<h2><codeclass="docutils literal notranslate"><spanclass="pre">directories</span></code><aclass="headerlink"href="#directories"title="Permalink to this headline">¶</a></h2>
<ul>
<li><dlclass="simple">
<dt><codeclass="docutils literal notranslate"><spanclass="pre">mirror_module_path</span></code></dt><dd><p>(<codeclass="docutils literal notranslate"><spanclass="pre">True</span></code> or <codeclass="docutils literal notranslate"><spanclass="pre">False</span></code>) Whether to create a folder named the name of the
running file under the <codeclass="docutils literal notranslate"><spanclass="pre">output</span></code> path, and save the output (<codeclass="docutils literal notranslate"><spanclass="pre">images/</span></code>
or <codeclass="docutils literal notranslate"><spanclass="pre">videos/</span></code>) in it.</p>
</dd>
</dl>
</li>
<li><dl>
<dt><codeclass="docutils literal notranslate"><spanclass="pre">output</span></code></dt><dd><p>Output file path, the videos will be saved in the <codeclass="docutils literal notranslate"><spanclass="pre">videos/</span></code> folder under it,
and the pictures will be saved in the <codeclass="docutils literal notranslate"><spanclass="pre">images/</span></code> folder under it.</p>
<p>For example, if you set <codeclass="docutils literal notranslate"><spanclass="pre">output</span></code> to <codeclass="docutils literal notranslate"><spanclass="pre">"/.../manim/output"</span></code> and
<codeclass="docutils literal notranslate"><spanclass="pre">mirror_module_path</span></code> to <codeclass="docutils literal notranslate"><spanclass="pre">False</span></code>, then you exported <codeclass="docutils literal notranslate"><spanclass="pre">Scene1</span></code> in the code
file and saved the last frame, then the final directory structure will be like:</p>
<p>But if you set <codeclass="docutils literal notranslate"><spanclass="pre">mirror_module_path</span></code> to <codeclass="docutils literal notranslate"><spanclass="pre">True</span></code>, the directory structure will be:</p>
<dt><codeclass="docutils literal notranslate"><spanclass="pre">raster_images</span></code></dt><dd><p>The directory for storing raster images to be used in the code (including
<codeclass="docutils literal notranslate"><spanclass="pre">.jpg</span></code>, <codeclass="docutils literal notranslate"><spanclass="pre">.jpeg</span></code>, <codeclass="docutils literal notranslate"><spanclass="pre">.png</span></code> and <codeclass="docutils literal notranslate"><spanclass="pre">.gif</span></code>), which will be read by <codeclass="docutils literal notranslate"><spanclass="pre">ImageMobject</span></code>.</p>
<dt><codeclass="docutils literal notranslate"><spanclass="pre">vector_images</span></code></dt><dd><p>The directory for storing vector images to be used in the code (including
<codeclass="docutils literal notranslate"><spanclass="pre">.svg</span></code> and <codeclass="docutils literal notranslate"><spanclass="pre">.xdv</span></code>), which will be read by <codeclass="docutils literal notranslate"><spanclass="pre">SVGMobject</span></code>.</p>
<dt><codeclass="docutils literal notranslate"><spanclass="pre">sounds</span></code></dt><dd><p>The directory for storing sound files to be used in <codeclass="docutils literal notranslate"><spanclass="pre">Scene.add_sound()</span></code> (
including <codeclass="docutils literal notranslate"><spanclass="pre">.wav</span></code> and <codeclass="docutils literal notranslate"><spanclass="pre">.mp3</span></code>).</p>
<h2><codeclass="docutils literal notranslate"><spanclass="pre">tex</span></code><aclass="headerlink"href="#tex"title="Permalink to this headline">¶</a></h2>
<ulclass="simple">
<li><dlclass="simple">
<dt><codeclass="docutils literal notranslate"><spanclass="pre">executable</span></code></dt><dd><p>The executable program used to compile LaTeX (<codeclass="docutils literal notranslate"><spanclass="pre">latex</span></code> or <codeclass="docutils literal notranslate"><spanclass="pre">xelatex</span><spanclass="pre">-no-pdf</span></code>
is recommended)</p>
</dd>
</dl>
</li>
<li><dlclass="simple">
<dt><codeclass="docutils literal notranslate"><spanclass="pre">template_file</span></code></dt><dd><p>LaTeX template used, in <codeclass="docutils literal notranslate"><spanclass="pre">manimlib/tex_templates</span></code></p>
</dd>
</dl>
</li>
<li><dlclass="simple">
<dt><codeclass="docutils literal notranslate"><spanclass="pre">intermediate_filetype</span></code></dt><dd><p>The type of intermediate vector file generated after compilation (<codeclass="docutils literal notranslate"><spanclass="pre">dvi</span></code> if
<codeclass="docutils literal notranslate"><spanclass="pre">latex</span></code> is used, <codeclass="docutils literal notranslate"><spanclass="pre">xdv</span></code> if <codeclass="docutils literal notranslate"><spanclass="pre">xelatex</span></code> is used)</p>
</dd>
</dl>
</li>
<li><dlclass="simple">
<dt><codeclass="docutils literal notranslate"><spanclass="pre">text_to_replace</span></code></dt><dd><p>The text to be replaced in the template (needn’t to change)</p>
<h2><codeclass="docutils literal notranslate"><spanclass="pre">universal_import_line</span></code><aclass="headerlink"href="#universal-import-line"title="Permalink to this headline">¶</a></h2>
<p>Import line that need to execute when entering interactive mode directly.</p>
<h2><codeclass="docutils literal notranslate"><spanclass="pre">style</span></code><aclass="headerlink"href="#style"title="Permalink to this headline">¶</a></h2>
<ulclass="simple">
<li><dlclass="simple">
<dt><codeclass="docutils literal notranslate"><spanclass="pre">font</span></code></dt><dd><p>Default font of Text</p>
<h2><codeclass="docutils literal notranslate"><spanclass="pre">window_position</span></code><aclass="headerlink"href="#window-position"title="Permalink to this headline">¶</a></h2>
<p>The relative position of the playback window on the display (two characters,
the first character means upper(U) / middle(O) / lower(D), the second character
<h2><codeclass="docutils literal notranslate"><spanclass="pre">window_monitor</span></code><aclass="headerlink"href="#window-monitor"title="Permalink to this headline">¶</a></h2>
<p>The number of the monitor you want the preview window to pop up on. (default is 0)</p>
<h2><codeclass="docutils literal notranslate"><spanclass="pre">full_screen</span></code><aclass="headerlink"href="#full-screen"title="Permalink to this headline">¶</a></h2>
<p>Whether open the window in full screen. (default is false)</p>
<h2><codeclass="docutils literal notranslate"><spanclass="pre">break_into_partial_movies</span></code><aclass="headerlink"href="#break-into-partial-movies"title="Permalink to this headline">¶</a></h2>
<p>If this is set to <codeclass="docutils literal notranslate"><spanclass="pre">True</span></code>, then many small files will be written corresponding
to each <codeclass="docutils literal notranslate"><spanclass="pre">Scene.play</span></code> and <codeclass="docutils literal notranslate"><spanclass="pre">Scene.wait</span></code> call, and these files will then be combined
to form the full scene.</p>
<p>Sometimes video-editing is made easier when working with the broken up scene, which
effectively has cuts at all the places you might want.</p>
<h2><codeclass="docutils literal notranslate"><spanclass="pre">camera_resolutions</span></code><aclass="headerlink"href="#camera-resolutions"title="Permalink to this headline">¶</a></h2>
<dt><codeclass="docutils literal notranslate"><spanclass="pre">default_resolutions</span></code></dt><dd><p>Default resolutions (one of the above four, default is high)</p>
<h2><codeclass="docutils literal notranslate"><spanclass="pre">fps</span></code><aclass="headerlink"href="#fps"title="Permalink to this headline">¶</a></h2>