3b1b-manim/manimlib/shaders/quadratic_bezier_fill/frag.glsl

31 lines
584 B
Text
Raw Normal View History

2020-02-03 10:52:39 -08:00
#version 330
in vec4 color;
2021-11-01 13:05:13 -07:00
in float fill_all; // Either 0 or 1
2020-02-03 10:52:39 -08:00
in float uv_anti_alias_width;
in float orientation;
2020-02-03 10:52:39 -08:00
in vec2 uv_coords;
in float is_linear;
2020-02-03 10:52:39 -08:00
out vec4 frag_color;
2023-01-20 10:07:28 -08:00
float sdf(){
float x0 = uv_coords.x;
float y0 = uv_coords.y;
if(bool(is_linear)) return abs(y0);
float Fxy = y0 - x0 * x0;
if(orientation * Fxy >= 0) return 0.0;
return abs(Fxy) / sqrt(1 + 4 * x0 * x0);
2020-02-03 10:52:39 -08:00
}
void main() {
if (color.a == 0) discard;
frag_color = color;
2023-01-10 09:49:51 -08:00
if (bool(fill_all)) return;
2023-01-20 10:07:28 -08:00
frag_color.a *= smoothstep(1, 0, sdf() / uv_anti_alias_width);
}