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Further progress on clacks solution
This commit is contained in:
parent
633050c02a
commit
04d5ad2a9f
2 changed files with 632 additions and 96 deletions
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@ -3,31 +3,75 @@ import subprocess
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from pydub import AudioSegment
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class Block(Square):
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CONFIG = {
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"mass": 1,
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"velocity": 0,
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"width": None,
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"label_text": None,
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"label_scale_value": 0.8,
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"fill_opacity": 1,
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"stroke_width": 3,
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"stroke_color": WHITE,
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"fill_color": None,
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"sheen_direction": UL,
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"sheen": 0.5,
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"sheen_direction": UL,
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}
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def __init__(self, **kwargs):
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digest_config(self, kwargs)
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if self.width is None:
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self.width = self.mass_to_width(self.mass)
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if self.fill_color is None:
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self.fill_color = self.mass_to_color(self.mass)
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if self.label_text is None:
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self.label_text = self.mass_to_label_text(self.mass)
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Square.__init__(self, side_length=self.width, **kwargs)
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self.label = self.get_label()
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self.add(self.label)
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def get_label(self):
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label = TextMobject(self.label_text)
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label.scale(self.label_scale_value)
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label.next_to(self, UP, SMALL_BUFF)
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return label
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def get_points_defining_boundary(self):
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return self.points
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def mass_to_color(self, mass):
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colors = [
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LIGHT_GREY,
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BLUE_B,
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BLUE_D,
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BLUE_E,
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BLUE_E,
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DARK_GREY,
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DARK_GREY,
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BLACK,
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]
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index = min(int(np.log10(mass)), len(colors) - 1)
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return colors[index]
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def mass_to_width(self, mass):
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return 1 + 0.25 * np.log10(mass)
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def mass_to_label_text(self, mass):
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return "{:,}\\,kg".format(int(mass))
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class SlidingBlocks(VGroup):
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CONFIG = {
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"block1_config": {
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"mass": 1,
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"velocity": -2,
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"distance": 7,
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"width": None,
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"color": None,
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"label_text": None,
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"mass": 1e6,
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"velocity": -2,
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},
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"block2_config": {
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"distance": 3,
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"mass": 1,
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"velocity": 0,
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"distance": 3,
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"width": None,
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"color": None,
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"label_text": None,
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},
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"block_style": {
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"fill_opacity": 1,
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"stroke_width": 3,
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"stroke_color": WHITE,
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"sheen_direction": UL,
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"sheen_factor": 0.5,
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"sheen_direction": UL,
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},
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"collect_clack_data": True,
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}
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@ -51,30 +95,13 @@ class SlidingBlocks(VGroup):
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if self.collect_clack_data:
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self.clack_data = self.get_clack_data()
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def get_block(self, mass, distance, velocity, width, color, label_text):
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if width is None:
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width = self.mass_to_width(mass)
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if color is None:
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color = self.mass_to_color(mass)
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if label_text is None:
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label_text = "{:,}\\,kg".format(int(mass))
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block = Square(side_length=width)
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block.mass = mass
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block.velocity = velocity
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style = dict(self.block_style)
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style["fill_color"] = color
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block.set_style(**style)
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def get_block(self, distance, **kwargs):
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block = Block(**kwargs)
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block.move_to(
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self.floor.get_top()[1] * UP +
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(self.wall.get_right()[0] + distance) * RIGHT,
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DL,
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)
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label = block.label = TextMobject(label_text)
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label.scale(0.8)
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label.next_to(block, UP, SMALL_BUFF)
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block.add(label)
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return block
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def get_phase_space_point_tracker(self):
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@ -101,36 +128,6 @@ class SlidingBlocks(VGroup):
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)
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self.update_blocks_from_phase_space_point_tracker()
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def old_update_positions(self, dt):
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# Based on velocity diagram bouncing...didn't work for
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# large masses, due to frame rate mismatch
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blocks = self.submobjects
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for block in blocks:
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block.shift(block.velocity * dt * RIGHT)
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if blocks[0].get_left()[0] < blocks[1].get_right()[0]:
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# Two blocks collide
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m1 = blocks[0].mass
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m2 = blocks[1].mass
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v1 = blocks[0].velocity
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v2 = blocks[1].velocity
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v_phase_space_point = np.array([
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np.sqrt(m1) * v1, -np.sqrt(m2) * v2
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])
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angle = 2 * np.arctan(np.sqrt(m2 / m1))
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new_vps_point = rotate_vector(v_phase_space_point, angle)
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for block, value in zip(blocks, new_vps_point):
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block.velocity = value / np.sqrt(block.mass)
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blocks[1].move_to(blocks[0].get_corner(DL), DR)
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self.surrounding_scene.clack(blocks[0].get_left())
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if blocks[1].get_left()[0] < self.wall.get_right()[0]:
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# Second block hits wall
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blocks[1].velocity *= -1
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blocks[1].move_to(self.wall.get_corner(DR), DL)
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if blocks[0].get_left()[0] < blocks[1].get_right()[0]:
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blocks[0].move_to(blocks[1].get_corner(DR), DL)
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self.surrounding_scene.clack(blocks[1].get_left())
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return self
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def update_blocks_from_phase_space_point_tracker(self):
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block1, block2 = self.block1, self.block2
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@ -196,23 +193,6 @@ class SlidingBlocks(VGroup):
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clack_data.append((location, time))
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return clack_data
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def mass_to_color(self, mass):
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colors = [
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LIGHT_GREY,
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BLUE_B,
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BLUE_D,
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BLUE_E,
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BLUE_E,
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DARK_GREY,
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DARK_GREY,
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BLACK,
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]
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index = min(int(np.log10(mass)), len(colors) - 1)
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return colors[index]
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def mass_to_width(self, mass):
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return 1 + 0.25 * np.log10(mass)
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class ClackFlashes(ContinualAnimation):
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CONFIG = {
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@ -254,6 +234,33 @@ class ClackFlashes(ContinualAnimation):
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self.mobject.remove(flash.mobject)
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class Wall(Line):
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CONFIG = {
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"tick_spacing": 0.5,
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"tick_length": 0.25,
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"tick_style": {
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"stroke_width": 1,
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"stroke_color": WHITE,
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},
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}
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def __init__(self, height, **kwargs):
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Line.__init__(self, ORIGIN, height * UP, **kwargs)
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self.height = height
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self.ticks = self.get_ticks()
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self.add(self.ticks)
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def get_ticks(self):
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n_lines = int(self.height / self.tick_spacing)
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lines = VGroup(*[
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Line(ORIGIN, self.tick_length * UR).shift(n * self.tick_spacing * UP)
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for n in range(n_lines)
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])
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lines.set_style(**self.tick_style)
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lines.move_to(self, DR)
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return lines
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class BlocksAndWallScene(Scene):
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CONFIG = {
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"include_sound": True,
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@ -319,16 +326,10 @@ class BlocksAndWallScene(Scene):
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self.counter_mob = counter_mob
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def get_wall(self):
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wall = Line(self.floor_y * UP, FRAME_HEIGHT * UP / 2)
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height = (FRAME_HEIGHT / 2) - self.floor_y
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wall = Wall(height=height)
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wall.shift(self.wall_x * RIGHT)
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lines = VGroup(*[
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Line(ORIGIN, 0.25 * UR)
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for x in range(self.n_wall_ticks)
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])
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lines.set_stroke(width=1)
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lines.arrange_submobjects(UP, buff=MED_SMALL_BUFF)
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lines.move_to(wall, DR)
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wall.add(lines)
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wall.to_edge(UP, buff=0)
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return wall
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def get_floor(self):
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@ -1151,7 +1152,7 @@ class CompareToGalacticMass(Scene):
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"velocity": -0.01,
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"distance": 4.5,
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"label_text": "$100^{(20 - 1)}$ kg",
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"color": BLACK,
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"fill_color": BLACK,
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},
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"block2_config": {
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"distance": 1,
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@ -2,7 +2,6 @@ from big_ol_pile_of_manim_imports import *
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from active_projects.clacks import *
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# TODO, add solution image
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class FromPuzzleToSolution(MovingCameraScene):
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def construct(self):
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@ -21,7 +20,7 @@ class FromPuzzleToSolution(MovingCameraScene):
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images = Group(
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ImageMobject("BlocksAndWallExampleMass16"),
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ImageMobject("SphereSurfaceProof2"), # TODO
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ImageMobject("SphereSurfaceProof2"), # TODO
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)
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for title, rect, image in zip(titles, rects, images):
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title.scale(1.5)
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@ -45,7 +44,6 @@ class FromPuzzleToSolution(MovingCameraScene):
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self.wait()
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class BlocksAndWallExampleMass16(BlocksAndWallExample):
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CONFIG = {
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"sliding_blocks_config": {
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@ -139,3 +137,540 @@ class BlocksAndWallExampleMassTrillion(BlocksAndWallExample):
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"min_time_between_sounds": 0.001,
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}
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# TODO, add sound
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class AskAboutFindingNewVelocities(Scene):
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CONFIG = {
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"sound_file": None,
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"floor_y": -3,
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"wall_x": -6.5,
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"wall_height": 7,
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"block1_config": {
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"mass": 10,
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"fill_color": BLUE_E,
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"velocity": -1,
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},
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"block2_config": {"mass": 1},
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"block1_start_x": 7,
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"block2_start_x": 3,
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"v_arrow_scale_value": 1.0,
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"is_halted": False,
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}
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def construct(self):
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self.add_floor()
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self.add_wall()
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self.add_blocks()
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self.add_velocity_labels()
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self.ask_about_transfer()
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self.show_ms_and_vs()
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self.show_value_on_equations()
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def add_floor(self):
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floor = self.floor = Line(
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self.wall_x * RIGHT,
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(FRAME_WIDTH / 2) * RIGHT,
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)
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floor.shift(self.floor_y * UP)
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self.add(floor)
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def add_wall(self):
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wall = self.wall = Wall(height=self.wall_height)
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wall.move_to(
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self.wall_x * RIGHT + self.floor_y * UP,
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DR,
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)
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self.add(wall)
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def add_blocks(self):
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block1 = self.block1 = Block(**self.block1_config)
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block2 = self.block2 = Block(**self.block2_config)
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blocks = self.blocks = VGroup(block1, block2)
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block1.move_to(self.block1_start_x * RIGHT + self.floor_y * UP, DOWN)
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block2.move_to(self.block2_start_x * RIGHT + self.floor_y * UP, DOWN)
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self.add_velocity_phase_space_point()
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# Add arrows
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for block in blocks:
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arrow = Vector(self.block_to_v_vector(block))
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arrow.set_color(RED)
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arrow.set_stroke(BLACK, 1, background=True)
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arrow.move_to(block.get_center(), RIGHT)
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block.arrow = arrow
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block.add(arrow)
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block.v_label = DecimalNumber(
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block.velocity,
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num_decimal_places=2,
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background_stroke_width=2,
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)
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block.v_label.set_color(RED)
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block.add(block.v_label)
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# Add updater
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blocks.add_updater(self.update_blocks)
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self.add(
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blocks,
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block2.arrow, block1.arrow,
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block2.v_label, block1.v_label,
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)
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def add_velocity_phase_space_point(self):
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self.vps_point = VectorizedPoint([
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np.sqrt(self.block1.mass) * self.block1.velocity,
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np.sqrt(self.block2.mass) * self.block2.velocity,
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0
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])
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def add_velocity_labels(self):
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v_labels = self.get_next_velocity_labels()
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self.add(v_labels)
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def ask_about_transfer(self):
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energy_expression, momentum_expression = \
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self.get_energy_and_momentum_expressions()
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energy_words = TextMobject("Conservation of energy:")
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energy_words.move_to(UP)
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energy_words.to_edge(LEFT, buff=1.5)
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momentum_words = TextMobject("Conservation of momentum:")
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momentum_words.next_to(
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energy_words, DOWN,
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buff=0.7,
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)
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energy_expression.next_to(energy_words, RIGHT, MED_LARGE_BUFF)
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momentum_expression.next_to(energy_expression, DOWN)
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momentum_expression.next_to(momentum_words, RIGHT)
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velocity_labels = self.all_velocity_labels
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randy = Randolph(height=2)
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randy.next_to(velocity_labels, DR)
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randy.save_state()
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randy.fade(1)
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# Up to collisions
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self.go_through_next_collision()
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self.play(
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randy.restore,
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randy.change, "pondering", velocity_labels[0],
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)
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self.halt()
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self.play(randy.look_at, velocity_labels[-1])
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self.play(Blink(randy))
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self.play(
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FadeInFrom(energy_words, RIGHT),
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FadeInFromDown(energy_expression),
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FadeOut(randy),
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)
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self.wait()
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self.play(
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FadeInFrom(momentum_words, RIGHT),
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FadeInFromDown(momentum_expression)
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)
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self.wait()
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self.energy_expression = energy_expression
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self.energy_words = energy_words
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self.momentum_expression = momentum_expression
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self.momentum_words = momentum_words
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def show_ms_and_vs(self):
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block1 = self.block1
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block2 = self.block2
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energy_expression = self.energy_expression
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momentum_expression = self.momentum_expression
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for block in self.blocks:
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block.shift_onto_screen()
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m1_labels = VGroup(
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block1.label,
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energy_expression.get_part_by_tex("m_1"),
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momentum_expression.get_part_by_tex("m_1"),
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)
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m2_labels = VGroup(
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block2.label,
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energy_expression.get_part_by_tex("m_2"),
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momentum_expression.get_part_by_tex("m_2"),
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)
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v1_labels = VGroup(
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block1.v_label,
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energy_expression.get_part_by_tex("v_1"),
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momentum_expression.get_part_by_tex("v_1"),
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)
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v2_labels = VGroup(
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block2.v_label,
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energy_expression.get_part_by_tex("v_2"),
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momentum_expression.get_part_by_tex("v_2"),
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)
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label_groups = VGroup(
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m1_labels, m2_labels,
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v1_labels, v2_labels,
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)
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for group in label_groups:
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group.rects = VGroup(*map(
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SurroundingRectangle,
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group
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))
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for group in label_groups:
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self.play(LaggedStart(
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ShowCreation, group.rects,
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lag_ratio=0.8,
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run_time=1,
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))
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self.play(FadeOut(group.rects))
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def show_value_on_equations(self):
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energy_expression = self.energy_expression
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momentum_expression = self.momentum_expression
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energy_text = VGroup(energy_expression, self.energy_words)
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momentum_text = VGroup(momentum_expression, self.momentum_words)
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block1 = self.block1
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block2 = self.block2
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block1.save_state()
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block2.save_state()
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v_terms, momentum_v_terms = [
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VGroup(*[
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expr.get_part_by_tex("v_{}".format(d))
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for d in [1, 2]
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])
|
||||
for expr in [energy_expression, momentum_expression]
|
||||
]
|
||||
v_braces = VGroup(*[
|
||||
Brace(term, UP, buff=SMALL_BUFF)
|
||||
for term in v_terms
|
||||
])
|
||||
v_decimals = VGroup(*[DecimalNumber(0) for x in range(2)])
|
||||
|
||||
def update_v_decimals(v_decimals):
|
||||
values = self.get_velocities()
|
||||
for decimal, value, brace in zip(v_decimals, values, v_braces):
|
||||
decimal.set_value(value)
|
||||
decimal.next_to(brace, UP, SMALL_BUFF)
|
||||
|
||||
update_v_decimals(v_decimals)
|
||||
|
||||
energy_const_brace, momentum_const_brace = [
|
||||
Brace(
|
||||
expr.get_part_by_tex("const"), UP,
|
||||
buff=SMALL_BUFF,
|
||||
)
|
||||
for expr in [energy_expression, momentum_expression]
|
||||
]
|
||||
|
||||
sqrt_m_vect = np.array([
|
||||
np.sqrt(self.block1.mass),
|
||||
np.sqrt(self.block2.mass),
|
||||
0
|
||||
])
|
||||
|
||||
def get_energy():
|
||||
return 0.5 * get_norm(self.vps_point.get_location())**2
|
||||
|
||||
def get_momentum():
|
||||
return np.dot(self.vps_point.get_location(), sqrt_m_vect)
|
||||
|
||||
energy_decimal = DecimalNumber(get_energy())
|
||||
energy_decimal.next_to(energy_const_brace, UP, SMALL_BUFF)
|
||||
momentum_decimal = DecimalNumber(get_momentum())
|
||||
momentum_decimal.next_to(momentum_const_brace, UP, SMALL_BUFF)
|
||||
|
||||
VGroup(
|
||||
energy_const_brace, energy_decimal,
|
||||
momentum_const_brace, momentum_decimal,
|
||||
).set_color(YELLOW)
|
||||
|
||||
self.play(
|
||||
CircleThenFadeAround(energy_expression),
|
||||
momentum_text.set_fill, {"opacity": 0.25},
|
||||
FadeOut(self.all_velocity_labels),
|
||||
)
|
||||
self.play(*[
|
||||
*map(GrowFromCenter, v_braces),
|
||||
*map(VFadeIn, v_decimals),
|
||||
GrowFromCenter(energy_const_brace),
|
||||
FadeIn(energy_decimal),
|
||||
])
|
||||
energy_decimal.add_updater(
|
||||
lambda m: m.set_value(get_energy())
|
||||
)
|
||||
v_decimals.add_updater(update_v_decimals)
|
||||
self.add(v_decimals)
|
||||
self.unhalt()
|
||||
for x in range(4):
|
||||
self.go_through_next_collision(
|
||||
include_velocity_label_animation=False,
|
||||
)
|
||||
energy_decimal.clear_updaters()
|
||||
momentum_decimal.set_value(get_momentum())
|
||||
self.halt()
|
||||
self.play(*[
|
||||
momentum_text.set_fill, {"opacity": 1},
|
||||
FadeOut(energy_text),
|
||||
FadeOut(energy_const_brace),
|
||||
FadeOut(energy_decimal),
|
||||
GrowFromCenter(momentum_const_brace),
|
||||
FadeIn(momentum_decimal),
|
||||
*[
|
||||
ApplyMethod(b.next_to, vt, UP, SMALL_BUFF)
|
||||
for b, vt in zip(v_braces, momentum_v_terms)
|
||||
],
|
||||
])
|
||||
self.unhalt()
|
||||
momentum_decimal.add_updater(
|
||||
lambda m: m.set_value(get_momentum())
|
||||
)
|
||||
momentum_decimal.add_updater(
|
||||
lambda m: m.next_to(momentum_const_brace, UP, SMALL_BUFF)
|
||||
)
|
||||
for x in range(4):
|
||||
self.go_through_next_collision(
|
||||
include_velocity_label_animation=False,
|
||||
)
|
||||
self.wait(10)
|
||||
|
||||
# Helpers
|
||||
|
||||
def get_energy_and_momentum_expressions(self):
|
||||
tex_to_color_map = {
|
||||
"v_1": RED_B,
|
||||
"v_2": RED_B,
|
||||
"m_1": BLUE_C,
|
||||
"m_2": BLUE_C,
|
||||
}
|
||||
energy_expression = TexMobject(
|
||||
"\\frac{1}{2} m_1 (v_1)^2 + ",
|
||||
"\\frac{1}{2} m_2 (v_2)^2 = ",
|
||||
"\\text{const.}",
|
||||
tex_to_color_map=tex_to_color_map,
|
||||
)
|
||||
momentum_expression = TexMobject(
|
||||
"m_1 v_1 + m_2 v_2 =", "\\text{const.}",
|
||||
tex_to_color_map=tex_to_color_map
|
||||
)
|
||||
return VGroup(
|
||||
energy_expression,
|
||||
momentum_expression,
|
||||
)
|
||||
|
||||
def go_through_next_collision(self, include_velocity_label_animation=True):
|
||||
block2 = self.block2
|
||||
if block2.velocity >= 0:
|
||||
self.wait_until(self.blocks_are_hitting)
|
||||
self.transfer_momentum()
|
||||
edge = RIGHT
|
||||
else:
|
||||
self.wait_until(self.block2_is_hitting_wall)
|
||||
self.reflect_block2()
|
||||
edge = LEFT
|
||||
anims = [Flash(block2.get_edge_center(edge))]
|
||||
if include_velocity_label_animation:
|
||||
anims.append(self.get_next_velocity_labels_animation())
|
||||
self.play(*anims, run_time=0.5)
|
||||
|
||||
def get_next_velocity_labels_animation(self):
|
||||
return FadeInFrom(
|
||||
self.get_next_velocity_labels(),
|
||||
LEFT,
|
||||
run_time=0.5
|
||||
)
|
||||
|
||||
def get_next_velocity_labels(self, v1=None, v2=None):
|
||||
new_labels = self.get_velocity_labels(v1, v2)
|
||||
if hasattr(self, "all_velocity_labels"):
|
||||
arrow = Vector(RIGHT)
|
||||
arrow.next_to(self.all_velocity_labels)
|
||||
new_labels.next_to(arrow, RIGHT)
|
||||
new_labels.add(arrow)
|
||||
else:
|
||||
self.all_velocity_labels = VGroup()
|
||||
self.all_velocity_labels.add(new_labels)
|
||||
return new_labels
|
||||
|
||||
def get_velocity_labels(self, v1=None, v2=None):
|
||||
default_vs = self.get_velocities()
|
||||
v1 = v1 or default_vs[0]
|
||||
v2 = v2 or default_vs[1]
|
||||
labels = VGroup(
|
||||
TexMobject("v_1 = {:.2f}".format(v1)),
|
||||
TexMobject("v_2 = {:.2f}".format(v2)),
|
||||
)
|
||||
labels.arrange_submobjects(
|
||||
DOWN,
|
||||
buff=MED_SMALL_BUFF,
|
||||
aligned_edge=LEFT,
|
||||
)
|
||||
labels.scale(0.9)
|
||||
for label in labels:
|
||||
label[:2].set_color(RED)
|
||||
labels.next_to(self.wall, RIGHT)
|
||||
labels.to_edge(UP, buff=MED_SMALL_BUFF)
|
||||
return labels
|
||||
|
||||
def update_blocks(self, blocks, dt):
|
||||
for block, velocity in zip(blocks, self.get_velocities()):
|
||||
block.velocity = velocity
|
||||
if not self.is_halted:
|
||||
block.shift(block.velocity * dt * RIGHT)
|
||||
center = block.get_center()
|
||||
block.arrow.put_start_and_end_on(
|
||||
center,
|
||||
center + self.block_to_v_vector(block),
|
||||
)
|
||||
max_height = 0.25
|
||||
block.v_label.set_value(block.velocity)
|
||||
if block.v_label.get_height() > max_height:
|
||||
block.v_label.set_height(max_height)
|
||||
block.v_label.next_to(
|
||||
block.arrow.get_start(), DOWN,
|
||||
buff=SMALL_BUFF,
|
||||
)
|
||||
return blocks
|
||||
|
||||
def block_to_v_vector(self, block):
|
||||
return block.velocity * self.v_arrow_scale_value * RIGHT
|
||||
|
||||
def blocks_are_hitting(self):
|
||||
x1 = self.block1.get_left()[0]
|
||||
x2 = self.block2.get_right()[0]
|
||||
buff = 0.01
|
||||
return (x1 < x2 + buff)
|
||||
|
||||
def block2_is_hitting_wall(self):
|
||||
x2 = self.block2.get_left()[0]
|
||||
buff = 0.01
|
||||
return (x2 < self.wall_x + buff)
|
||||
|
||||
def get_velocities(self):
|
||||
m1 = self.block1.mass
|
||||
m2 = self.block2.mass
|
||||
vps_coords = self.vps_point.get_location()
|
||||
return [
|
||||
vps_coords[0] / np.sqrt(m1),
|
||||
vps_coords[1] / np.sqrt(m2),
|
||||
]
|
||||
|
||||
def transfer_momentum(self):
|
||||
m1 = self.block1.mass
|
||||
m2 = self.block2.mass
|
||||
theta = np.arctan(np.sqrt(m2 / m1))
|
||||
self.reflect_block2()
|
||||
self.vps_point.rotate(2 * theta, about_point=ORIGIN)
|
||||
|
||||
def reflect_block2(self):
|
||||
self.vps_point.points[:, 1] *= -1
|
||||
|
||||
def halt(self):
|
||||
self.is_halted = True
|
||||
|
||||
def unhalt(self):
|
||||
self.is_halted = False
|
||||
|
||||
|
||||
class IntroduceVelocityPhaseSpace(AskAboutFindingNewVelocities):
|
||||
CONFIG = {
|
||||
"wall_height": 1.5,
|
||||
"floor_y": -3.5,
|
||||
"block1_start_x": 5,
|
||||
"block2_start_x": 0,
|
||||
}
|
||||
|
||||
def construct(self):
|
||||
self.add_wall_floor_and_blocks()
|
||||
self.show_two_equations()
|
||||
self.draw_axes()
|
||||
self.draw_ellipse()
|
||||
self.rescale_axes()
|
||||
self.show_starting_point()
|
||||
self.show_initial_collide()
|
||||
self.ask_about_where_to_land()
|
||||
self.show_conservation_of_momentum_equation()
|
||||
self.show_momentum_line()
|
||||
self.reiterate_meaning_of_line_and_circle()
|
||||
self.show_first_jump()
|
||||
self.show_bounce_off_wall()
|
||||
self.show_reflection_about_x()
|
||||
self.show_remaining_collisions()
|
||||
|
||||
def add_wall_floor_and_blocks(self):
|
||||
self.add_floor()
|
||||
self.add_wall()
|
||||
self.add_blocks()
|
||||
self.halt()
|
||||
|
||||
def show_two_equations(self):
|
||||
equations = self.get_energy_and_momentum_expressions()
|
||||
equations.arrange_submobjects(DOWN, buff=LARGE_BUFF)
|
||||
equations.shift(UP)
|
||||
v1_terms, v2_terms = [
|
||||
VGroup(*[
|
||||
expr.get_parts_by_tex(tex)
|
||||
for expr in equations
|
||||
])
|
||||
for tex in ("v_1", "v_2")
|
||||
]
|
||||
|
||||
self.add(equations)
|
||||
self.play(LaggedStart(
|
||||
AnimationGroup,
|
||||
equations.copy().set_stroke(YELLOW, 3).set_fill(opacity=0),
|
||||
lambda m: (ShowCreation(m), FadeOut(m)),
|
||||
lag_ratio=0.8,
|
||||
remover=True,
|
||||
))
|
||||
# self.play(*[
|
||||
# LaggedStart(
|
||||
# ShowCreationThenDestruction,
|
||||
# expr.copy().set_stroke(YELLOW, 5),
|
||||
# remover=True
|
||||
# )
|
||||
# for expr in equations
|
||||
# ])
|
||||
self.play(*map(Indicate, v1_terms))
|
||||
self.play(*map(Indicate, v2_terms))
|
||||
self.wait()
|
||||
|
||||
self.equations = equations
|
||||
|
||||
def draw_axes(self):
|
||||
pass
|
||||
|
||||
def draw_ellipse(self):
|
||||
pass
|
||||
|
||||
def rescale_axes(self):
|
||||
pass
|
||||
|
||||
def show_starting_point(self):
|
||||
pass
|
||||
|
||||
def show_initial_collide(self):
|
||||
pass
|
||||
|
||||
def ask_about_where_to_land(self):
|
||||
pass
|
||||
|
||||
def show_conservation_of_momentum_equation(self):
|
||||
pass
|
||||
|
||||
def show_momentum_line(self):
|
||||
pass
|
||||
|
||||
def reiterate_meaning_of_line_and_circle(self):
|
||||
pass
|
||||
|
||||
def show_first_jump(self):
|
||||
pass
|
||||
|
||||
def show_bounce_off_wall(self):
|
||||
pass
|
||||
|
||||
def show_reflection_about_x(self):
|
||||
pass
|
||||
|
||||
def show_remaining_collisions(self):
|
||||
pass
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue