3b1b-manim/manimlib/mobject/changing.py

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import numpy as np
from manimlib.constants import BLUE_D
from manimlib.constants import BLUE_B
from manimlib.constants import BLUE_E
from manimlib.constants import GREY_BROWN
from manimlib.constants import WHITE
from manimlib.mobject.mobject import Mobject
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from manimlib.mobject.types.vectorized_mobject import VMobject
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.utils.rate_functions import smooth
class AnimatedBoundary(VGroup):
CONFIG = {
"colors": [BLUE_D, BLUE_B, BLUE_E, GREY_BROWN],
"max_stroke_width": 3,
"cycle_rate": 0.5,
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"back_and_forth": True,
"draw_rate_func": smooth,
"fade_rate_func": smooth,
}
def __init__(self, vmobject, **kwargs):
super().__init__(**kwargs)
self.vmobject = vmobject
self.boundary_copies = [
vmobject.copy().set_style(
stroke_width=0,
fill_opacity=0
)
for x in range(2)
]
self.add(*self.boundary_copies)
self.total_time = 0
self.add_updater(
lambda m, dt: self.update_boundary_copies(dt)
)
def update_boundary_copies(self, dt):
# Not actual time, but something which passes at
# an altered rate to make the implementation below
# cleaner
time = self.total_time * self.cycle_rate
growing, fading = self.boundary_copies
colors = self.colors
msw = self.max_stroke_width
vmobject = self.vmobject
index = int(time % len(colors))
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alpha = time % 1
draw_alpha = self.draw_rate_func(alpha)
fade_alpha = self.fade_rate_func(alpha)
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if self.back_and_forth and int(time) % 2 == 1:
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bounds = (1 - draw_alpha, 1)
else:
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bounds = (0, draw_alpha)
self.full_family_become_partial(growing, vmobject, *bounds)
growing.set_stroke(colors[index], width=msw)
if time >= 1:
self.full_family_become_partial(fading, vmobject, 0, 1)
fading.set_stroke(
color=colors[index - 1],
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width=(1 - fade_alpha) * msw
)
self.total_time += dt
def full_family_become_partial(self, mob1, mob2, a, b):
family1 = mob1.family_members_with_points()
family2 = mob2.family_members_with_points()
for sm1, sm2 in zip(family1, family2):
sm1.pointwise_become_partial(sm2, a, b)
return self
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class TracedPath(VMobject):
CONFIG = {
"stroke_width": 2,
"stroke_color": WHITE,
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"time_traced": np.inf,
"fill_opacity": 0,
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"time_per_anchor": 1 / 15,
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}
def __init__(self, traced_point_func, **kwargs):
super().__init__(**kwargs)
self.traced_point_func = traced_point_func
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self.time = 0
self.traced_points = []
self.add_updater(lambda m, dt: m.update_path(dt))
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def update_path(self, dt):
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if dt == 0:
return self
point = self.traced_point_func().copy()
self.traced_points.append(point)
if self.time_traced < np.inf:
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n_relevant_points = int(self.time_traced / dt + 0.5)
# n_anchors = int(self.time_traced / self.time_per_anchor)
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n_tps = len(self.traced_points)
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if n_tps < n_relevant_points:
points = self.traced_points + [point] * (n_relevant_points - n_tps)
else:
points = self.traced_points[n_tps - n_relevant_points:]
# points = [
# self.traced_points[max(n_tps - int(alpha * n_relevant_points) - 1, 0)]
# for alpha in np.linspace(1, 0, n_anchors)
# ]
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# Every now and then refresh the list
if n_tps > 10 * n_relevant_points:
self.traced_points = self.traced_points[-n_relevant_points:]
else:
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# sparseness = max(int(self.time_per_anchor / dt), 1)
# points = self.traced_points[::sparseness]
# points[-1] = self.traced_points[-1]
points = self.traced_points
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if points:
self.set_points_smoothly(points)
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self.time += dt
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return self
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class TracingTail(TracedPath):
CONFIG = {
"stroke_width": (0, 3),
"stroke_opacity": (0, 1),
"stroke_color": WHITE,
"time_traced": 1.0,
}
def __init__(self, mobject_or_func, **kwargs):
if isinstance(mobject_or_func, Mobject):
func = mobject_or_func.get_center
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else:
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func = mobject_or_func
super().__init__(func, **kwargs)