = Randolph()
randy.to_corner(DOWN+LEFT)
self.play(
FadeIn(randy),
all_graphs.scale, 0.75,
all_graphs.to_corner, UP+RIGHT,
)
self.play(randy.change, "pondering", all_graphs)
self.play(Blink(randy))
rect = SurroundingRectangle(pure_graphs, color = WHITE)
self.play(
ShowCreation(rect),
LaggedStart(
ApplyFunction, pure_graphs,
lambda g : (lambda m : m.shift(SMALL_BUFF*UP).highlight(YELLOW), g),
rate_func = wiggle
)
)
self.play(FadeOut(rect))
self.play(Blink(randy))
self.dither()
class Quadrant(Mobject1D):
CONFIG = {
"radius" : 2,
"stroke_width": 2,
"density" : 75,
}
def generate_points(self):
self.add_points([
r*(np.cos(theta)*RIGHT + np.sin(theta)*UP)
for r in np.arange(0, self.radius, self.epsilon)
for theta in np.arange(0, np.pi/2, self.epsilon/r)
])
class UnmixMixedPaint(Scene):
CONFIG = {
"colors" : [BLUE, RED, YELLOW, GREEN],
}
def construct(self):
angles = np.arange(4)*np.pi/2
quadrants = PMobject(*[
Quadrant().rotate(angle).highlight(color)
for color, angle in zip(self.colors, angles)
])
quadrants.ingest_submobjects()
quadrants.sort_points(lambda p : np.random.random())
start_rgbas = np.array(quadrants.rgbas)
target_rgbas = np.zeros(start_rgbas.shape)
mud_color = average_color(*self.colors)
target_rgbas[:,:] = color_to_rgba(mud_color)
background_circle = Circle(
radius = 2,
stroke_width = 0,
fill_color = mud_color,
fill_opacity = 1
)
def update_color(quadrants, alpha):
quadrants.rgbas = interpolate(start_rgbas, target_rgbas, alpha)
self.add(background_circle, quadrants)
self.play(
PhaseFlow(
lambda p : rotate_vector(p, np.pi/2+0.01)/(max(np.linalg.norm(p), 0.001)),
quadrants,
virtual_time = 20,
),
UpdateFromAlphaFunc(quadrants, update_color),
run_time = 10,
)