Merge pull request #1316 from TonyCrane/shaders

Improve Text's handling of non-display characters in shaders and Add a feature
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Grant Sanderson 2021-01-17 19:22:11 -08:00 committed by GitHub
commit 19e93454d9
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 79 additions and 40 deletions

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@ -29,6 +29,10 @@ universal_import_line: "from manimlib.imports import *"
style:
font: "Consolas"
background_color: "#333333"
# Set the position of preview window, you can use directions, e.g. UL/DR/OL/OO/...
# also, you can also specify the position(pixel) of the upper left corner of
# the window on the monitor, e.g. "960,540"
window_position: UR
camera_qualities:
low:
resolution: "854x480"

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@ -24,4 +24,5 @@ dependencies:
- pyyaml
- validators
- ipython
- PyOpenGL

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@ -125,6 +125,7 @@ class TextExample(Scene):
fonts = Text(
"And you can also set the font according to different words",
font="Arial",
t2f={"font": "Consolas", "words": "Consolas"},
t2c={"font": BLUE, "words": GREEN}
)

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@ -203,7 +203,23 @@ def get_configuration(args):
else:
window_width = monitor.width / 2
window_height = window_width * 9 / 16
window_position = (int(monitor.width - window_width), 0)
custom_position = custom_defaults["window_position"]
if "," in custom_position:
posx, posy = map(int, custom_position.split(","))
else:
if custom_position[1] == "L":
posx = 0
elif custom_position[1] == "O":
posx = int((monitor.width - window_width) / 2)
elif custom_position[1] == "R":
posx = int(monitor.width - window_width)
if custom_position[0] == "U":
posy = 0
elif custom_position[0] == "O":
posy = int((monitor.height - window_height) / 2)
elif custom_position[0] == "D":
posy = int(monitor.height - window_height)
window_position = (posx, posy)
config["window_config"] = {
"size": (window_width, window_height),
"position": window_position,

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@ -61,24 +61,12 @@ JOINT_TYPE_MAP = {
}
# Related to Text
NOT_SETTING_FONT_MSG = '''
Warning:
You haven't set font.
If you are not using English, this may cause text rendering problem.
You set font like:
text = Text('your text', font='your font')
or:
class MyText(Text):
CONFIG = {
'font': 'My Font'
}
'''
START_X = 30
START_Y = 20
NORMAL = 'NORMAL'
ITALIC = 'ITALIC'
OBLIQUE = 'OBLIQUE'
BOLD = 'BOLD'
NORMAL = "NORMAL"
ITALIC = "ITALIC"
OBLIQUE = "OBLIQUE"
BOLD = "BOLD"
DEFAULT_STROKE_WIDTH = 4

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@ -4,6 +4,7 @@ import copy
import hashlib
import cairo
from manimlib.constants import *
from manimlib.mobject.geometry import Dot, Rectangle
from manimlib.mobject.svg.svg_mobject import SVGMobject
from manimlib.utils.config_ops import digest_config
from manimlib.utils.customization import get_customization
@ -13,9 +14,6 @@ from manimlib.utils.directories import get_text_dir
TEXT_MOB_SCALE_FACTOR = 0.001048
# Warning, these classes are currently based on an old rendering mode
# not supported in this version of manim
class TextSetting(object):
def __init__(self, start, end, font, slant, weight, line_num=-1):
self.start = start
@ -29,33 +27,39 @@ class TextSetting(object):
class Text(SVGMobject):
CONFIG = {
# Mobject
'color': WHITE,
'height': None,
'stroke_width': 0,
"color": WHITE,
"height": None,
"stroke_width": 0,
# Text
'font': '',
'gradient': None,
'lsh': -1,
'size': 1,
'font_size': 48,
'slant': NORMAL,
'weight': NORMAL,
't2c': {},
't2f': {},
't2g': {},
't2s': {},
't2w': {},
"font": '',
"gradient": None,
"lsh": -1,
"size": 1,
"font_size": 48,
"tab_width": 4,
"slant": NORMAL,
"weight": NORMAL,
"t2c": {},
"t2f": {},
"t2g": {},
"t2s": {},
"t2w": {},
}
def __init__(self, text, **config):
self.text = text
self.full2short(config)
digest_config(self, config)
self.lsh = self.size if self.lsh == -1 else self.lsh
text_without_tabs = text
if text.find('\t') != -1:
text_without_tabs = text.replace('\t', ' ' * self.tab_width)
self.text = text_without_tabs
file_name = self.text2svg()
self.remove_last_M(file_name)
self.remove_empty_path(file_name)
SVGMobject.__init__(self, file_name, **config)
self.text = text
self.apply_space_chars()
if self.t2c:
self.set_color_by_t2c()
@ -68,6 +72,18 @@ class Text(SVGMobject):
if self.height is None:
self.scale(TEXT_MOB_SCALE_FACTOR * self.font_size)
def apply_space_chars(self):
submobs = self.submobjects.copy()
for char_index in range(self.text.__len__()):
if self.text[char_index] == " " or self.text[char_index] == "\t" or self.text[char_index] == "\n":
space = Dot(radius=0, fill_opacity=0, stroke_opacity=0)
if char_index == 0:
space.move_to(submobs[char_index].get_center())
else:
space.move_to(submobs[char_index - 1].get_center())
submobs.insert(char_index, space)
self.set_submobjects(submobs)
def remove_last_M(self, file_name):
with open(file_name, 'r') as fpr:
content = fpr.read()
@ -75,6 +91,13 @@ class Text(SVGMobject):
with open(file_name, 'w') as fpw:
fpw.write(content)
def remove_empty_path(self, file_name):
with open(file_name, 'r') as fpr:
content = fpr.read()
content = re.sub(r'<path .*?d=""/>', '', content)
with open(file_name, 'w') as fpw:
fpw.write(content)
def find_indexes(self, word):
m = re.match(r'\[([0-9\-]{0,}):([0-9\-]{0,})\]', word)
if m:

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@ -539,9 +539,14 @@ class Scene(object):
pass
def on_key_press(self, symbol, modifiers):
if chr(symbol) == "r":
try:
char = chr(symbol)
except OverflowError:
print(" Warning: The value of the pressed key is too large.")
return
if char == "r":
self.camera.frame.to_default_state()
elif chr(symbol) == "q":
elif char == "q":
self.quit_interaction = True
def on_resize(self, width: int, height: int):

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@ -15,4 +15,5 @@ pyyaml
screeninfo
pyreadline; sys_platform == 'win32'
validators
ipython
ipython
PyOpenGL