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#version 330
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2020-02-05 14:45:42 -08:00
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in vec3 point;
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in vec4 fill_rgba;
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in vec3 base_normal;
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2023-01-13 17:26:59 -08:00
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out vec3 verts; // Bezier control point
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out vec4 v_color;
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out vec3 v_base_normal;
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out int v_vert_index;
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void main(){
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verts = point;
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v_color = fill_rgba;
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v_base_normal = base_normal;
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v_vert_index = gl_VertexID;
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2020-02-03 10:52:39 -08:00
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}
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