From 0645bc6accda8e9cfc9b8a37bbe701fc105d1683 Mon Sep 17 00:00:00 2001 From: Nathan Petrangelo Date: Mon, 8 Jul 2019 01:13:49 -0400 Subject: [PATCH] Filled out making_a_scene overview --- docs/source/getting_started/making_a_scene.rst | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/docs/source/getting_started/making_a_scene.rst b/docs/source/getting_started/making_a_scene.rst index 3fe9fc32..d3c6be36 100644 --- a/docs/source/getting_started/making_a_scene.rst +++ b/docs/source/getting_started/making_a_scene.rst @@ -1,4 +1,17 @@ Making a Scene ============== -Talk about Scenes and organization, bring it all together. +To make a scene, jump on the table and do a dance. Oh, a manim scene? Alright. + +A scene is what renders when manim is executed. Each scene contains mobjects, which can then be animated as +previously explained. In code, a scene is a class that extends Scene and implements the construct +function, like so: + +.. code-block:: python + :linenos: + + from manimlib.imports import * + + class ExampleScene(Scene): + def construct(self): + # Add and animate mobjects here \ No newline at end of file