3b1b-manim/manimlib/shaders/mandelbrot_fractal/vert.glsl

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#version 330
in vec3 point;
out vec3 xyz_coords;
uniform float scale_factor;
uniform vec3 offset;
#INSERT emit_gl_Position.glsl
void main(){
xyz_coords = (point - offset) / scale_factor;
emit_gl_Position(point);
}