3b1b-manim/manimlib/animation/rotation.py

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from __future__ import annotations
from manimlib.animation.animation import Animation
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from manimlib.constants import ORIGIN, OUT
from manimlib.constants import PI, TAU
from manimlib.utils.rate_functions import linear
from manimlib.utils.rate_functions import smooth
from typing import TYPE_CHECKING
if TYPE_CHECKING:
import numpy as np
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from typing import Callable
from manimlib.mobject.mobject import Mobject
class Rotating(Animation):
def __init__(
self,
mobject: Mobject,
angle: float = TAU,
axis: np.ndarray = OUT,
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about_point: np.ndarray | None = None,
about_edge: np.ndarray | None = None,
run_time: float = 5.0,
rate_func: Callable[[float], float] = linear,
suspend_mobject_updating: bool = False,
**kwargs
):
self.angle = angle
self.axis = axis
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self.about_point = about_point
self.about_edge = about_edge
super().__init__(
mobject,
run_time=run_time,
rate_func=rate_func,
suspend_mobject_updating=suspend_mobject_updating,
**kwargs
)
def interpolate_mobject(self, alpha: float) -> None:
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pairs = zip(
self.mobject.family_members_with_points(),
self.starting_mobject.family_members_with_points(),
)
for sm1, sm2 in pairs:
sm1.data["points"][:] = sm2.data["points"]
self.mobject.rotate(
self.rate_func(alpha) * self.angle,
axis=self.axis,
about_point=self.about_point,
about_edge=self.about_edge,
)
class Rotate(Rotating):
def __init__(
self,
mobject: Mobject,
angle: float = PI,
axis: np.ndarray = OUT,
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run_time: float = 1,
rate_func: Callable[[float], float] = smooth,
about_edge: np.ndarray = ORIGIN,
**kwargs
):
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super().__init__(
mobject, angle, axis,
run_time=run_time,
rate_func=rate_func,
about_edge=about_edge,
**kwargs
)