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Have VMobject inherit children uniforms when rendering
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@ -1288,6 +1288,8 @@ class VMobject(Mobject):
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self.fill_shader_wrapper.read_in(fill_datas, fill_indices or None),
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self.fill_shader_wrapper.read_in(fill_datas, fill_indices or None),
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self.stroke_shader_wrapper.read_in(stroke_datas),
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self.stroke_shader_wrapper.read_in(stroke_datas),
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]
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]
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# TODO, account for submob uniforms separately?
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self.uniforms.update(family[0].uniforms)
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return [sw for sw in shader_wrappers if len(sw.vert_data) > 0]
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return [sw for sw in shader_wrappers if len(sw.vert_data) > 0]
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