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Not a great long-term fix, but flipping should always refresh the triangulation
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parent
01d989ba23
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1 changed files with 3 additions and 2 deletions
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@ -848,8 +848,8 @@ class VMobject(Mobject):
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old_points = self.get_points()
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old_points = self.get_points()
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func(self, *args, **kwargs)
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func(self, *args, **kwargs)
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if not np.all(self.get_points() == old_points):
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if not np.all(self.get_points() == old_points):
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self.refresh_triangulation()
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self.refresh_unit_normal()
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self.refresh_unit_normal()
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self.refresh_triangulation()
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return wrapper
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return wrapper
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@triggers_refreshed_triangulation
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@triggers_refreshed_triangulation
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@ -870,9 +870,10 @@ class VMobject(Mobject):
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self.make_approximately_smooth()
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self.make_approximately_smooth()
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return self
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return self
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@triggers_refreshed_triangulation
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def flip(self, *args, **kwargs):
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def flip(self, *args, **kwargs):
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super().flip(*args, **kwargs)
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super().flip(*args, **kwargs)
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self.refresh_unit_normal()
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self.refresh_triangulation()
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return self
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return self
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# For shaders
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# For shaders
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