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Merge pull request #1316 from TonyCrane/shaders
Improve Text's handling of non-display characters in shaders and Add a feature
This commit is contained in:
commit
19e93454d9
8 changed files with 79 additions and 40 deletions
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@ -29,6 +29,10 @@ universal_import_line: "from manimlib.imports import *"
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style:
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font: "Consolas"
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background_color: "#333333"
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# Set the position of preview window, you can use directions, e.g. UL/DR/OL/OO/...
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# also, you can also specify the position(pixel) of the upper left corner of
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# the window on the monitor, e.g. "960,540"
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window_position: UR
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camera_qualities:
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low:
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resolution: "854x480"
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@ -24,4 +24,5 @@ dependencies:
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- pyyaml
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- validators
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- ipython
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- PyOpenGL
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@ -125,6 +125,7 @@ class TextExample(Scene):
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fonts = Text(
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"And you can also set the font according to different words",
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font="Arial",
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t2f={"font": "Consolas", "words": "Consolas"},
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t2c={"font": BLUE, "words": GREEN}
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)
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@ -203,7 +203,23 @@ def get_configuration(args):
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else:
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window_width = monitor.width / 2
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window_height = window_width * 9 / 16
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window_position = (int(monitor.width - window_width), 0)
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custom_position = custom_defaults["window_position"]
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if "," in custom_position:
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posx, posy = map(int, custom_position.split(","))
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else:
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if custom_position[1] == "L":
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posx = 0
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elif custom_position[1] == "O":
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posx = int((monitor.width - window_width) / 2)
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elif custom_position[1] == "R":
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posx = int(monitor.width - window_width)
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if custom_position[0] == "U":
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posy = 0
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elif custom_position[0] == "O":
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posy = int((monitor.height - window_height) / 2)
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elif custom_position[0] == "D":
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posy = int(monitor.height - window_height)
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window_position = (posx, posy)
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config["window_config"] = {
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"size": (window_width, window_height),
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"position": window_position,
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@ -61,24 +61,12 @@ JOINT_TYPE_MAP = {
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}
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# Related to Text
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NOT_SETTING_FONT_MSG = '''
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Warning:
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You haven't set font.
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If you are not using English, this may cause text rendering problem.
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You set font like:
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text = Text('your text', font='your font')
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or:
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class MyText(Text):
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CONFIG = {
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'font': 'My Font'
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}
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'''
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START_X = 30
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START_Y = 20
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NORMAL = 'NORMAL'
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ITALIC = 'ITALIC'
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OBLIQUE = 'OBLIQUE'
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BOLD = 'BOLD'
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NORMAL = "NORMAL"
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ITALIC = "ITALIC"
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OBLIQUE = "OBLIQUE"
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BOLD = "BOLD"
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DEFAULT_STROKE_WIDTH = 4
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@ -4,6 +4,7 @@ import copy
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import hashlib
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import cairo
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from manimlib.constants import *
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from manimlib.mobject.geometry import Dot, Rectangle
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from manimlib.mobject.svg.svg_mobject import SVGMobject
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from manimlib.utils.config_ops import digest_config
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from manimlib.utils.customization import get_customization
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@ -13,9 +14,6 @@ from manimlib.utils.directories import get_text_dir
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TEXT_MOB_SCALE_FACTOR = 0.001048
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# Warning, these classes are currently based on an old rendering mode
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# not supported in this version of manim
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class TextSetting(object):
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def __init__(self, start, end, font, slant, weight, line_num=-1):
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self.start = start
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@ -29,33 +27,39 @@ class TextSetting(object):
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class Text(SVGMobject):
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CONFIG = {
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# Mobject
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'color': WHITE,
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'height': None,
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'stroke_width': 0,
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"color": WHITE,
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"height": None,
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"stroke_width": 0,
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# Text
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'font': '',
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'gradient': None,
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'lsh': -1,
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'size': 1,
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'font_size': 48,
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'slant': NORMAL,
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'weight': NORMAL,
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't2c': {},
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't2f': {},
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't2g': {},
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't2s': {},
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't2w': {},
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"font": '',
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"gradient": None,
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"lsh": -1,
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"size": 1,
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"font_size": 48,
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"tab_width": 4,
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"slant": NORMAL,
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"weight": NORMAL,
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"t2c": {},
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"t2f": {},
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"t2g": {},
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"t2s": {},
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"t2w": {},
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}
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def __init__(self, text, **config):
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self.text = text
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self.full2short(config)
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digest_config(self, config)
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self.lsh = self.size if self.lsh == -1 else self.lsh
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text_without_tabs = text
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if text.find('\t') != -1:
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text_without_tabs = text.replace('\t', ' ' * self.tab_width)
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self.text = text_without_tabs
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file_name = self.text2svg()
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self.remove_last_M(file_name)
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self.remove_empty_path(file_name)
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SVGMobject.__init__(self, file_name, **config)
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self.text = text
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self.apply_space_chars()
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if self.t2c:
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self.set_color_by_t2c()
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@ -68,6 +72,18 @@ class Text(SVGMobject):
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if self.height is None:
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self.scale(TEXT_MOB_SCALE_FACTOR * self.font_size)
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def apply_space_chars(self):
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submobs = self.submobjects.copy()
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for char_index in range(self.text.__len__()):
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if self.text[char_index] == " " or self.text[char_index] == "\t" or self.text[char_index] == "\n":
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space = Dot(radius=0, fill_opacity=0, stroke_opacity=0)
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if char_index == 0:
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space.move_to(submobs[char_index].get_center())
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else:
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space.move_to(submobs[char_index - 1].get_center())
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submobs.insert(char_index, space)
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self.set_submobjects(submobs)
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def remove_last_M(self, file_name):
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with open(file_name, 'r') as fpr:
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content = fpr.read()
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@ -75,6 +91,13 @@ class Text(SVGMobject):
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with open(file_name, 'w') as fpw:
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fpw.write(content)
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def remove_empty_path(self, file_name):
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with open(file_name, 'r') as fpr:
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content = fpr.read()
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content = re.sub(r'<path .*?d=""/>', '', content)
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with open(file_name, 'w') as fpw:
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fpw.write(content)
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def find_indexes(self, word):
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m = re.match(r'\[([0-9\-]{0,}):([0-9\-]{0,})\]', word)
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if m:
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@ -539,9 +539,14 @@ class Scene(object):
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pass
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def on_key_press(self, symbol, modifiers):
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if chr(symbol) == "r":
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try:
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char = chr(symbol)
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except OverflowError:
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print(" Warning: The value of the pressed key is too large.")
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return
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if char == "r":
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self.camera.frame.to_default_state()
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elif chr(symbol) == "q":
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elif char == "q":
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self.quit_interaction = True
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def on_resize(self, width: int, height: int):
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@ -15,4 +15,5 @@ pyyaml
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screeninfo
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pyreadline; sys_platform == 'win32'
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validators
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ipython
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ipython
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PyOpenGL
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