3b1b-manim/manimlib/shaders/quadratic_bezier/fill/vert.glsl

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#version 330
in vec3 point;
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in vec4 fill_rgba;
in vec3 base_normal;
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out vec3 verts; // Bezier control point
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out vec4 v_color;
out vec3 v_base_normal;
out int v_vert_index;
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void main(){
verts = point;
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v_color = fill_rgba;
v_base_normal = base_normal;
v_vert_index = gl_VertexID;
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}