More clack animations

This commit is contained in:
Grant Sanderson 2019-01-09 12:51:52 -08:00
parent 67ae6bf3a8
commit 10d64ec74e

View file

@ -14,6 +14,7 @@ class SlidingBlocks(VGroup):
"distance": 7, "distance": 7,
"width": None, "width": None,
"color": None, "color": None,
"label_text": None,
}, },
"block2_config": { "block2_config": {
"mass": 1, "mass": 1,
@ -21,6 +22,7 @@ class SlidingBlocks(VGroup):
"distance": 3, "distance": 3,
"width": None, "width": None,
"color": None, "color": None,
"label_text": None,
}, },
"block_style": { "block_style": {
"fill_opacity": 1, "fill_opacity": 1,
@ -29,7 +31,8 @@ class SlidingBlocks(VGroup):
"sheen_direction": UL, "sheen_direction": UL,
"sheen_factor": 0.5, "sheen_factor": 0.5,
"sheen_direction": UL, "sheen_direction": UL,
} },
"collect_clack_data": True,
} }
def __init__(self, surrounding_scene, **kwargs): def __init__(self, surrounding_scene, **kwargs):
@ -48,13 +51,16 @@ class SlidingBlocks(VGroup):
) )
self.add_updater(self.__class__.update_positions) self.add_updater(self.__class__.update_positions)
self.clack_data = self.get_clack_data() if self.collect_clack_data:
self.clack_data = self.get_clack_data()
def get_block(self, mass, distance, velocity, width, color): def get_block(self, mass, distance, velocity, width, color, label_text):
if width is None: if width is None:
width = self.mass_to_width(mass) width = self.mass_to_width(mass)
if color is None: if color is None:
color = self.mass_to_color(mass) color = self.mass_to_color(mass)
if label_text is None:
label_text = "{:,}\\,kg".format(int(mass))
block = Square(side_length=width) block = Square(side_length=width)
block.mass = mass block.mass = mass
block.velocity = velocity block.velocity = velocity
@ -68,9 +74,7 @@ class SlidingBlocks(VGroup):
(self.wall.get_right()[0] + distance) * RIGHT, (self.wall.get_right()[0] + distance) * RIGHT,
DL, DL,
) )
label = block.label = TextMobject( label = block.label = TextMobject(label_text)
"{:,}\\,kg".format(int(mass))
)
label.scale(0.8) label.scale(0.8)
label.next_to(block, UP, SMALL_BUFF) label.next_to(block, UP, SMALL_BUFF)
block.add(label) block.add(label)
@ -254,26 +258,42 @@ class ClackFlashes(ContinualAnimation):
class BlocksAndWallScene(Scene): class BlocksAndWallScene(Scene):
CONFIG = { CONFIG = {
"include_sound_file": True, "include_sound": True,
"count_clacks": True, "count_clacks": True,
"counter_group_shift_vect": LEFT,
"sliding_blocks_config": {}, "sliding_blocks_config": {},
"floor_y": -2, "floor_y": -2,
"wall_x": -6, "wall_x": -6,
"n_wall_ticks": 15,
"counter_label": "\\# Collisions: ", "counter_label": "\\# Collisions: ",
"collision_sound": "clack.wav", "collision_sound": "clack.wav",
"show_flash_animations": True,
} }
def setup(self): def setup(self):
self.floor = self.get_floor() self.track_time()
self.wall = self.get_wall() self.add_floor_and_wall()
self.blocks = SlidingBlocks(self, **self.sliding_blocks_config) self.add_blocks()
self.clack_data = self.blocks.clack_data if self.show_flash_animations:
self.clack_flashes = ClackFlashes(self.clack_data) self.add_flash_animations()
self.add(self.floor, self.wall, self.blocks, self.clack_flashes)
if self.count_clacks: if self.count_clacks:
self.add_counter() self.add_counter()
self.track_time()
def add_floor_and_wall(self):
self.floor = self.get_floor()
self.wall = self.get_wall()
self.add(self.floor, self.wall)
def add_blocks(self):
self.blocks = SlidingBlocks(self, **self.sliding_blocks_config)
if hasattr(self.blocks, "clack_data"):
self.clack_data = self.blocks.clack_data
self.add(self.blocks)
def add_flash_animations(self):
self.clack_flashes = ClackFlashes(self.clack_data)
self.add(self.clack_flashes)
def track_time(self): def track_time(self):
time_tracker = ValueTracker() time_tracker = ValueTracker()
@ -289,13 +309,13 @@ class BlocksAndWallScene(Scene):
counter_label[-1], RIGHT, counter_label[-1], RIGHT,
aligned_edge=DOWN, aligned_edge=DOWN,
) )
clack_group = VGroup( counter_group = VGroup(
counter_label, counter_label,
counter_mob, counter_mob,
) )
clack_group.to_corner(UR) counter_group.to_corner(UR)
clack_group.shift(LEFT) counter_group.shift(self.counter_group_shift_vect)
self.add(clack_group) self.add(counter_group)
self.counter_mob = counter_mob self.counter_mob = counter_mob
@ -304,7 +324,7 @@ class BlocksAndWallScene(Scene):
wall.shift(self.wall_x * RIGHT) wall.shift(self.wall_x * RIGHT)
lines = VGroup(*[ lines = VGroup(*[
Line(ORIGIN, 0.25 * UR) Line(ORIGIN, 0.25 * UR)
for x in range(15) for x in range(self.n_wall_ticks)
]) ])
lines.set_stroke(width=1) lines.set_stroke(width=1)
lines.arrange_submobjects(UP, buff=MED_SMALL_BUFF) lines.arrange_submobjects(UP, buff=MED_SMALL_BUFF)
@ -358,7 +378,7 @@ class BlocksAndWallScene(Scene):
def close_movie_pipe(self): def close_movie_pipe(self):
Scene.close_movie_pipe(self) Scene.close_movie_pipe(self)
if self.include_sound_file: if self.include_sound:
sound_file_path = self.create_sound_file(self.clack_data) sound_file_path = self.create_sound_file(self.clack_data)
movie_path = self.get_movie_file_path() movie_path = self.get_movie_file_path()
temp_path = self.get_movie_file_path(str(self) + "TempSound") temp_path = self.get_movie_file_path(str(self) + "TempSound")
@ -452,16 +472,78 @@ class MathAndPhysicsConspiring(Scene):
return result return result
class LightBouncing(Scene): class LightBouncing(MovingCameraScene):
CONFIG = { CONFIG = {
"theta": np.arctan(0.1) "theta": np.arctan(0.15),
"show_fanning": False,
"mirror_shift_vect": 5 * LEFT,
"mirror_length": 10,
"beam_start_x": 12,
"beam_height": 1,
} }
def construct(self): def construct(self):
pass theta = self.theta
h_line = Line(ORIGIN, self.mirror_length * RIGHT)
d_line = h_line.copy().rotate(theta, about_point=ORIGIN)
mirrors = VGroup(h_line, d_line)
self.add(mirrors)
beam_height = self.beam_height
start_point = self.beam_start_x * RIGHT + beam_height * UP
points = [start_point] + [
np.array([
(beam_height / np.tan(k * theta)),
beam_height,
0,
])
for k in range(1, int(PI / theta))
] + [rotate(start_point, PI, UP)]
reflected_points = []
for k, point in enumerate(points):
reflected_point = rotate_vector(point, -2 * (k // 2) * theta)
reflected_point[1] = abs(reflected_point[1])
reflected_points.append(reflected_point)
beam = VMobject()
beam.set_points_as_corners(reflected_points)
beam.set_stroke(YELLOW, 2)
anims = [self.get_beam_anim(beam)]
if self.show_fanning:
for k in range(2, int(PI / theta) + 1):
line = h_line.copy()
line.set_stroke(WHITE, 1)
line.rotate(k * theta, about_point=ORIGIN)
self.add(line)
straight_beam = VMobject()
straight_beam.set_points_as_corners(points)
straight_beam.set_stroke(YELLOW, 2)
anims.append(self.get_beam_anim(straight_beam))
self.camera_frame.shift(-self.mirror_shift_vect)
self.play(*anims)
self.wait()
def get_beam_anim(self, beam):
dot = Dot()
dot.scale(0.5)
dot.match_color(beam)
return AnimationGroup(
ShowPassingFlash(
beam,
run_time=5,
rate_func=lambda t: smooth(t, 5),
time_width=0.05,
),
UpdateFromFunc(
dot,
lambda m: m.move_to(beam.points[-1])
),
)
class BlocksAndWallExampleSameMass(BlocksAndWallScene): class BlocksAndWallExample(BlocksAndWallScene):
CONFIG = { CONFIG = {
"sliding_blocks_config": { "sliding_blocks_config": {
"block1_config": { "block1_config": {
@ -476,7 +558,7 @@ class BlocksAndWallExampleSameMass(BlocksAndWallScene):
self.wait(self.wait_time) self.wait(self.wait_time)
class BlocksAndWallExampleMass1e1(BlocksAndWallExampleSameMass): class BlocksAndWallExampleMass1e1(BlocksAndWallExample):
CONFIG = { CONFIG = {
"sliding_blocks_config": { "sliding_blocks_config": {
"block1_config": { "block1_config": {
@ -488,7 +570,113 @@ class BlocksAndWallExampleMass1e1(BlocksAndWallExampleSameMass):
} }
class BlocksAndWallExampleMass1e2(BlocksAndWallExampleSameMass): class CowToSphere(ExternallyAnimatedScene):
pass
class NoFrictionLabel(Scene):
def construct(self):
words = TextMobject("Frictionless")
words.shift(2 * RIGHT)
words.add_updater(
lambda m, dt: m.shift(dt * LEFT)
)
self.play(VFadeIn(words))
self.wait(2)
self.play(VFadeOut(words))
class Mass1e1WithElasticLabel(BlocksAndWallExampleMass1e1):
def add_flash_animations(self):
super().add_flash_animations()
flashes = self.clack_flashes
label = TextMobject(
"Purely elastic collisions\\\\"
"(no energy lost)"
)
label.set_color(YELLOW)
label.move_to(2 * LEFT + 2 * UP)
self.add(label)
self.add(*[
self.get_arrow(label, flashes, flash)
for flash in flashes.flashes
])
def get_arrow(self, label, clack_flashes, flash):
arrow = Arrow(
label.get_bottom(),
flash.mobject.get_center() + 0.5 * UP,
)
arrow.set_fill(YELLOW)
def set_opacity(arrow):
time = self.get_time()
from_start = time - flash.start_time
if from_start < 0:
opacity = 0
else:
opacity = smooth(1 - from_start)
arrow.set_fill(opacity=opacity)
arrow.add_updater(set_opacity)
return arrow
class AskAboutSoundlessness(TeacherStudentsScene):
def construct(self):
self.student_says(
"Wait, elastic collisions should\\\\"
"make no sound, right?",
)
self.play(self.teacher.change, "guilty")
self.wait(2)
self.play(
RemovePiCreatureBubble(self.students[1], target_mode="confused"),
self.teacher.change, "raise_right_hand",
added_anims=[
self.get_student_changes("pondering", "confused", "thinking")
]
)
self.look_at(self.screen)
self.wait(3)
class ShowCreationRect(Scene):
def construct(self):
rect = SurroundingRectangle(TextMobject("\\# Collisions: 3"))
self.play(ShowCreation(rect))
self.play(FadeOut(rect))
self.wait()
class BlocksAndWallExampleSameMass(BlocksAndWallExample):
pass
class ShowLeftArrow(Scene):
def construct(self):
arrow = Vector(2 * LEFT, color=RED)
self.play(GrowArrow(arrow))
self.wait()
self.play(FadeOut(arrow))
class AskWhatWillHappen(PiCreatureScene):
def construct(self):
morty = self.pi_creature
morty.set_color(GREY_BROWN)
self.pi_creature_says(
"What will\\\\"
"happen?",
target_mode="maybe",
look_at_arg=4 * DR,
)
self.wait(3)
class BlocksAndWallExampleMass1e2(BlocksAndWallExample):
CONFIG = { CONFIG = {
"sliding_blocks_config": { "sliding_blocks_config": {
"block1_config": { "block1_config": {
@ -500,7 +688,7 @@ class BlocksAndWallExampleMass1e2(BlocksAndWallExampleSameMass):
} }
class BlocksAndWallExampleMass1e4(BlocksAndWallExampleSameMass): class BlocksAndWallExampleMass1e4(BlocksAndWallExample):
CONFIG = { CONFIG = {
"sliding_blocks_config": { "sliding_blocks_config": {
"block1_config": { "block1_config": {
@ -512,7 +700,7 @@ class BlocksAndWallExampleMass1e4(BlocksAndWallExampleSameMass):
} }
class BlocksAndWallExampleMass1e4SlowMo(BlocksAndWallExampleSameMass): class BlocksAndWallExampleMass1e4SlowMo(BlocksAndWallExample):
CONFIG = { CONFIG = {
"sliding_blocks_config": { "sliding_blocks_config": {
"block1_config": { "block1_config": {
@ -526,7 +714,15 @@ class BlocksAndWallExampleMass1e4SlowMo(BlocksAndWallExampleSameMass):
} }
class BlocksAndWallExampleMass1e6(BlocksAndWallExampleSameMass): class SlowMotionLabel(Scene):
def construct(self):
words = TextMobject("Slow motion replay")
words.scale(2).to_edge(UP)
self.play(Write(words))
self.wait()
class BlocksAndWallExampleMass1e6(BlocksAndWallExample):
CONFIG = { CONFIG = {
"sliding_blocks_config": { "sliding_blocks_config": {
"block1_config": { "block1_config": {
@ -538,7 +734,7 @@ class BlocksAndWallExampleMass1e6(BlocksAndWallExampleSameMass):
} }
class BlocksAndWallExampleMass1e6SlowMo(BlocksAndWallExampleSameMass): class BlocksAndWallExampleMass1e6SlowMo(BlocksAndWallExample):
CONFIG = { CONFIG = {
"sliding_blocks_config": { "sliding_blocks_config": {
"block1_config": { "block1_config": {
@ -552,7 +748,7 @@ class BlocksAndWallExampleMass1e6SlowMo(BlocksAndWallExampleSameMass):
} }
class BlocksAndWallExampleMass1e8(BlocksAndWallExampleSameMass): class BlocksAndWallExampleMass1e8(BlocksAndWallExample):
CONFIG = { CONFIG = {
"sliding_blocks_config": { "sliding_blocks_config": {
"block1_config": { "block1_config": {
@ -564,7 +760,7 @@ class BlocksAndWallExampleMass1e8(BlocksAndWallExampleSameMass):
} }
class BlocksAndWallExampleMass1e10(BlocksAndWallExampleSameMass): class BlocksAndWallExampleMass1e10(BlocksAndWallExample):
CONFIG = { CONFIG = {
"sliding_blocks_config": { "sliding_blocks_config": {
"block1_config": { "block1_config": {
@ -574,3 +770,518 @@ class BlocksAndWallExampleMass1e10(BlocksAndWallExampleSameMass):
}, },
"wait_time": 25, "wait_time": 25,
} }
class GalperinPaperScroll(ExternallyAnimatedScene):
pass
class PiComputingAlgorithmsAxes(Scene):
def construct(self):
self.setup_axes()
self.add_methods()
def setup_axes(self):
axes = Axes(
x_min=0,
y_min=0,
x_max=9,
y_max=5,
number_line_config={
"tick_frequency": 100,
"numbers_with_elongated_ticks": [],
}
)
y_label = TextMobject("Efficiency")
y_label.rotate(90 * DEGREES)
y_label.next_to(axes.y_axis, LEFT, SMALL_BUFF)
x_label = TextMobject("Elegance")
x_label.next_to(axes.x_axis, DOWN, SMALL_BUFF)
axes.add(y_label, x_label)
axes.center().to_edge(DOWN)
self.axes = axes
title = TextMobject("Algorithms for computing $\\pi$")
title.scale(1.5)
title.to_edge(UP, buff=MED_SMALL_BUFF)
self.add(title, axes)
def add_methods(self):
method_location_list = [
(self.get_machin_like_formula(), (1, 4.5)),
(self.get_viete(), (3, 3.5)),
(self.get_measuring_tape(), (0.5, 1)),
(self.get_monte_carlo(), (2, 0.2)),
(self.get_basel(), (6, 1)),
(self.get_blocks_image(), (8, 0.1)),
]
algorithms = VGroup()
for method, location in method_location_list:
cross = TexMobject("\\times")
cross.set_color(RED)
cross.move_to(self.axes.coords_to_point(*location))
method.next_to(cross, UP, SMALL_BUFF)
method.align_to(cross, LEFT)
method.shift_onto_screen()
algorithms.add(VGroup(method, cross))
self.play(LaggedStart(
FadeInFromDown, algorithms,
run_time=4,
lag_ratio=0.4,
))
self.wait()
self.play(CircleThenFadeAround(algorithms[-1][0]))
def get_machin_like_formula(self):
formula = TexMobject(
"\\frac{\\pi}{4} = "
"12\\arctan\\left(\\frac{1}{49}\\right) + "
"32\\arctan\\left(\\frac{1}{57}\\right) - "
"5\\arctan\\left(\\frac{1}{239}\\right) + "
"12\\arctan\\left(\\frac{1}{110{,}443}\\right)"
)
formula.scale(0.5)
return formula
def get_viete(self):
formula = TexMobject(
"\\frac{2}{\\pi} = "
"\\frac{\\sqrt{2}}{2} \\cdot"
"\\frac{\\sqrt{2 + \\sqrt{2}}}{2} \\cdot"
"\\frac{\\sqrt{2 + \\sqrt{2 + \\sqrt{2}}}}{2} \\cdots"
)
formula.scale(0.5)
return formula
def get_measuring_tape(self):
return TextMobject("Measuring tape").scale(0.75)
def get_monte_carlo(self):
return TextMobject("Monte Carlo").scale(0.75)
def get_basel(self):
formula = TexMobject(
"\\frac{\\pi^2}{6} = "
"\\sum_{n=1}^\\infty \\frac{1}{n^2}"
)
formula.scale(0.5)
return formula
def get_blocks_image(self):
scene = BlocksAndWallScene(
write_to_movie=False,
skip_animations=True,
count_clacks=False,
floor_y=1,
wall_x=0,
n_wall_ticks=6,
sliding_blocks_config={
"block1_config": {
"mass": 1e2,
"velocity": -0.01,
"distance": 3.5
},
"block2_config": {
"distance": 1,
"velocity": 0,
},
}
)
group = VGroup(
scene.wall, scene.floor,
scene.blocks.block1,
scene.blocks.block2,
)
group.set_width(3)
return group
class StepsOfTheAlgorithm(TeacherStudentsScene):
def construct(self):
steps = VGroup(
TextMobject("Step 1:", "Implement a physics engine"),
TextMobject(
"Step 2:",
"Choose the number of digits, $d$,\\\\"
"of $\\pi$ that you want to compute"
),
TextMobject(
"Step 3:",
"Set one mass to $100^{d - 1}$, the other to $1$"
),
TextMobject("Step 4:", "Count collisions"),
)
steps.arrange_submobjects(
DOWN,
buff=MED_LARGE_BUFF,
aligned_edge=LEFT,
)
steps.to_corner(UL)
steps.scale(0.8)
for step in steps:
self.play(
FadeInFromDown(step[0]),
self.teacher.change, "raise_right_hand"
)
self.play(
Write(step[1], run_time=2),
self.get_student_changes(
*["pondering"] * 3,
look_at_arg=step,
)
)
self.wait()
self.change_student_modes(
"sassy", "erm", "confused",
look_at_arg=steps,
added_anims=[self.teacher.change, "happy"]
)
self.wait(3)
class CompareToGalacticMass(Scene):
def construct(self):
self.add_digits_of_pi()
self.show_mass()
self.show_galactic_black_holes()
self.show_total_count()
def add_digits_of_pi(self):
# 20 digits of pi
digits = TexMobject("3.1415926535897932384...")
digits.set_width(FRAME_WIDTH - 3)
digits.to_edge(UP)
highlighted_digits = VGroup(*[
d.copy().set_background_stroke(color=BLUE, width=5)
for d in [digits[0], *digits[2:-3]]
])
counter = Integer(0)
counter.scale(1.5)
counter.set_color(BLUE)
brace = VMobject()
self.add(counter, brace)
for k in range(len(highlighted_digits)):
if k == 0:
self.add(digits[0])
else:
self.remove(highlighted_digits[k - 1])
self.add(digits[k + 1])
self.add(highlighted_digits[k])
counter.increment_value()
brace.become(Brace(highlighted_digits[:k + 1], DOWN))
counter.next_to(brace, DOWN)
self.wait(0.1)
self.add(digits)
self.remove(*highlighted_digits)
digits_word = TextMobject("digits")
digits_word.scale(1.5)
digits_word.match_color(counter)
counter.generate_target()
group = VGroup(counter.target, digits_word)
group.arrange_submobjects(
RIGHT,
index_of_submobject_to_align=0,
aligned_edge=DOWN,
buff=0.7,
)
group.next_to(brace, DOWN)
self.play(
MoveToTarget(counter),
FadeInFrom(digits_word, LEFT),
)
self.wait()
self.pi_digits_group = VGroup(
digits, brace, counter, digits_word
)
def show_mass(self):
bw_scene = BlocksAndWallExample(
write_to_movie=False,
skip_animations=True,
count_clacks=False,
show_flash_animations=False,
floor_y=0,
wall_x=-2,
n_wall_ticks=8,
sliding_blocks_config={
"block1_config": {
"mass": 1e6,
"velocity": -0.01,
"distance": 4.5,
"label_text": "$100^{(20 - 1)}$ kg",
"color": BLACK,
},
"block2_config": {
"distance": 1,
"velocity": 0,
},
}
)
block1 = bw_scene.blocks.block1
block2 = bw_scene.blocks.block2
group = VGroup(
bw_scene.wall, bw_scene.floor,
block1, block2
)
group.center()
group.to_edge(DOWN)
arrow = Vector(2 * LEFT, color=RED)
arrow.shift(block1.get_center())
group.add(arrow)
brace = Brace(block1.label[:-2], UP, buff=SMALL_BUFF)
number_words = TextMobject(
"100", *["billion"] * 4,
)
number_words.next_to(brace, UP, buff=SMALL_BUFF)
VGroup(brace, number_words).set_color(YELLOW)
self.play(Write(group))
self.wait()
last_word = number_words[0].copy()
last_word.next_to(brace, UP, SMALL_BUFF)
self.play(
GrowFromCenter(brace),
FadeInFromDown(last_word),
)
for k in range(1, len(number_words) + 1):
self.remove(last_word)
last_word = number_words[:k].copy()
last_word.next_to(brace, UP, SMALL_BUFF)
self.add(last_word)
self.wait(0.4)
self.wait()
self.remove(last_word)
self.add(number_words)
group.add(brace, number_words)
self.play(group.to_corner, DL)
self.block1 = block1
self.block2 = block2
self.block_setup_group = group
def show_galactic_black_holes(self):
black_hole = SVGMobject(file_name="black_hole")
black_hole.set_color(BLACK)
black_hole.set_sheen(0.2, UL)
black_hole.set_height(1)
black_holes = VGroup(*[
black_hole.copy() for k in range(10)
])
black_holes.arrange_submobjects_in_grid(5, 2)
black_holes.to_corner(DR)
random.shuffle(black_holes.submobjects)
for bh in black_holes:
bh.save_state()
bh.scale(3)
bh.set_fill(DARK_GREY, 0)
equals = TexMobject("=")
equals.scale(2)
equals.next_to(self.block1, RIGHT)
words = TextMobject("10x Sgr A$^*$ \\\\ supermassive \\\\ black hole")
words.next_to(equals, RIGHT)
self.add(words)
self.play(
Write(equals),
Write(words),
LaggedStart(
Restore, black_holes,
run_time=3
)
)
self.wait()
self.black_hole_words = VGroup(equals, words)
self.black_holes = black_holes
def show_total_count(self):
digits = self.pi_digits_group[0]
to_fade = self.pi_digits_group[1:]
tex_string = "{:,}".format(31415926535897932384)
number = TexMobject(tex_string)
number.scale(1.5)
number.to_edge(UP)
commas = VGroup(*[
mob
for c, mob in zip(tex_string, number)
if c is ","
])
dots = VGroup(*[
mob
for c, mob in zip(digits.get_tex_string(), digits)
if c is "."
])
self.play(FadeOut(to_fade))
self.play(
ReplacementTransform(
VGroup(*filter(lambda m: m not in dots, digits)),
VGroup(*filter(lambda m: m not in commas, number)),
),
ReplacementTransform(
dots, commas,
submobject_mode="lagged_start",
run_time=2
)
)
group0 = number[:2].copy()
group1 = number[3:3 + 9 + 2].copy()
group2 = number[-(9 + 2):].copy()
for group in group0, group1, group2:
group.set_background_stroke(color=BLUE, width=5)
self.add(group)
self.wait(0.5)
self.remove(group)
class BlocksAndWallExampleGalacticMass(BlocksAndWallExample):
CONFIG = {
"sliding_blocks_config": {
"block1_config": {
"mass": 1e10,
"velocity": -1,
"label_text": "$100^{(20 - 1)}$\\,kg",
"width": 2,
},
},
"wait_time": 25,
"counter_group_shift_vect": 5 * LEFT,
"count_clacks": False,
}
def setup(self):
super().setup()
words = TextMobject(
"Burst of $10^{38}$ clacks per second"
)
words.scale(1.5)
words.to_edge(UP)
self.add(words)
class CompareAlgorithmToPhysics(PiCreatureScene):
def construct(self):
morty = self.pi_creature
right_pic = ImageMobject(
self.get_image_file_path().replace(
str(self), "PiComputingAlgorithmsAxes"
)
)
right_rect = SurroundingRectangle(right_pic, buff=0, color=WHITE)
right_pic.add(right_rect)
right_pic.set_height(3)
right_pic.next_to(morty, UR)
right_pic.shift_onto_screen()
left_rect = right_rect.copy()
left_rect.next_to(morty, UL)
left_rect.shift_onto_screen()
self.play(
FadeInFromDown(right_pic),
morty.change, "raise_right_hand",
)
self.wait()
self.play(
FadeInFromDown(left_rect),
morty.change, "raise_left_hand",
)
self.wait()
digits = TexMobject("3.141592653589793238462643383279502884197...")
digits.set_width(FRAME_WIDTH - 1)
digits.to_edge(UP)
self.play(
FadeOutAndShift(right_pic, 5 * RIGHT),
# FadeOutAndShift(left_rect, 5 * LEFT),
FadeOut(left_rect),
PiCreatureBubbleIntroduction(
morty, "This doesn't seem \\\\ like me...",
bubble_class=ThoughtBubble,
bubble_kwargs={"direction": LEFT},
target_mode="pondering",
look_at_arg=left_rect,
),
LaggedStart(
FadeInFrom, digits,
lambda m: (m, LEFT),
run_time=5,
lag_ratio=0.2,
)
)
self.blink()
self.wait()
self.play(morty.change, "confused", left_rect)
self.wait(5)
def create_pi_creature(self):
return Mortimer().flip().to_edge(DOWN)
class AskAboutWhy(TeacherStudentsScene):
def construct(self):
circle = Circle(radius=2, color=YELLOW)
circle.next_to(self.teacher, UL)
ke_conservation = TexMobject(
"\\frac{1}{2}m_1 v_1^2 + "
"\\frac{1}{2}m_2 v_2^2 = \\text{const.}"
)
ke_conservation.move_to(circle)
self.student_says("But why?")
self.change_student_modes(
"erm", "raise_left_hand", "sassy",
added_anims=[self.teacher.change, "happy"]
)
self.wait()
self.play(
ShowCreation(circle),
RemovePiCreatureBubble(self.students[1]),
self.teacher.change, "raise_right_hand",
)
self.change_all_student_modes(
"pondering", look_at_arg=circle
)
self.wait(2)
self.play(
Write(ke_conservation),
circle.stretch, 1.5, 0,
)
self.change_all_student_modes("confused")
self.look_at(circle)
self.wait(3)
class LightBouncingNoFanning(LightBouncing):
CONFIG = {
"mirror_shift_vect": 2 * DOWN,
"mirror_length": 6,
"beam_start_x": 8,
"beam_height": 0.5,
}
class LightBouncingFanning(LightBouncingNoFanning):
CONFIG = {
"show_fanning": True,
}
class NextVideo(Scene):
def construct(self):
pass